Mods / Autoloot

Category: #QoL #Utility
Author: Rangelost
Side: Client
Created: Jun 20th 2023 at 5:23 AM
Last modified: Aug 15th 2023 at 11:54 PM
Downloads: 2304
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Latest file for v1.18.8:
autoloot.zip 1-click install


This is a simple mod with the objective of reducing the tediousness of looting. If you've ever played an MMORPG, you know what to expect.

Note: The author is on indefinite break. If you would like to continue this mod, feel free to use the included source code.

Note: This mod only triggers upon looting a harvested corpse. It does not harvest corpses for you.

 

Commands


  • .autoloot log off/on

    If enabled, will log autolooted items in chat. Enabled by default.

  • .autoloot sound off/on

    If enabled, will play a sound effect when items are autolooted. Enabled by default.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 1792 Aug 15th 2023 at 11:54 PM Show autoloot.zip Install now
v1.0.0 512 Jun 20th 2023 at 5:23 AM Show autoloot.zip Install now

10 Comments (oldest first | newest first)

💬 Gork, Oct 1st at 12:38 PM

This mod breaks looting in 1.2

When you cut an animal, it will give you it's contents, but the corpse will not break into skeleton. If you use such meat on fireplace, it will disappear(the meat).

💬 Hexis, Aug 27th at 12:57 AM

I have also been using this mod 1.19.8 with no issues. works perfectly :D 

💬 tRead, Apr 1st at 5:18 PM

I've been playing with this mod on 1.19.5-1.19.8 with no issues.

💬 Drakker, Mar 28th at 1:57 AM

Had this crash on 1.19.5:

27.3.2024 21:23:46 [Client Fatal] Game Version: v1.19.5 (Stable)
3/27/2024 9:23:46p.m.: Critical error occurred in the following mod: autoloot@1.0.1
Loaded Mods: prinzipsorethemepack@1.0, autopanning@1.0.1, ClaimsRadar@1.1.0, game@1.19.5, accessibilitytweaks@3.6.1, autoloot@1.0.1, hudclock@3.4.0, creative@1.19.5, survival@1.19.5
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.EntityBehaviorHarvestable.<OnInteract>b__32_0() in VSEssentials\Entity\Behavior\BehaviorHarvestable.cs:line 333
at Vintagestory.API.Client.GuiDialog.TryClose() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 310
at Vintagestory.GameContent.GuiDialogCreatureContents.TryClose() in VSEssentials\Gui\GuiDialogCreatureContents.cs:line 128
at Autoloot.AutolootSystem.onUpdate()
at Vintagestory.API.Datastructures.SyncedTreeAttribute.PartialUpdate(String path, Byte[] data) in VintagestoryApi\Datastructures\AttributeTree\Other\SyncedTreeAttribute.cs:line 218
at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntityAttributeUpdatePacket(Packet_EntityAttributeUpdate p) in VintagestoryLib\Client\Systems\Entities.cs:line 479
at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntityBulkAttributesPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\Entities.cs:line 391
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Crashreport failed: System.ComponentModel.Win32Exception (13): An error occurred trying to start process '/home/drakker/games/vintagestory_1.19.5/VSCrashReporter' with working directory '/home/drakker/games/vintagestory_1.19.5'. Permission denied
at System.Diagnostics.Process.ForkAndExecProcess(ProcessStartInfo startInfo, String resolvedFilename, String[] argv, String[] envp, String cwd, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at Vintagestory.ClientNative.CrashReporter.Crash(Exception exCrash) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 229

💬 MikhaelPerrin, Feb 14th at 7:28 PM

I've been playing with this mod on 1.19.3 with no isues.

💬 Khana, Feb 4th at 6:38 PM

i hope this is updated soon i love this mod.
Hope Auther is ok.

x

 

💬 MikhaelPerrin, Jan 26th at 5:26 PM

Hey, this mod is awesome and I can't play without it anymore. Do you have plans to release it for 1.19.x?

💬 Lumvik, Jul 1st 2023 at 9:29 PM

Awesome! Thanks a lot for this mod!

💬 RangelostAuthor, Jun 20th 2023 at 6:27 AM

OmegaHaxors
RIP indeed.

💬 OmegaHaxors, Jun 20th 2023 at 6:15 AM

Ah the deysnc issues, the main reason why why the Pounch mod sunk.
RIP too, I was about to add minecraft-styled bundles and inventories with expanding capacity.

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