Mods / Bug Net Compatibility
Category:
#Library
Author: Hieronymus
Side: Both
Created: Jun 29th 2023 at 2:49 AM
Last modified: Jul 20th 2023 at 11:15 PM
Downloads: 11211
Follow Unfollow 96
Author: Hieronymus
Side: Both
Created: Jun 29th 2023 at 2:49 AM
Last modified: Jul 20th 2023 at 11:15 PM
Downloads: 11211
Follow Unfollow 96
Latest file for v1.18.6:
BugNetCompatibility_1.0.1.zip
1-click install
A relatively simple code mod that slightly changes the way the vanilla bug net works for compatibility with certain types of modded creatures. Some of my other mods require this, but it will not change any aspects of vanilla gameplay. Thanks to MisterAndyDandy and TeacupAngel for helping me make this.
Note: Not every mod I have made requires this one. All of them that do depend upon it will be marked as such. Report any issues here, as this is my first - and possibly only - code mod.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 10640 | Jul 20th 2023 at 11:15 PM | Show | BugNetCompatibility_1.0.1.zip | Install now | |
v1.0.0 | 571 | Jun 29th 2023 at 2:50 AM | Show | BugNetCompatibility_1.0.0.zip | Install now |
Why not bundle this with your other mods if they require it?
I haven't fully been able to confirm this, but I wanted to let you know I've been experiencing movement/animation jitters in 1.19.8 and so far I've been able to solve it by removing this mod and mods that depend on this one. I'm currently testing to make sure that this is the case. I haven't been able to pinpoint if it's specifically this mod or a dependent mod, but considering the type of issue this mod is more likely to be the reason from what I understand. I haven't tested to see if the mod itself causes this issue or if it's just because of the mod pack I'm building.
Thank you for doing these mods in the first place!
Devonax
I have never used that mod so I do not know.
Does this work with the Survial mod and it's traps?
ok thanks, then i guess if there is any you missed i'll be first to tell you
Arthopleura
As far as I know, this mod still works. I haven't run into any issues yet but I have not done extensive testing.
Just a question : i just found thoses mods but i noticed the last comment (in addition to the last version for this mod) . Is the last version still working for all of your mods ? I know sometimes mods that look outdated actually still works and i wondered if this was the case here ...
SunshineFaith
I have been taking a bit of a break from the modding scene to focus on other aspects of my life, but I might come back.
What are you currently working on right now @Hieronyms?
Would be great to have a package with all your stuff inside, for 1.19 ! Thanks
Axebeard
It is possible that I will do this at some point, but I am going to focus on what I am currently working on at the moment.
Seconding the request for an all-in-one pack.
Mirok
I have decided against creating an all-in-one version of my mods as the space taken up by my mods on the texture atlas will only increase as more are added, meaning an all-in-one mod would be potentially quite resource-intensive, and players using it likely would not encounter content from all of the mods, especially if they are using a bioregion mod alongside it. For now, there will probably not be an all-in-one bundle available for my mods, but that may change later on.
You have cool mods, but can you release a version where all this is combined into one mod?