Mods / Lore Weapons

Category: #Crafting #Weapons
Author: DanaCraluminum
Side: Both
Created: Jun 26th 2023 at 1:49 PM
Last modified: Jun 26th 2023 at 6:44 PM
Downloads: 7868
Follow Unfollow 87

Latest file for Various v1.19.x:
LoreWeapons-v1.0.1.zip 1-click install


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Are you tired of waiting for 1.19 or 1.20 until they add those fancy ruined lore weapons? Me too. Now you can craft them and use as weapons.

Balanced absolutely the same way as vanilla tools.

Not castable, can only be smithed on an anvil,

Club types and club heads currently don't have crafting recipes and aren't balanced.

Tool heads are ground storable.

Weapon models are taken unmodified from base game files

If you love my work, you can support me on Patreon, I would greatly appreciate it, since I invest significant amount of time into modding. Donations encourage me to make new mods and update old ones more often.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 7678 Jun 26th 2023 at 6:44 PM Show LoreWeapons-v1.0.1.zip Install now
v1.0.0 190 Jun 26th 2023 at 2:12 PM Show LoreWeapons-v1.0.0.zip Install now

16 Comments (oldest first | newest first)

💬 Nikkolai, Apr 11th at 9:51 AM

Idk if this mod's getting support anymore fellas, it was always just intended to bring the feature to us before it was properly implemented.

💬 Michaloid, Feb 15th at 11:11 PM

The mod doesn't work on 1.19.4 rc1. Don't know what's conflicting with the update to be honest. 

💬 Lemurek, Dec 28th 2023 at 12:51 PM

Why is it called "ruined"?
and it's on all types of weapons, not to mention on all types of metals

also is there a chance to make them different from each other with damage?
for example, Iron Falx has the same stats as Iron Claymore.
Unless you did this on purpose to make them only different as a "skin" or "re-skin" of Falx sword
Then is cool at it is :D

💬 DanaCraluminumAuthor, Oct 16th 2023 at 5:46 PM

wildejackson I didn't balance them at all

💬 wildejackson, Oct 16th 2023 at 4:54 AM

Im unclear what the difference in the weapon types is exactly. What do they do diferently from a flax of the same type?

💬 DanaCraluminumAuthor, Aug 18th 2023 at 10:51 AM

BlueFuryDragon Yes

💬 BlueFuryDragon, Aug 17th 2023 at 11:51 PM

Does this work on 1.18.8 net7?

💬 Nikkolai, Jul 29th 2023 at 7:26 PM

Partexedd Find the ruined version of the weapons, use parchment and an ink & quill along with it in a crafting grid to get the schematic. Now you can craft it just like with the glider. I can see that.

💬 Partexedd, Jul 6th 2023 at 4:27 PM

Would love it if you needed to find schematics to smith them, could be optional so they are rarely found by exploring underground ruins, i think it would add a lot of depth to the mod.

💬 DanaCraluminumAuthor, Jul 6th 2023 at 2:53 PM

SpacemanSpliff It is a temporary stub, they may add it in 1.19 or 1.20

💬 SpacemanSpliff, Jul 6th 2023 at 1:09 PM

This mod has great potential and I am excited to see the maces/clubs get updated and balanced. Thank you for your work.

💬 QuakingDoom, Jun 27th 2023 at 2:09 AM

https://mods.vintagestory.at/show/mod/247
Only the third most downloaded mod for the game :p

💬 DanaCraluminumAuthor, Jun 26th 2023 at 7:32 PM

Chaebennon I'm not familiar with XSkills

💬 Chaebennon, Jun 26th 2023 at 7:30 PM

Any possibility of these being compatible with Xskills? Currently the mod has skills that increase the damage you do with sword, spears, or bows. Could that be extended to apply to these weapons?

💬 DanaCraluminumAuthor, Jun 26th 2023 at 5:16 PM

Michaloid second

💬 Michaloid, Jun 26th 2023 at 5:12 PM

Wait, are you saying a copper ruined sword is already in the game? Or you just altered the texture.

(edit comment delete)