Mods / Dye recipes fix
Category:
#QoL
#Tweak
Author: Guimoute
Side: Both
Created: Jun 10th 2023 at 9:05 PM
Last modified: Sep 20th at 12:53 PM
Downloads: 1409
Follow Unfollow 41
Author: Guimoute
Side: Both
Created: Jun 10th 2023 at 9:05 PM
Last modified: Sep 20th at 12:53 PM
Downloads: 1409
Follow Unfollow 41
Latest file for v1.19.8:
dye_recipes_fix110.zip
1-click install
This mod changes all the dye recipes so that the minimum number of pigment item is 1. The input water and output dye volumes are scaled accordingly.
v1.0
Changed from 4 litres of water + 4 pigments to 1 + 1:
- orange (yellow dye + onion)
- yellow (heather, onion)
- green (dry grass, lily of the valley)
- blue (cornflower)
- purple (blueberry, black currant)
- pink (cranberry)
Changed from 4 + 2 to 2 + 1:
- woad blue (woad)
- white (borax)
v1.1
September 2024: good news, everyone! All those adjustments with be in vanilla in 1.20.
Changed from 4+1 to 5+1 to support 50L barrels:
- red (crushed cinnabar)
- blue (crushed lapis lazuli)
Changed from 8+1 to 10+1 to support 50L barrels:
- grey (water + rusty gear or metal scraps)
- black (grey dye + rusty gear or metal scraps)
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.0 | 348 | Sep 20th at 12:53 PM | Show | dye_recipes_fix110.zip | Install now | |
v1.0.0 | 1061 | Jun 10th 2023 at 9:16 PM | Show | dye_recipes_fix.zip | Install now |
Jena_Thornwyrd Ah interesting, I didn't know it did that.
Guimoute do as you see fit, all I can say is that a non-conform modid prevent your mod to be listed as a dependency.
Being in the process of creating a modpack, I can assure you that this is a hindrance.
Jena_Thornwyrd No. Not having a way to separate words makes folder names hard to read.
Please, consider changing the modid to follow the specs :
Must only contain lowercase letters and numbers. No special chars, whitespaces, uppercase letters, etc. allowed
removing the underscore, ex:
{
"type": "content",
"modid": "dyerecipesfix",
"name": "Dye recipe fix",
"description" : "Modifies most dye recipes to accept 1:1 water to pigment ratio instead of 4:4.",
"authors": ["Guimoute"],
"version": "1.1.0",
"RequiredOnClient": true,
"RequiredOnServer": true,
"dependencies": {}
}
thank you
Guimoute Understood, thank you
MikeSyrup Yes without problem. The mod is a small json patch, it will work forever on any version. I removed 1.20-pre from supported versions for now just to avoid your confusion.
Will the 1.20pre version still work on 1.19.8?
VaelophisNyx 1.19
1.19?
ThreeHeadedDingo Glad you find it useful!
I've wondered about that for a while too, I suspect it's because the main use of dyes (colored leather) takes 4 dyes per leather. It could also be because the recipes cycle between ingredients and you want to keep the 4 litres of water in the blue dye recipe regardless of the pigment used (1 lapis lazulli or 4 cornflowers).
Thanks for this. No idea why the vanilla recipes are the way they are.