Mods / Blacksmith Gloves
Category:
#Crafting
#QoL
Author: Arahvin
Side: Both
Created: May 21st 2023 at 10:33 AM
Last modified: Nov 4th at 8:05 PM
Downloads: 7556
Follow Unfollow 118
Author: Arahvin
Side: Both
Created: May 21st 2023 at 10:33 AM
Last modified: Nov 4th at 8:05 PM
Downloads: 7556
Follow Unfollow 118
Latest file for v1.20.0-pre:
BlacksmithGloves.zip
1-click install
A pair of heavy leather gloves for hot metal handling that free your hands. (Removes the need for tongs)
This is my first mod, and I am open to suggestions, the recipe may change and I may add some more behavior to them, but I wanted to get this out there as soon as it was ready for feedback and for people to use.
If you find any bugs, let me know in the comments, I'll do my best to fix them. Also, if you have any suggestions to enhance the mod, let me know and I may try to include them
Credits:
Japanese translation by Macoto Hino
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.7 | 363 | Nov 4th at 8:05 PM | Show | BlacksmithGloves.zip | Install now | |
v1.0.4 | 369 | Oct 20th at 11:44 PM | Show | BlacksmithGloves.zip | Install now | |
v1.0.2 | 102 | Oct 19th at 6:42 PM | Show | BlacksmithGloves.zip | Install now | |
v1.0.6 | 423 | Nov 4th at 8:03 PM | Show | BlacksmithGloves.zip | Install now | |
v1.0.5 | 370 | Oct 22nd at 9:27 PM | Show | BlacksmithGloves.zip | Install now | |
v1.0.3 | 142 | Oct 20th at 10:17 AM | Show | BlacksmithGloves.zip | Install now | |
v1.0.1 | 5521 | May 22nd 2023 at 7:49 AM | Show | BlacksmithGloves.zip | Install now | |
v1.0.0 | 265 | May 21st 2023 at 11:41 AM | Show | BlacksmithGloves.zip | Install now |
Thanks!👍
Hey LazyLion93
Removed it, I was having some issues with VS Code debugging so I added the log and forgot to remove it before releasing, thanks for pointing that out
Mod spam the logs with "Found the gloves" almost every single second, could you disable that? version 1.0.5
Arahvin
yeah works fine now, thanks for the awsome mod and sorry for inconveniences !!
Hello rabah
Just uploaded a new version for 1.19.8, should fix the crash
Arahvin
i got the crash again this is the log
Running on 64 bit Windows 10.0.26100.0 with 65301 MB RAM
Game Version: v1.19.8 (Stable)
10/22/2024 8:36:25 AM: Critical error occurred in the following mod: blacksmithgloves@1.0.3
Loaded Mods: alchemytrader@1.0.1, bettercrates@1.7.1, booktrader@1.0.3, cattailsfromgrass@0.1.0, chargedjump@1.0.0, domesticanimaltrader@1.0.1, driftershaveloot@1.0.0, dryable_ground_storage@1.0.0, FlexibleTools@3.2.1, ingotheating@1.0.2, JacksFirewood@1.1.0, molds@0.0.9, moreenemyloot@1.2.2, mushroomtrader@1.0.2, nailsmold@1.0.2, nocharcoallost@1.0.0, seraphclass@1.1.1, sfaws@1.0.0, soulshards@1.0.5, swordz@1.1.8, terrapretatradesky@1.0.0, traderssellborax@1.0.1, game@1.19.8, wildanimalstrader@1.0.3, AbsoluteProspecting@1.420.69, alchemy@1.6.35, animalcages@3.0.3, animationmanagerlib@0.8.8, betterruins@0.3.7, blacksmithgloves@1.0.3, blocksoverlay@3.2.4, carryon@1.7.4, commonlib@2.3.0, configureeverything@2.1.0, connectedstairs@1.0.0, creaturekilledby@1.0.0, danatweaks@3.2.2, doubleslabs@0.1.2, extrainfo@1.8.1, fendragonbcs@0.0.9, gourmand@1.2.3, herbarium@1.3.0, hudclock@3.4.0, improvedhandbookrecipes@1.0.0, kcmftospatch@1.1.0, knapster@2.11.2, lensgemology@1.0.2, nocokelost@1.0.0, petai@2.2.4, RareDenseOres@0.2.6, rustboundmagic@1.9.74, spawnersapi@1.0.9, tentbag@2.1.3, th3dungeon@0.2.1, versionchecker@1.0.0, creative@1.19.8, vsimgui@1.1.5, vsquest@1.2.0, survival@1.19.8, vsvillage@1.0.6, wildfarmingrevival@1.2.5, xlib@0.8.6, xrayblock@1.0.0, battletowers@1.0.3, bookbinders@1.1.1, configlib@1.3.13, extraoverlays@1.4.0, feverstonewilds@1.5.0-rc.2, fsmlib@0.4.5, randomseedxskill@1.0.2, simplevillages@1.0.1, th3dungeontopentrance@0.1.1, vsvillagedesert@1.0.0, vsvillageviking@1.0.0, vsvillagetowers@0.0.4, wildcraftfruit@1.2.2, wildcrafttree@1.2.0, xinvtweaks@1.6.6, xskills@0.8.8, entitiesconfiguration@1.0.9, maltiezcrossbows@0.3.11, maltiezfirearms@0.5.4, statushudcont@2.1.2
System.NullReferenceException: Object reference not set to an instance of an object.
at BlacksmithGloves.EntityPlayer_LightHsv_Patched.DropSlotIfHot_Prefix(ItemSlot slot, IPlayer player) in C:\Users\diogo\Documents\VS Mods\BlacksmithGloves\src\BlacksmithGloves.cs:line 52
at Vintagestory.API.Common.InventoryBase.DropSlotIfHot_Patch2(InventoryBase this, ItemSlot slot, IPlayer player)
at Vintagestory.Common.InventoryPlayerHotbar.OnItemSlotModified(ItemSlot slot) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerHotbar.cs:line 52
at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 484
at Vintagestory.Common.InventoryNetworkUtil.UpdateFromPacket(IWorldAccessor resolver, Packet_InventoryContents packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 440
at Vintagestory.Client.NoObf.ClientPlayer.AddOrUpdateInventory(ClientMain game, Packet_InventoryContents packet) in VintagestoryLib\Client\Model\ClientPlayer.cs:line 137
at Vintagestory.Client.NoObf.ClientPlayer.UpdateFromPacket(ClientMain game, Packet_PlayerData packet) in VintagestoryLib\Client\Model\ClientPlayer.cs:line 159
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 265
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 448
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 442
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Arahvin
its weird. i reinstalled the mod again and now it works fine. in case something happens again ill paste the error here ^^
rabah
could you please share the error you are getting? I only fixed it for 1.20.0
Arahvin
nope, its still the same. btw im using the 1.19.8 version of the mod
Boyarde rabah
Should be fixed
I also got a crash on loading, this was the error I got
Game Version: v1.20.0-pre.6 (Unstable)
10/20/2024 6:24:52 PM: Critical error occurred in the following mod: blacksmithgloves@1.0.2
Loaded Mods: abandonedkingdom@0.0.4, offhandpenalty@1.0.0, bf@0.0.2, scrapblocks@1.0.8, bettersticks@1.1.0, bettertraders@0.0.7, cavecontent@1.0.1, clicktopick@1.0.3, clickuptorches@1.1.1, cutthefat@1.0.1, darcesdrifters@1.0.0, dont-place-sticks@1.0.1, driedfirefuels@1.1.1, samsdungeonsremastered@1.0.0, fancyskyfix@1.1.6, geoaddons@1.3.6, immersivecorpsedrop@1.0.2, juicyores@1.0.0, justmoreruins@0.9.8, largercrock@1.0.2, liberatedbeds@1.0.0, lightingrework@1.0.0, longtermfood@0.0.5, m00ngrass@1.0.2, meatup@0.1.1, moreicons_cs@1.1.0, moredrygrass@0.2.0, mr@0.0.1, OresAPlenty@3.2.0, primitivesurvival@3.6.8, RelightTorches@1.0.0, ripened_wild_crops@1.0.0, rustandrot@1.0.6, satup@0.1.0, drifter@1.2.2, slowwalkmod@1.0.0, thatchexpanded@1.1.1, easytorchlight@1.0.0, Vanilla_PlusWorldGen@1.3.5, vintage-symphony-assets@1.0.0, vintage-symphony@0.9.2, voicevolume@1.1.0, game@1.20.0-pre.6, warmerclothing@1.0.0, zoombuttonreborn@2.0.0, egocaribautomapmarkers@4.0.0, bedspawnv2@1.2.0, berrybushfixes@1.0.0, betterentityinteraction@1.0.0, betterfirepit@1.1.4, betterfpcamera@1.2.0, betterhewnfencegates@1.0.0, betterruins@0.3.7, blacksmithgloves@1.0.2, helblockpick@2.4.0, blocksoverlay@3.3.1, BreakOreWithRocks@1.0.0, carryon@1.8.0-pre.1, clipfix@1.0.7, Clumps@1.0.1, combatoverhaul@0.0.34, commonlib@2.5.0-rc.2, consistentclayforming@1.0.0, Crateful@1.2.8, displayfps@1.0.3, mishdoublestack@0.1.0, earlychiseling@1.0.1, extrainfo@1.8.1, fancyclouds2d@1.0.0, fontsettings@1.0.0, freedomunits@1.1.4, hydrateordiedrate@1.4.2-pre.6, levelup@1.2.9, mio@0.9.5, middleclicktostow@1.0.0, morepiles@1.5.0, mushroomz@1.0.2, particlesplus@1.1.0, pileful@1.1.5, RareDenseOres@0.2.6, rivers@3.2.0, rockstratavariety@0.0.1, seraphfaces@1.4.0, simplefootstepsredux@1.0.1, simpletailoring@1.0.1, stepupcontinued@0.0.1, strspawnchances@0.1.6, tablet@0.1.4, vanity@2.2.1, creative@1.20.0-pre.6, vsimgui@1.1.6, vsinstruments@1.2.7, survival@1.20.0-pre.6, weatherthestorm@1.0.0, weightmod@0.3.0, wildfarmingrevival@1.2.7, betterruinslootchanges@0.0.3, tradercamps@1.1.4, configlib@1.3.16, gespileslib@1.2.0, maltiezcrossbows@0.4.2, maltiezfirearms@0.6.0, playercorpse@1.10.1-rc.1, shearlib@1.0.0, stonepiles@1.1.2, yeet@4.0.1, gespilesgran@1.0.1, statushudcont@2.1.1, wool@1.2.0
Involved Harmony IDs: blacksmithgloves, weightmod.Patches
System.NullReferenceException: Object reference not set to an instance of an object.
at BlacksmithGloves.EntityPlayer_LightHsv_Patched.DropSlotIfHot_Prefix(ItemSlot slot, IPlayer player) in C:\Users\diogo\Documents\VS Mods\BlacksmithGloves\src\BlacksmithGloves.cs:line 52
at Vintagestory.API.Common.InventoryBase.DropSlotIfHot_Patch2(InventoryBase this, ItemSlot slot, IPlayer player)
at Vintagestory.Common.InventoryPlayerHotbar.updateSlotStatMods(ItemSlot slot) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerHotbar.cs:line 46
at Vintagestory.Common.InventoryPlayerHotbar.OnItemSlotModified(ItemSlot slot) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerHotbar.cs:line 35
at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot_Patch1(InventoryBase this, ItemSlot slot, ItemStack extractedStack)
at Vintagestory.Common.InventoryNetworkUtil.UpdateFromPacket(IWorldAccessor resolver, Packet_InventoryContents packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 436
at Vintagestory.Client.NoObf.ClientPlayer.AddOrUpdateInventory(ClientMain game, Packet_InventoryContents packet) in VintagestoryLib\Client\Model\ClientPlayer.cs:line 137
at Vintagestory.Client.NoObf.ClientPlayer.UpdateFromPacket(ClientMain game, Packet_PlayerData packet) in VintagestoryLib\Client\Model\ClientPlayer.cs:line 159
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 260
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 16
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 10
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 316
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 328
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
rabah
also, could you share the error you get please?
What version of the game are you using rabah ?
Arahvin
for some reason the mod crashes my game whenever i try to load my game
Sorry folks I've been busy with life lately, I am getting back to VS and I'll look into updating the mod to the new version of the game. No promises since I'm a bit rusty with this, but I'll look into it.
I'll also look into adding your translation macoto_hino, thanks for taking the time
Will this be updated to 1.19.x?
Doesn't work as of 1.18.8 will look at fixing this.
I made a Japanese file, so please use it if you like.😄
BlacksmithGloves_v1.0.1_ja.json
Hmm, I was thinking,
How about some Hunters Boots, extra padded to be sneaky, and if possible having a suprise full life attack bonus on enemy who are unaware?
Maybe some Items who aid a special skill. Or maybe could add something like a Belt storage?
Great if you have ideas or suggestions, I'm all ears Candid
Nice, I had this idea but was unable to make it function with my knowledge. Well done! Definitely checking this one out.
Released a new version that should fix this crash, I managed to replicate and fix it accordingly with my tests bringitonwimps
Thanks, I'll look into that asap
Anytime a second person joins server this happens, cant have 2 players on at one time. we were able to until 2 different people wearing gloves logged on at same time. now no 2 people can log on without everyone already on crashing.
Running on 64 bit Windows with 32 GB RAM
Game Version: v1.18.5 (Stable)
5/21/2023 6:31:13 PM: Critical error occurred in the following mod: blacksmithgloves@1.0.0
Loaded Mods: aculinaryartillery@1.0.12, ancienttools@1.5.4, bandedgeckos@1.0.1, signs@1.0.1, betterruins@0.1.1, cairns@1.0.0, cellardoor@1.3.0, Ceramos@0.3.1, chiseltools@1.8.4, fieldsofgold@2.1.6, HangingOilLamps@1.0.1, indappledgroves@0.4.9-rc.8, knobtailedgeckos@1.0.0, leopardgeckos@1.0.1, meteoricexpansion@1.2.4, leadroof@1.3.2, noisybears@1.0.0, OrnamentalFish@2.2.0, pondfrogsi@1.0.4, pondfrogsii@1.0.0, pretzels@1.0.1, primitivesurvival@3.2.0, rainfrogs@1.0.2, ruststones@1.0.4, ssppvv@1.0.5, viesblocks@2.4.2, game@1.18.5, wildcrafttrees@1.1.9, wildcraft@1.6.5, ABCSReborn@0.0.3, alchemy@1.6.11, animalcages@2.1.5, blacksmithgloves@1.0.0, bodyheatbar@1.0.0, butterfly@1.0.0, carryon@1.2.0, commonlib@2.1.1, electricity@0.0.8, expandedfoods@1.6.6, fieldsofsalt@1.1.2, fromgoldencombs@1.4.16-rc.2, hudclock@3.0.1, sailboat@1.1.0, kreaturesandkritters@1.0.3, lavoisier@1.2.7, medievalexpansion@3.9.2, moreicons@1.0.4, petai@1.7.8, stonebakeoven@1.0.2, stonerailings@1.1.0, tablet@0.1.4, vanvar@3.1.1, creative@1.18.5, survival@1.18.5, woodbarrels@1.0.4, woodchests@1.0.5, xlib@0.7.1, awearablelight@1.0.8, cats@1.7.0, chemistrylib@1.1.1, compatmod@0.8.0, em@2.1.2, feverstonewilds@1.2.0, playercorpse@1.7.1, simplewinddirection@1.0.2, biggerwindmill@0.2.0, wolftaming@1.7.3, xskills@0.7.1, bricklayers@2.1.0, kosphotography@1.2.1, wildcraftxskillspatch@0.2.0
Involved Harmony IDs: blacksmithgloves
System.NullReferenceException: Object reference not set to an instance of an object.
at HowtoExample.EntityPlayer_LightHsv_Patched.DropSlotIfHot_Prefix(ItemSlot slot, IPlayer player)
at Vintagestory.API.Common.InventoryBase.DropSlotIfHot_Patch1(InventoryBase this, ItemSlot slot, IPlayer player)
at Vintagestory.Common.InventoryPlayerHotbar.OnItemSlotModified(ItemSlot slot) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerHotbar.cs:line 41
at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 477
at Vintagestory.Common.InventoryNetworkUtil.UpdateFromPacket(IWorldAccessor resolver, Packet_InventoryContents packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 390
at Vintagestory.Client.NoObf.ClientPlayer.UpdateFromPacket(ClientMain game, Packet_PlayerData packet) in VintagestoryLib\Client\Model\ClientPlayer.cs:line 159
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 268
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 746
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 320
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 722
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 625
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 119
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 4/27/2023 6:10:06 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1316648731632172900, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.18.1.0
P3: 10.0.22621.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:
Attached files:
\\?\C:\Users\Spec\AppData\Local\Temp\RDR6D38.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.e120c0af-0c5a-4453-a5dd-b259e363457c.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.51622641-fecd-4a16-bff2-9b294ec36590.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.6fc7c6fa-7e7d-4740-8b1b-e612236df494.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.e355513d-ce16-4e58-8353-271fe4976761.tmp.xml
These files may be available here:
NULL
Analysis symbol:
Rechecking for solution: 0
Report Id: 988c53c2-65db-43f9-8cda-eec131fcfb96
Report Status: 268435456
Hashed bucket: 8c1a5fec27ac53186245ad0ba6e77f64
Cab Guid: 0 }
--------------
{ TimeGenerated = 2/19/2023 9:44:45 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.17.11.0
P3: 10.0.22621.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:
Attached files:
\\?\C:\Users\Spec\AppData\Local\Temp\RDR176E.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.b3f37187-077c-4515-8a7e-e0e96603f1cd.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.15f0b154-0e7e-413f-a2e8-69a634515fac.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.82e16ac4-49e2-4755-85a9-b8c1c0e87e92.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.8c4efcca-bbb8-4de0-8023-ed75f694e420.tmp.xml
These files may be available here:
NULL
Analysis symbol:
Rechecking for solution: 0
Report Id: cd3b2ca7-2646-423d-be1a-b87de9d7fe7a
Report Status: 536871008
Hashed bucket:
Cab Guid: 0 }
--------------
{ TimeGenerated = 11/20/2022 11:31:31 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2119509963826383828, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.17.9.0
P3: 63501532
P4: KERNELBASE.dll
P5: 10.0.22621.755
P6: 19d26491
P7: c000041d
P8: 000000000009039c
P9:
P10:
Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.c35526cf-fdae-48fe-9ebc-c3672bd54fce.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.b369c2e5-c5cb-4295-9668-9fe573f647fe.tmp.WERInternalMetadata.xml
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Analysis symbol:
Rechecking for solution: 0
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Report Status: 268435456
Hashed bucket: 1ae6a60c8b75de1d7d6a03151bc5cbd4
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I will think on that, I may add some more logic to them that I wouldn't want to force on leather glove users that may not want it on MP servers. That's the main reason why I split from the original gloves
Arahvin You can attach behavior to them instead adding the same item
Very true, but they do not allow you to hold hot metal
There are vanilla heavy leather gloves