Mods / Fauna of the Stone Age: Capreolinae

Category: #Crafting #Creatures #Food #Furniture
Author: Tentharchitect
Side: Both
Created: May 22nd at 3:36 PM
Last modified: 2 days ago
Downloads: 940
Follow Unfollow 39

Latest file for Various v1.18.x:
FotSA-Capreolinae-v1.0.2.zip 1-click install


A collection of deer from the subfamily Capreolinae, these shy animals will act as a challenging prey source and potential danger for players and their crops.

This mod includes:
Alces alces, the moose.

Capreolus capreolus, the western roe deer.

Capreolus pygargus, the eastern roe deer.

Hydropotes inermis, the water deer.

Blastocerus dichotomus, the marsh deer.

Hippocamelus antisensis, the taruca.

Hippocamelus bisulcus, the huemul.

Mazama americana, the red brocket.

Mazama chunyi, the dwarf brocket.

Mazama gouazoubira, the gray brocket.

Mazama nana, the pygmy brocket.

Mazama nemorivaga, the Amazonian brown brocket.

Mazama rufina, the swamp brocket.

Mazama temama, the Central American red brocket.

Mazama tienhoveni, the fair brocket.

Odocoileus hemionus, the mule deer.

Odocoileus pandora, the Yucatan brown brocket.

Odocoileus virginianus, the white-tailed deer.

Ozotoceros bezoarticus, the pampas deer.

Pudu mephistophiles, the Northern pudu.

Pudu puda, the Southern pudu.

Rangifer tarandus, the reindeer.

Features:

Deer are faster than most prey animals Vintage Story players are familiar with, many sleeping during the day in thick foliage making them harder to detect and catch. They can be lured with certain crops and berry bushes, as well as filled food troughs with suitable foods. The largest among them are deadly, the moose especially will attack players that get too close and can be hard to take down. Using creative hunting techniques is recommended for deer both big and small.

Those who are able to catch a pair of deer can domesticate them, and the larger species can be milked, with different species requiring different amounts of food and pregnancy length.

Most species have a unique pelt and antler drops as well that can be used to craft hide, skulls, antler mounts, taxidermied full body and head mounts.

The deer of this mod have a unique meat type, venison, which is slightly less filling than red meat, but more so than bush meat.

On occasion a fly covered deer carcass will spawn, preventing deer spawning in the area around them. They have a chance to spawn when a player first arrives in an area or when all deer have been killed off from the area, allowing players to locally wipe out deer. Destroying this deer carcass will allow more deer to spawn again and some carnivores and scavengers may destroy them as well, so if you want deer spawns prevented in an area protect these carcasses.


All the animals in this mod have a strict population cap and will only spawn on runtime, not world gen. This is to make the mod more server friendly so as to not add an overwhelming number of entities. This mod uses 1.22% of the texture atlases. Players with a full texture atlas can use the in-game commands .clientconfig maxTextureAtlasWidth 8192 and .clientconfig maxTextureAtlasHeight 8192 to quadruple the size, though it is not recommended for players with insufficient RAM.


Links:
https://ko-fi.com/tentharchitect

And a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.2 157 2 days ago Show FotSA-Capreolinae-v1.0.2.zip Install now
v1.0.1 487 May 24th at 3:41 PM Show FotSA-Capreolinae-v1.0.1.zip Install now
v1.0.0 296 May 22nd at 3:46 PM Show FotSA-Capreolinae-v1.0.0.zip Install now

9 Comments (oldest first | newest first)

💬 Tentharchitect, 2 days ago

Yes, I need to fix the ID so male deer are an acceptable mate for the female deer 😅
Thanks for bringing that to my attention Hexedian, will have a fix posted momentarily. 

💬 Hexedian, 3 days ago

Do you need to do anything to breed mule deers? They eat the food, but don't seem to get pregnant at all, while other animals go through several generations.

💬 Tentharchitect, 5 days ago

Thanks! Once I made the worldgen mods I knew I wanted to make some new creatures to fill the landscape!

💬 Burneddi, Jun 1st at 2:16 PM

Damn, this is some A+ stuff. Found this on accident through your excellent worldgen mods.

💬 Tentharchitect, May 26th at 5:54 PM

Venison, fat, a unique pelt that can be used for decor or crafted into the base game hide with a knife and for those that have them, antlers or tusks. The carcass drops a small amount of venison.

💬 Praal, May 26th at 5:16 PM

What drops do these have?

💬 Tentharchitect, May 26th at 2:53 PM

Reworded a couple things in the description, had copied and edited from my Pantherinae mod and missed them, thanks for pointing it out.

💬 tRead, May 25th at 9:56 PM

Tentharchitect
This part isn't clearly written: "a unique type of fly covered carcasses will prevent deer spawning in the area around them"

Possibly better: "fly-covered carcasses will prevent deer spawning in the area around them"

💬 tRead, May 25th at 9:52 PM

Gah!  My reaction to the first screenshot above was "Gorgeous!"  Then I switched to cussing.
Great job!!

(edit comment delete)