Mods / Cave Paintings
Author: ZigTheHedge
Side: Both
Created: Feb 15th 2021 at 10:49 PM
Last modified: Apr 30th 2022 at 9:26 AM
Downloads: 2918
Follow Unfollow 26
Latest file for v1.16.5:
cavepaintings_v1.16.5-1.3.1.zip
1-click install
This mod allows players to use pigments as a crayons and draw on anything around!
Five colors are available:
Charcoal - Black
Lapis Lazuli - Blue
Cinnabar - Red
Olivine - Green
Borax - White
Craft a piece of Blue Clay along with some Resin and a pigment to get yourself a Crayon!
To remove the drawing, just put a block on top of it.
Known issues:
- Fast strokes won't be recognized by server and will result in a poor quality of drawing (when save/load the world)
- When drawing intersects block boundaries, part of painting can be absent after saving/loading the world
Planned features:
- Glowing paint (using Glowworms as a source)
- Optimization of saving mechanics
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.3.1 | 921 | Apr 30th 2022 at 9:26 AM | Show | cavepaintings_v1.16.5-1.3.1.zip | Install now | |
v1.3.0 | 793 | Jan 12th 2022 at 3:04 PM | Show | cavepaintings_v1.16.0-1.3.0.zip | Install now | |
v1.2.2-rc.1 | 586 | Jul 8th 2021 at 5:10 PM | Show | cavepaintings_v1.15.0-1.2.2-B.zip | Install now | |
v1.14.0-1.2-B | 618 | Feb 15th 2021 at 10:50 PM | Show | cavepaintings_v1_14.0-1.2-B.zip | Install now |
Running on 64 bit Windows 10.0.19044.0 with 32691 MB RAM
Game Version: v1.19.4 (Stable)
25.03.2024 3:06:07: Critical error occurred in the following mod: cavepaintings@1.3.1
Loaded Mods: aculinaryartillery@1.1.3, cavepaintings@1.3.1, alliance@1.2.2, effectshud@0.2.10, primitivesurvival@3.4.9, dzsalvageplus@1.0.1, spyglass@0.5.1, game@1.19.4, whetstone@1.1.1, alchemy@1.6.25, animationmanagerlib@0.7.0, chickenfeed@1.1.1, ColoredTorchesRedux@1.1.0, coolinbarrel@0.5.3, electricity@0.0.11, golb@1.0.0, hudclock@3.4.0, lavoisier@1.3.0, oneroof@0.9.9, ovenfuel@1.0.0, prospecttogether@1.3.0, smeltableingots@1.0.0, stepup@1.2.0, creative@1.19.4, vsimgui@0.3.3, survival@1.19.4, woodbarrels@1.1.0, workbenchexpansion@1.8.0, metalrecovery@0.1.19-pre.1, chemistrylib@1.1.5, configlib@0.4.2, electricityextensions@0.0.3, fsmlib@0.2.15, xinvtweaks@1.5.9, kosfire@1.1.3, kos-goldamalgam@1.0.0, kosphotography@1.4.1, maltiezfirearms@0.5.0
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Block.SideSolid'.
at cavepaintings.src.PigmentItem.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling)
at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1101
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 831
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected_Patch1(SystemMouseInWorldInteractions this, Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Just FYI for 1.17 compatability: Tried mod in 1.17.2 and the game crashed when trying to draw with a black crayon:
Game Version: v1.17.2 (Stable)
9/3/2022 05:08:56 PM: Critical error occurred
Loaded Mods: animalcages@2.0.6, cavepaintings@1.3.1, necessaries@1.1.2, betterruins@0.0.1, cralutweaks@1.0.2, hideandfabric@1.2.5, HoneyPress@1.1.1, hudrealtimeclock@1.0.0, meteoricexpansion@1.2.1, leadroof@1.2.0, OresAPlenty@3.0.0, primitivesurvival@3.0.5, qptech@1.10.4, rlmoonsun@0.1.1, rustandrails@1.0.3, game@1.17.2, SimpleMobFootSteps@1.0.3, carrycapacity@0.6.5, fromgoldencombs@1.3.14-pre.1, petai@1.5.3, prospectorinfo@3.2.0, creative@1.17.2, redirectlogs@1.0.0, survival@1.17.2, xrowboat@0.0.4, cats@1.5.1, tradercamps@1.0.2, glassmaking@1.3.3, stonepiles@1.0.6, wolftaming@1.5.2
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Block.SideSolid'.
at cavepaintings.src.PigmentItem.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 860
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 835
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 540
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 199
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1176
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1364
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 204
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 711
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 615
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 132
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
1: i second the eraser
2: please add mixed colors
3: for glow paint please let it just combine with other colors. (secondary, tertiary, gradient... or even better just type in a color and/or use a wheel)
4: a painting pallete would be really useful as a color wheel selector you can store all your pigments into
5: please add more shapes and textures to work with if possible.
Would really like an eraser. Being able to cover the block to erase the whole face is okay, but as an artist, you gotta erase little bits to make things perfect.