
Mods / Autoloot
Tags:
#QoL
#Utility
Author: Rangelost
Side: Client
Created: Jun 20th 2023 at 5:23 AM
Last modified: Aug 15th 2023 at 11:54 PM
Downloads: 2649
Follow Unfollow 53
Author: Rangelost
Side: Client
Created: Jun 20th 2023 at 5:23 AM
Last modified: Aug 15th 2023 at 11:54 PM
Downloads: 2649
Follow Unfollow 53
Latest file for
v1.18.8:
autoloot.zip
1-click install
This is a simple mod with the objective of reducing the tediousness of looting. If you've ever played an MMORPG, you know what to expect.
Note: The author is on indefinite break. If you would like to continue this mod, feel free to use the included source code.
Note: This mod only triggers upon looting a harvested corpse. It does not harvest corpses for you.
Commands
.autoloot log off/on
If enabled, will log autolooted items in chat. Enabled by default.
.autoloot sound off/on
If enabled, will play a sound effect when items are autolooted. Enabled by default.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 2099 | Aug 15th 2023 at 11:54 PM | Show | autoloot.zip | Install now | |
v1.0.0 | 550 | Jun 20th 2023 at 5:23 AM | Show | autoloot.zip | Install now |
In case anyone still looking here, I've made a remake (for newer version): Auto Loot Reforged
Nowing
Not quite the same. The skinning is immediate but you still need to select which items to loot, then close the GUI. At least it works in 1.20.3, despite showing up in the mod manager with really weird font/symbols.
Looks like the mod HarvestCorpsesQuickly does the same thing.
Anyone tested ?
Auto Loot will not work in 1.2x Versions. Opening storage on the new boats causes a critical error and CTD when using this mod. Harvesting animals is also broken.Does not work with any of the Fauna of the Stone Age mods, not sure about other critter mods. Can someone take up this mod? I can do coding in statistical analytics programs and VBA so I might be able to help.
This mod breaks looting in 1.2
When you cut an animal, it will give you it's contents, but the corpse will not break into skeleton. If you use such meat on fireplace, it will disappear(the meat).
I have also been using this mod 1.19.8 with no issues. works perfectly :D
I've been playing with this mod on 1.19.5-1.19.8 with no issues.
Had this crash on 1.19.5:
27.3.2024 21:23:46 [Client Fatal] Game Version: v1.19.5 (Stable)
3/27/2024 9:23:46p.m.: Critical error occurred in the following mod: autoloot@1.0.1
Loaded Mods: prinzipsorethemepack@1.0, autopanning@1.0.1, ClaimsRadar@1.1.0, game@1.19.5, accessibilitytweaks@3.6.1, autoloot@1.0.1, hudclock@3.4.0, creative@1.19.5, survival@1.19.5
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.EntityBehaviorHarvestable.<OnInteract>b__32_0() in VSEssentials\Entity\Behavior\BehaviorHarvestable.cs:line 333
at Vintagestory.API.Client.GuiDialog.TryClose() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 310
at Vintagestory.GameContent.GuiDialogCreatureContents.TryClose() in VSEssentials\Gui\GuiDialogCreatureContents.cs:line 128
at Autoloot.AutolootSystem.onUpdate()
at Vintagestory.API.Datastructures.SyncedTreeAttribute.PartialUpdate(String path, Byte[] data) in VintagestoryApi\Datastructures\AttributeTree\Other\SyncedTreeAttribute.cs:line 218
at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntityAttributeUpdatePacket(Packet_EntityAttributeUpdate p) in VintagestoryLib\Client\Systems\Entities.cs:line 479
at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntityBulkAttributesPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\Entities.cs:line 391
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Crashreport failed: System.ComponentModel.Win32Exception (13): An error occurred trying to start process '/home/drakker/games/vintagestory_1.19.5/VSCrashReporter' with working directory '/home/drakker/games/vintagestory_1.19.5'. Permission denied
at System.Diagnostics.Process.ForkAndExecProcess(ProcessStartInfo startInfo, String resolvedFilename, String[] argv, String[] envp, String cwd, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at Vintagestory.ClientNative.CrashReporter.Crash(Exception exCrash) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 229
I've been playing with this mod on 1.19.3 with no isues.
i hope this is updated soon i love this mod.
Hope Auther is ok.
x
Hey, this mod is awesome and I can't play without it anymore. Do you have plans to release it for 1.19.x?
Awesome! Thanks a lot for this mod!
OmegaHaxors
RIP indeed.
Ah the deysnc issues, the main reason why why the Pounch mod sunk.
RIP too, I was about to add minecraft-styled bundles and inventories with expanding capacity.