Mods / NeverWinter

Category: #QoL #Worldgen
Author: Apache
Side: Both
Created: Jun 22nd 2023 at 11:18 AM
Last modified: Apr 20th at 9:52 AM
Downloads: 2732
Follow Unfollow 38

Latest file for v1.19.7:
NeverWinter_v1.5.3.zip 1-click install


NeverWinter

Allows fine-grained control over the temperatures, and seasons, on the server.

This mod was commissioned by Rythillian.

THIS MOD WILL NOT BE UPDATED TO 1.20 UNTIL IT IS OFFICIALLY RELEASED.

DO NOT REPORT BUGS IN THE COMMMENTS. USE THE ISSUE TRACKER PROVIDED.

Suport the Mod Author

If you find this mod useful, and you would like to show appreciation for the work I produce; please consider supporting me, and my work, using one of the methods below. Every single expression of support is most appreciated, and makes it easier to produce updates, and new features for my mods, moving fowards. Thank you.

Server-Side Commands:

When updating the settings for this mod, changes may not take effect immediately. The climate systems in this game are very in-depth, and local weather can take a while to propagate.

However, weather side-effects, such as the player freezing in winter, should update immediately.

Command Description
/nwn Display the current settings for the mod. Admins only.
/nwn min [-100.0 - 100.0] Ensure the server temperature will never go under this limit.
/nwn max [-100.0 - 100.0] Ensure the server temperature will never go over this limit.
/nwn season [spring|summer|autumn|winter|auto] Force the season to be spring, summer, autumn, or winter, all year round.
/nwn exclude [spring|summer|autumn|winter|none] Exclude a season; spring, summer, autumn, or winter; from the annual cycle. EXPERMIENTAL!
/nwn reset Reset the mod back to factory settings.

Many things in the game are determined by the time of year, including whether a player can freeze to death; the hours of daylight per day; growing seasons, and more. Bear this in mind when forcing a world to be set within a single season.

Known Issues:

In testing, it has been seen that the "Outside Temperature" display, on the character GUI, may not properly represent the overridden temperature values. However, this may have been a side-effect of testing the mod with a high game-speed. This will be monitored, as the mod is released, and changes can be made, if needs be.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.5.3 730 Apr 20th at 9:52 AM Show NeverWinter_v1.5.3.zip Install now
v1.5.2 96 Apr 18th at 9:37 PM Show NeverWinter_v1.5.2.zip Install now
v1.5.0 283 Feb 17th at 6:53 PM Show NeverWinter_v1.5.0.zip Install now
v1.4.0 325 Dec 1st 2023 at 1:28 AM Show NeverWinter_v1.4.0.zip Install now
v1.3.1 305 Sep 17th 2023 at 2:24 PM Show NeverWinter_v1.3.1.zip Install now
v1.3.0 271 Aug 20th 2023 at 8:01 PM Show NeverWinter_v1.3.0.zip Install now
v1.2.0 202 Aug 14th 2023 at 4:35 PM Show NeverWinter_v1.2.0.zip Install now
v1.1.0 357 Jun 23rd 2023 at 11:57 AM Show NeverWinter_v1.1.0_netstandard.zip Install now
v1.0.0 163 Jun 22nd 2023 at 12:03 PM Show NeverWinter_v1.0.0_netstandard.zip Install now

8 Comments (oldest first | newest first)

💬 ApacheAuthor, Aug 8th at 1:06 AM

DejFidOFF, I genuinely don't know the answers to any of those questions, I'm afraid. I did make sure that plants and crops would still grow with the options turned on here, but I haven't done any extensive testing on the mod. But now, looking at the game code, I think I can do a better job of controlling the temperature. I'll bring something out for this soon.

💬 DejFidOFF, Aug 7th at 4:38 AM

Apache

hello o/ Just trying this mod to my server and have few questions.

Why my bode temperature declaining when it´ s 9°C ?

I set up low to the -5. Will it affect growing trees / plants / crowps?

What´s the tempeerature where trees are growing?

Thank you

💬 ApacheAuthor, Apr 18th at 9:40 PM

WidWing, please delete your post.

💬 WidWing, Nov 26th 2023 at 3:04 AM

 

 

Hey Apache. getting this error on start:
```

25.11.2023 19:02:20 [Error] [neverwinter] An exception was thrown when trying to start the mod:
System.NullReferenceException: Object reference not set to an instance of an object.
at Gantry.Services.FileSystem.FileSystemService..ctor(FileSystemServiceOptions options)
at Gantry.Services.FileSystem.DependencyInjection.GantryDependencyInjectionExtensions.AddFileSystemService(IServiceCollection services, Action`1 options)
at ApacheTech.VintageMods.NeverWinter.Program.ConfigureUniversalModServices(IServiceCollection services, ICoreAPI api)
at Gantry.Core.DependencyInjection.ModHost.<>c__DisplayClass6_0.b__1(IServiceCollection ioc)
at ApacheTech.Common.Extensions.System.ObjectExtensions.With[T](T item, Action`1 work)
at Gantry.Core.DependencyInjection.ModHost.BuildServerHost(ICoreServerAPI sapi)
at Gantry.Core.DependencyInjection.ModHost.StartPreUniversal(ICoreAPI api)
at Gantry.Core.ModSystems.Generic.ModSystemBase.StartPre(ICoreAPI api)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 618
25.11.2023 19:02:20 [Error] Failed to run mod phase Pre for mod ApacheTech.VintageMods.NeverWinter.Program

```

 

what can be the issue? thank you in advance!

💬 ApacheAuthor, Oct 22nd 2023 at 11:34 PM

MadreCherry, Unfortunately, the calendar system in this game is very strange. There's not much scope for customisation. I've done what I can here, but there's not much more that can happen, without an almost total re-write of the calendar system, and everything that ties into it.

💬 MadreCherry, Oct 1st 2023 at 12:14 AM

I wish this included to be able to make spring x long and summer v long and fall b long and winter c long.

 

💬 LoneWolfREM, Aug 5th 2023 at 12:51 AM

Rythillian I couldn't agree with you more than I do! Apache's work is always top notch!

💬 Rythillian, Jun 28th 2023 at 2:08 AM

Thanks again for this! Fantastic work, highly reccomend Apache as a modder! 

(edit comment delete)