Mods / Shingles And The Things

Category: #Crafting #Furniture
Author: misterandydandy
Side: Both
Created: May 25th 2021 at 11:46 PM
Last modified: Dec 4th 2022 at 10:49 AM
Downloads: 4610
Follow Unfollow 44

Latest file for v1.17.10:
roofs - v1.0.2-rc.1.zip 1-click install


This Is Still WIP Please becareful

Types of roofs are normal, top, innercorner, corner, flat and other one is accessorie so just make it look better at the end of the roof. it's called hangover 

Shingle types are fire, blue the other two are there but can't be made yet.
Most of bricks types. 

I'll be add mods support to what can add more types of bricks, wood etc.

I am no good at writing out stuff so this will change a lot πŸ˜‚

feedback will help alot ✌


  • Updated V 1.0.1 

    Updated All Models & Texturing For Tiling So it Should Look Better Now.
    Added Inner Corner.
    Fixed Hangover.

    Remove Unwanted Things To Most Of The Models..




  • Next Update V 1.0.2 Coming Soon

    Added A New Tool Called FROE For Wooden Shingle.

    Added Items For Making Roofs (Nails) (Types Bundle's Like Wood Roof/Support Bean, Straw Roof, Clay Roof)

    Added Straw Roofs.

    Changed Recipes.


    Removed Unwanted Faces.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.2-rc.1 2272 Dec 4th 2022 at 10:49 AM Show roofs - v1.0.2-rc.1.zip Install now
v1.0.1 1814 May 28th 2021 at 4:56 AM Show roofs - v1.0.1.zip Install now
v1.0.0 472 May 25th 2021 at 11:53 PM Show roofs.zip Install now

17 Comments (oldest first | newest first)

💬 Alatyr, Jan 3rd at 7:19 PM

looks amazing

💬 misterandydandyAuthor, Mar 10th 2023 at 11:54 PM

DemonBigj781 That doesn't tell me anything about my mod? Have you tried removing my mod and testing it again?

💬 DemonBigj781, Mar 9th 2023 at 8:04 PM

it crashes the vannila game with missing shape error when tring to find the shape for the creative wand

Game Version: v1.17.11 (Stable)
3/3/2023 4:42:24 PM: Critical error occurred
Loaded Mods: acorns@0.5.1, actuallyquicklime@1.0.6, aculinaryartillery@1.0.11, advancedsmithing@1.3.0, weaponpacka@1.3.1, AMFinder@1.1.5, ancienttools@1.4.9, angelbelt@1.3.0, animalcages@2.0.6, tonwexp@1.1.0, AnthroFoxPlayerModel@1.0.1, autoclose@1.0.1, autosifter@1.1.0, awearablelight@1.0.3, bamboom@0.2.1, belladonnaarmory@1.0.1, betterbackpacks@1.0.0, bettercrates@1.5.3, bth@1.2.4, bike@1.1.2, blackiron@2.1.0, buildersblocks@1.0.0, buildinggadgets@0.3.0, caerbannog@1.0.0, cavecontent@1.0.1, cebbyseeds@1.0.0, cellardoor@1.3.0, Ceramos@0.2.4, chiseltools@1.7.2, claims@0.1.17, CommonerPlus@1.0.0, connectedblocks@1.0.0, coppercoldforging1@1.0.0, coreblast@0.1.2, cottagewindows@1.0.7, craftableblocks@0.1.0, craftablesticks@1.0.0, craftables@1.1.1, craftingtable@0.3.0, cralutweaks@1.0.2, creaturescan@1.0.0, cruciblecapacity@1.0.1, DeepStorage@0.0.1, demontweaks@0.0.1, detonate@1.0.0, driedpeat@1.0.2, dungeonsandshafts@0.2.3, effectshud@1.0.8, eldritchmonsters@1.0.0, extrachests@1.6.2, ezbread@1.4.0, fancydoors@1.1.1, morecrops@1.0.2, quickerbarrel@1.1.1, fastermetal@1.0.0, FastPitkilns@1.0.0, fireclayfrompanning@1.0.0, MarineLife@1.0.4, FlexibleTools@2.0.0, flintandsteelmod@1.0.2, foundrymod@1.0.0, frozenreeds@1.0.1, furniturelibrary@1.0.7, golden-wolf@1.0.39, guicompositesettingsex@1.0.1, HangingOilLamps@1.0.1, harptech@0.2.3, HoneyPress@1.1.1, hqzlights@1.0.0, icemagic@0.1.0, indappledgroves@0.4.7, instruments@1.1.5, knappingmastery@1.0.1, lantern@2.0.2, larchtannin@1.1.0, LargerStacks@1.0.3, leaflanternlining@1.0.0, reducedarmornegatives@1.0.4, lessopmeat@1.0.0, longerburntime@1.0.1, mcb_minecobble@1.0.4, medieval@1.3.43, metaldetector@1.0.1, meteoricexpansion@1.2.2, mineralinguistics@1.0.0, moreanimalloot@1.0.1, GreaterChanceForTerraPretaX40@0.4.0, moreclay@1.0.1, moredrygrass@0.2.0, moreenemyloot@1.1.0, moreflaxloot@1.0.1, moreminerals@1.0.3, leadroof@1.2.4, MoreTorchHolders@1.0.0, MoreTreeSeeds@1.0.0, necessariesfix@1.1.3-rc.1, necessaries@1.1.3, neosadditions@1.0.2-rc.1, nomadmodemod@1.0.8, nomolding@2.0.1, NoMoreDrifterThrowing@1.0.0, oneshotpropick@1.0.0, orepulverizer@1.1.1, OresAPlenty@3.0.0, plantmat@1.4.0, plastervar@1.0.0, preservationmod@1.0.0, primitivesurvival@3.1.2, qptech@1.12.26, QuartzBlocks@1.1.0, quicklimepk@1.0.0, ragnamans-seeds-from-crops-recipes@1.0.0, RockBlocks@1.0.0, shinglesandthethings@1.0.2-rc.1, rpgitemrarity@1.0.2, rustandrails@1.0.4, salty@1.0.1, seedharvest@1.0.0, shnurse@3.0.2, simplealchemy@2.0.5, simpleelevator@1.3.0, skyblockpanning@1.0.0, sleevesdecor@1.0.2, riflemod@1.0.0, smokychimneys@1.0.0, speararrowheadbits@1.1.0, SpeedBoostCraftables@1.0.2, stablestone@1.0.1, stackables@2.0.5, steelbit1499@0.0.1, sticksarefirewood@1.0.0, superfuel@2.0.7, tailor@0.1.0, temporallamp@1.0.2, locustmod@2.3.6, thecritterpack@0.7.6, TheShovelerRises@1.0.0, thingsfromelsewhere@1.0.1, tieredsoil@1.0.0, upgraderefractorybriks@1.0.1, usefuldrifterloot@1.0.2, usefulscrap@2.0.2, veganmilksimplified@1.0.1, viesblocks@2.1.1, viescraftmachines@1.17.2, vtpp@1.0.0, game@1.17.11, vskeysforlocks@1.5.9-rc.11, whetstone@1.1.1, wildcrafttrees@1.1.4, wildcraft@1.5.1, zeekea@1.6.2, additionalmolds@1.0.1, agedtorchrecipe@1.0.0, alchemy@1.6.7, egocaribautomapmarkers@2.4.0-pre.1, beehivekiln@1.2.1, Bettermedievalexpansion@3.8.0, blastingbomb@1.0.1, bonfires@0.2.0, captureanimals@2.3.0, carps@1.0.0, carryon@0.10.3, carryonmore@1.3.1, cbetterfertilizer@1.0.1, claimsext@0.2.3, claycrafting@1.0.1, claywheel@1.0.0, coinage@1.0.2, cosmosis@0.5.0, cuniculture@1.0.1, diamondcrate@1.0.1, direwolves@0.1.1, dsdebarkedlogs@1.0.7, electricity@0.0.7, expandedfoods@1.6.4, exlico@1.1.0, extrachutes@1.0.0, farmlanddropssoil@1.4.0, fixbadrecipes@1.0.2, flintchisel@1.0.2, flintandsteeladdon@1.0.0, fofbalance@1.1.0, fromgoldencombs@1.3.15, gearofmadness@1.0.0, helvehammerext@1.3.1, keg@1.0.1, kilnspreading@1.0.0, kilntimeviewer@1.0.0, legendarymobs@1.1.3, lessclasspenalties@1.0.0, lichen@1.6.2, medievalexpansion@3.8.1, miningtools@1.1.4, moreicons@1.0.3, morebags@1.2.0, morerecipes@1.5.1, morespace@1.0.1, morevariants@1.5.0, mortaldamage@1.4.1, mcrate@1.0.4, nobells@1.0.0, nosnowcollision@1.0.0, obviousresin@1.0.0, offhanddebuffpatch@0.5.0, outlawmodredux@1.2.3, paxel@1.1.1, petai@1.5.5, postsandbeams@1.1.0, primitivetools@1.3.1, resinlightsbymad@1.0.1, roadworks@1.0.9, rocksalt@1.0.1, sandsoftime@1.0.1, signals@0.1.1, SimpleMobFootStepsUpdate@1.0.1, smeltableingots@1.0.0, ssppvv@1.0.3, stonequarry@2.0.0-rc.4, techmolds@1.0.0, temporalmirror@1.7.0, th3dungeon@0.1.1, th3expansion@1.0.2, usefulstuff17@1.0.2, vesselbuff@1.0.4, creative@1.17.11, vsmovemod@1.0.95, vsquest@0.4.0, survival@1.17.11, VsTrashcan@1.0.1, vsvillage@0.6.0, VsWaypointSharing@1.0.2, weapontest@1.0.0, weaversweed@0.4.17, workabletemp@1.0.0, workbenchexpansion@1.5.1, worldconfiggui@1.0.0, xlib@0.6.14, xmelee@0.0.10, xorberax-bloodmod@0.3.2, xrowboat@0.0.5, advancedchests@0.2.0, metalrecovery@0.1.18-rc.2, knapster@2.3.1, beehivekilnwithclay@1.0.0, blacksmiths@0.3.0, cats@1.5.3, cavebeacons@1.0.5, magicmushrooms@1.0.0, shark@1.4.3, em@1.1.2, feverstonewilds@1.1.0, foxtaming@1.2.0, glassmaking@1.3.3, instantfirepits@4.0.0, linearpower@0.2.0, lohnscroptempsplus@2.0.0, mcbpicks@1.1.1, morecandles@1.0.3, moremolds@1.2.0, richerthandirt@1.2.0, snailmod@0.0.1, treetapping@1.0.0, wolftaming@1.5.4, xskills@0.6.14, yeet@3.0.0, bricklayers@1.2.3, bricklayerglassmakingcompat@1.0.2, coloredjugs@1.0.0
System.IO.FileNotFoundException: Unable to find the specified file.
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation name, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 51
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, CompositeShape forShape, MeshData& modeldata) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 679
at Vintagestory.Client.NoObf.ShapeTesselatorManager.TesselateItems(IList`1 itemtypes, Int32 offset, Int32 maxCount) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselatorManager.cs:line 849
at Vintagestory.Client.NoObf.ClientMain.HandleServerAssets_Step7(Int32 index, Int32 frameCount) in VintagestoryLib\Client\ClientMain.cs:line 889
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 1168
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 381
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 720
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 624
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 131
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 misterandydandyAuthor, Jan 17th 2023 at 4:49 PM


Left side are the new ones and right sides are the old ones..  what do you think about them? New one have less poly count. Ohh the last one is new.

💬 misterandydandyAuthor, Jan 17th 2023 at 4:42 PM
💬 misterandydandyAuthor, Dec 4th 2022 at 10:55 AM

Thap   I could give it a go.

gndrneutralnoun  I will get around to doing it soon πŸ˜‹

💬 misterandydandyAuthor, Dec 4th 2022 at 10:52 AM

You need to stop breaking my mod Vityuri 😁


thanks again

💬 Thap, Dec 3rd 2022 at 6:26 PM

Have you considered adding other slopes? Like1:2 and 2:1 at least. That seems to be the main thing missing from vanilla roofs.

💬 Vityuri, Dec 3rd 2022 at 4:07 PM

client-main txt clogged with this type of errors. Game doesn't crash when placing the blocks though. misterandydandy

[Error] Missing mapping for texture code normal1 during shape tesselation of block blocks:roof-flat-fire-granite-east-snow using shape blocks:block/roof/types/brick-walls/roof-snow-flat, or one of its alternates

💬 gndrneutralnoun, Dec 2nd 2022 at 8:55 PM

These look lovely! Hoping for Bricklayers compatibility in the future, though I figure that'll be quite the undertaking, so no rush.

💬 misterandydandyAuthor, Dec 2nd 2022 at 10:36 AM

Vityuri it should be fixed now but let me know if there is any other issue :)

💬 Vityuri, Dec 2nd 2022 at 10:03 AM

Got these in my server-main txt

[Warning] Texture asset 'c:textures//users/andy-/appdata/roaming/vintagestory/assets/survival/textures/block/stone/brick/granite1.png' not found (defined in Baked variant of block blocks:roof-hangover-blue-north-free).
[Warning] Texture asset 'c:textures//users/andy-/appdata/roaming/vintagestory/assets/surviveal/textures/block/snow/normal1.png' not found (defined in Baked variant of block blocks:roof-flat-blue-andesite-north-snow).

💬 misterandydandyAuthor, May 28th 2021 at 6:32 PM

Thanks 😁 Tels, Ravenrune

 

💬 Tels, May 28th 2021 at 3:27 PM

Awesome work! 🧑

💬 RuneScholar, May 28th 2021 at 11:51 AM

Very nice!

💬 misterandydandyAuthor, May 26th 2021 at 5:10 PM

I hope to get the inner corner done today at some point. thanks Ravenrune 😁just finished redoing tiling on textures for the roof.

💬 RuneScholar, May 26th 2021 at 4:08 PM

Since feedback is good, I haven't noticed any issues so far really. However, I think we really need an "inner corner" shingle block. You have an outer corner, which is great, but there are areas where the corner is an inward turn, and we really need something for that. I'll try to post an image later.

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