
Mods / Tailored Brigandine
Authors: Tootlord, propaneko
Side: Both
Created: Jun 22nd 2023 at 1:54 PM
Last modified: Mar 24th at 7:17 PM
Downloads: 13078
Follow Unfollow 166
Latest release (for outdated Vintage Story v1.20.6):
Litbrig_0.7.6.zip
1-click install
Adds the dyeing mechanic to brigandine armor. I've set up blue, green, red, black, purple, orange, and grey variants and recipes to make them. Still a work in progress.
You can use dyed leathers to make tailored brigandine, similar to tailored gambeson.
- Dye leather
- Use dyed leather to craft a tailored leather jerkin.
- Craft enough metal plates and matching nails & strips (e.g. if making steel brigandine, you need steel nails & strips). Quantities should be in the handbook.
- Combine tailored leather jerkin with metal products to create tailored brigandine.
- (Optional) If crafting a brigandine helmet, you don't need to craft a jerkin before making the helmet.
The tailored brigandine has reduced penalties compared to standard brigandine, but is also takes nails and strips to hold the actual metal plates in place. To give it a more unique niche, it offers the lowest hunger increase of all metal armours, but also the worst protection (i.e. the normal protection for brigandine) and it is more expensive than standard brigandine.
Now compatible with Combat Overhaul, but Combat Overhaul is not required.
- Finish the last two colours
- Combat Overhaul compatibility Done!
- Use ConfigLib to change balancing options
- The colors cannot be mixed and matched. If you try, whichever color is used for the legs will become the color for the entire outfit. Not sure how to fix this.
- The orange color scheme kinda looks like trash. Will fix this eventually.
- The leather jerkins cannot be repaired, nor do they have any durability value. Do not use them to fight drifters because they are but lies and will not protect you. Afaik, they work fine as an intermediate step for crafting.
Thanks for checking this out and have a wonderful day :>
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.7.6 | 2489 | Mar 24th at 7:17 PM | Show | Litbrig_0.7.6.zip | 1-click install | |
v0.7.5 | 897 | Mar 15th at 12:28 AM | Show | Litbrig_0.7.5.zip | 1-click install | |
v0.7.4 | 128 | Mar 14th at 4:31 PM | Show | Litbrig_0.7.4.zip | 1-click install | |
v0.7.3 | 2155 | Feb 3rd at 12:53 AM | Show | Litbrig 0.7.3.zip | 1-click install | |
v0.7.2 | 651 | Jan 28th at 5:54 PM | Show | Litbrig 0.7.2.zip | 1-click install | |
v0.7.1 | 609 | Jan 23rd at 11:58 AM | Show | Litbrig 0.7.1.zip | 1-click install | |
v0.5.2 | 519 | Jan 3rd at 4:35 PM | Show | TailoredBrigandine-0.5.2.zip | 1-click install | |
v0.5.1 | 99 | Dec 31st 2024 at 7:29 PM | Show | TailoredBrigandine-0.5.1.zip | 1-click install | |
v0.5.0 | 4175 | Jun 30th 2023 at 2:11 PM | Show | TailoredBrigandine-0.5.0.zip | 1-click install | |
v0.4.0 | 277 | Jun 27th 2023 at 4:04 AM | Show | TailoredBrigandine-0.4.0.zip | 1-click install | |
v0.3.2 | 225 | Jun 25th 2023 at 3:32 PM | Show | TailoredBrigandine-0.3.2.zip | 1-click install | |
v0.3.0 | 223 | Jun 24th 2023 at 1:23 PM | Show | TailoredBrigandine-0.3.zip | 1-click install | |
v0.2.1 | 206 | Jun 23rd 2023 at 11:53 AM | Show | TailoredBrigandine-0.2.1.zip | 1-click install | |
v0.2.0 | 204 | Jun 23rd 2023 at 9:08 AM | Show | TailoredBrigandine-0.2.zip | 1-click install | |
v0.1.0 | 221 | Jun 22nd 2023 at 2:00 PM | Show | TailoredBrigandine-0.1.zip | 1-click install |
Hallo just saying the Orange Tailored jerkin recepie is broken for the pants so you know
Hey, I'm a big fan of this mod and the serious style it adds, but it unfortunately conflicts with the bling potential that Combat Overhaul: Armory adds.
Is there any way that you could use the existing shape files for each brigandine segment, map your beautiful textures to it, and then divide it up into the individual armor sections that Armory has?
It's quite a lot, but I'm more than willing to do a good deal of it myself, I just don't know much about making itemtypes in .json. If you taught me a repeatable process I will most happily do everything myself!
I don't know if anyone mentioned this, but if you wear a leather backpack and the tailored leather jerkins, it retextures the backpack. Nothing game altering but it messes with the fashion
have you tried splitting the brig file into legs body and head to see what might be causing the leg reliance for colors?
any chance this mod will be updated?
For anyone curious, it's easy to fix yourself, just unzip the file, go to Litbrig_0.7.5\assets\litbrig\patches\combatoverhaul, open the .json in notepad, and ctrl-f "tailoredbrigandine-legs-iron-" and change "walkspeed" from -0.9 to -0.09. Then save and rezip the file.
The iron leggings have -90% move speed. I'm using Combat Overhaul if that makes a difference. All other materials seem to be working fine.
Love the mod otherwise, and it would be cool to see tailored versions of the other armors.
Taeo fixed
Gonna check that soon
Do the leather jerkins still have no durability? I don't see it in the tooltip
Stride I might not do any new features there but at least can patch it if its gonna be necessary, Tootlord gave me permission to push new updates here
I hope this mod can be fixed and maintained by others if that Author has to step away. I really love this mod.
Is there a chance you could add me as the maintaner/owner of this mod? W could talk specifics in discord if you want. Tootlord
propaneko Thanks for looking into that. Unfortunately, I'm not going to be able to continue updating this. My life has kind of fallen apart, not to be dramatic, so I'm not in the headspace for maintaining/completing this. If you want, you can send me the files, and I'll add a release and credit you. Alternatively, you/anyone has permission to upload an updated fork for the mod. Thanks for the kind words anyone has shared/effort put into this
Values are wrong for the Tailored Steel brigandine with Combat Overhaul, they should have
"Resists": {"PiercingAttack": 9, "SlashingAttack": 12, "BluntAttack": 4},
"FlatReduction": {"PiercingAttack": 1, "SlashingAttack": 0, "BluntAttack": 0},
values instead of
"Resists": {
"PiercingAttack": 6,
"SlashingAttack": 8,
"BluntAttack": 2
},
"FlatReduction": {},
InertFurryThat's bizarre. Thanks for report. I probably messed something up somewhere. I'm hardcore interviewing for jobs rn so I won't be able to get to it for at least 2-4 weeks or so, sorry :/ For now, try not to use the jerkin for any actual defense lmao
My Green Leather Jherkin can be crafted with green leather but will recover no durability.
Edit: it can't recover durability because it has no durability value. Also why it instantly explodes the moment it takes damage. Tootlord
Tigerfang should be simple enough. They're compatible out the box but Tailored Brigandine isn't affected by Jack's Armor Tweak (compatible but not consistent). I'll whip a consistency option whenever I get configlib set up
I like it! But I also like Jack's Armor Tweak for my armors. Potential compatability or alternate version in the future at some point?
RowdyArt Uploaded a new version to hopefully fix that. Thanks for the report!
ProfCupcake Low-effort modicon is here to stay😤
Horizons Lowkey-highkey appreciate that <3
it seems the textures for the grey and orange body and legs are not loading properly
"If you aren't using Combat Overhaul, you can update safely but this update won't do anything for you lol"
Hey, that's not strictly true, it'd still add the modicon :]
I not oonly read your changelogs, I quote them in my announcements every time I update the mod so I force others to read them.
wojwojowski Cuddly_Khan
Hahaha thanks for reading my changelogs :)) It's not compatible with Combat Overhaul atm but I am working on a patch. No timeline on when it's done but hopefully no more than a month!
I read changelogs :)
is the mod compatible with combat overhaull if not do you plan to make it?
Tootlord thanks so much for the update, glad to hear you're chipping away at it! Once it's updated i'm definitely going to add it to my mod list. I fully get the repeated data entry hell lol, take your time and stay sane :)
cyarin I'll look into using ConfigLib for something like that. No promises though sorry.
ComradeSoupBeans It's not compatible with Combat Overhaul atm. I've been (very gradually) working on releasing a patch for it. It's easy but tedious because there's so many brigandine variants
do you know if this would be compatible with Combat Overhaul, or how hard it would be to add compatability?
I was just wondering if this modded brigandine is configurable? For the server I'm on, we'd like the option to have colored brigandine without the buff to the armor- and possibly make it an option to enable it exclusive to tailors to craft?
Whoops. Missed that one, thanks for testing lol. Fixed now! Brady_The MrDoktor
Brady_The Thank you! I just made those changes to my own repair.json file and now the StoryEvent logs are back! Great stuff.
The problem MrDoktor mentions is related to an error in the "repair" recipes that results in 210 errors. To fix this, apply the changes ratwizard noted to repair.json as well, Tootlord
I'm really interested in this mod -- I love the Brigandine, I love swag, I love Brigandine swag.
I've just installed the mod -- one interesting thing I noticed right away is that this mod completely changes (namely, abbreviates) the "Story Event" logs that usually unroll at world creation and when loading into a new world. I can play with 0 or a dozen mods, and those logs always unroll the same -- but with Tailored Brigandine enabled, they get cut to just 3 or 4 lines.
You know the "Taste and smell, glimmer of soil, Invention, the center unfolding, Return again..." all that stuff just goes away with this mod enabled. The Story Event logs stop at Tase and Smell.
It's odd. On my end, totally repeatable -- I simply enable the mod on rc. 1.2.6, even on a fresh world with no other mod content, and the usual story event logs are cut short. The world still loads and seems to play normally.
@ratwizard Thanks for the heads up. I intend to get back into this mod eventually. Life/work got in the way for way too long. I'll update for v1.20 soon jic
@Bearbyte _epic_fish_Thanks a lot! :)
As of the 1.20 release candidates, leather itemcodes have been renamed. The grid recipes (repair, tailoredbrigandine, tailoredjerkin) will need to be updated from game:leather-* to game:leather-normal-*
Tootlord Pls don't stop updating this mod, I think you've hit a perfect balance for Brigadine, otherwise this armor is useless :D And the styling is perfect! It's my go to armor every run! :)
Tootlord
I made Ukrainian translation for your mod.
https://drive.google.com/file/d/1aFsNai86l_D4luxQqhAWtw8JXlhhmoO7/view?usp=sharing
Thorin48 mod seems to work as of 1.19.3 :D
Are you updating to 1.19?
Could you create a mod or add the ability to dye plate and mail armor ?
Thanks for the nice comments y'all <3
Graphic design may not be your passion but this looks really good! I'm a fan of the idea of improvements to armor via putting more effort in to the fit.
I like that this also gives a reason to bother making nails and strips out of higher tier metals.
gndrneutralnoun Will do! I'll launch into green next. I'll try to make it match vanilla green unless you want a different color.
And yeah, I've pretty much just set up variants for each colour/metal + new textures. I tried to model the helmets to look like nasal helms but it came out looking like a beehive helmet lol. I've been wanting to launch into new clothes too, but my art skills are blegh so y'all get this instead
If you're taking suggestions for colors... can you do green next? It's my favorite color.
Also are you just creating new item variants with new textures, no modeling? Because this suddenly makes me want to make my own clothes and stuff for VS... Too bad I have so many ideas and not enough focus to actually do them.
Does the red variant look too much like Santa Claus or is it just me
I think it needs to be appreciated that your username is Tootlord lol
Finally! Vintage was sure missing colored leather for armors!