Mods / Bug Net Compatibility

Category: #Library
Author: Hieronymus
Side: Both
Created: Jun 29th 2023 at 2:49 AM
Last modified: Jul 20th 2023 at 11:15 PM
Downloads: 10897
Follow Unfollow 95

Latest file for v1.18.6:
BugNetCompatibility_1.0.1.zip 1-click install


A relatively simple code mod that slightly changes the way the vanilla bug net works for compatibility with certain types of modded creatures. Some of my other mods require this, but it will not change any aspects of vanilla gameplay. Thanks to MisterAndyDandy and TeacupAngel for helping me make this.

Note: Not every mod I have made requires this one. All of them that do depend upon it will be marked as such. Report any issues here, as this is my first - and possibly only - code mod.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 10336 Jul 20th 2023 at 11:15 PM Show BugNetCompatibility_1.0.1.zip Install now
v1.0.0 561 Jun 29th 2023 at 2:50 AM Show BugNetCompatibility_1.0.0.zip Install now

14 Comments (oldest first | newest first)

💬 AmyCosmicPuppy, Oct 21st at 4:31 PM

Why not bundle this with your other mods if they require it?

💬 Rivernoodl, Aug 9th at 6:02 AM

I haven't fully been able to confirm this, but I wanted to let you know I've been experiencing movement/animation jitters in 1.19.8 and so far I've been able to solve it by removing this mod and mods that depend on this one.  I'm currently testing to make sure that this is the case.  I haven't been able to pinpoint if it's specifically this mod or a dependent mod, but considering the type of issue this mod is more likely to be the reason from what I understand.  I haven't tested to see if the mod itself causes this issue or if it's just because of the mod pack I'm building.

Thank you for doing these mods in the first place!

💬 HieronymusAuthor, Jun 26th at 12:21 AM

Devonax
I have never used that mod so I do not know.

💬 Devonax, Jun 24th at 4:11 AM

Does this work with the Survial mod and it's traps?

💬 Arthopleura, May 31st at 1:57 PM

ok thanks, then i guess if there is any you missed i'll be first to tell you

💬 HieronymusAuthor, May 11th at 7:54 PM

Arthopleura

As far as I know, this mod still works. I haven't run into any issues yet but I have not done extensive testing.

💬 Arthopleura, Apr 19th at 7:47 AM

Just a question : i just found thoses mods but i noticed the last comment (in addition to the last version for this mod) . Is the last version still working for all of your mods ? I know sometimes mods that look outdated actually still works and i wondered if this was the case here ...

💬 HieronymusAuthor, Apr 13th at 10:25 PM

SunshineFaith
I have been taking a bit of a break from the modding scene to focus on other aspects of my life, but I might come back.

💬 SunshineFaith, Feb 27th at 11:04 PM

What are you currently working on right now @Hieronyms? 

💬 Yelb, Jan 7th at 9:00 AM

Would be great to have a package with all your stuff inside, for 1.19 ! Thanks

💬 HieronymusAuthor, Dec 29th 2023 at 1:53 AM

Axebeard
It is possible that I will do this at some point, but I am going to focus on what I am currently working on at the moment.

💬 Axebeard, Dec 28th 2023 at 6:51 PM

Seconding the request for an all-in-one pack.

💬 HieronymusAuthor, Aug 28th 2023 at 10:58 PM

Mirok
I have decided against creating an all-in-one version of my mods as the space taken up by my mods on the texture atlas will only increase as more are added, meaning an all-in-one mod would be potentially quite resource-intensive, and players using it likely would not encounter content from all of the mods, especially if they are using a bioregion mod alongside it. For now, there will probably not be an all-in-one bundle available for my mods, but that may change later on.

💬 Mirok, Aug 28th 2023 at 11:17 AM

You have cool mods, but can you release a version where all this is combined into one mod?

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