Mods / Worldgen Fix

Category: #Tweak #Worldgen
Author: Cheeki
Side: Server
Created: Apr 30th at 7:25 PM
Last modified: May 4th at 1:35 AM
Downloads: 624
Follow Unfollow 19

Latest file for v1.18.1:
worldgenfix-V.1.2.0.zip 1-click install


Tired of jaggies and rugged terrain? Dislike the new terrain gen? Like high height worlds?

Then this mod is for you!

Tested mainly on 512 and 1024 height worlds (altough it still works on default height), terrain is much smoother, prettier to look at, and more traversable than vanilla. Creating a new world is heavily recommended.

Avoid updating the mod on existing worlds once applied, to avoid ugly chunk seams (or worse) on new generated chunks.

Note: This mod is not infallible. There may still be floating islands or weirdness, but it should be much less likely.

Not compatible with other worldgen mods!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.2.0 411 May 4th at 1:35 AM Show worldgenfix-V.1.2.0.zip Install now
v1.1.0 129 May 1st at 2:49 PM Show worldgenfix-V1.1.0.zip Install now
v1.0.0 13 May 1st at 2:58 PM Show worldgenfix-v1.0.0.zip Install now

20 Comments (oldest first | newest first)

💬 Cheeki, May 27th at 7:06 PM

Thanks for the feedback;

I noticed the 256 height worlds can be very flat at times, if you are playing at that height it is to be expected. The mod is mainly aimed at world heights above that to fix very bad worldgen issues. Making the parameters tunable is out of scope of the mod, and not something I would know how to do either.

Increasing upheaval rate may make your world less flat but it will come with it's own set of problems, mainly very stretched bumps in terrain. You could try messing around with it.

💬 ProZinc, May 27th at 12:04 PM

Feedback

I liked what this mod did. It greatly smoothed out the world, making it way more common to not be frustrated in the early game by a bad spawn. But, I also feel like the worlds are now too flat. I would have liked to be able to tweak the settings in some way, to maybe 50% of the effect. Like, if I could average the heights between this mod and unmodded, I would. Looking for that perfect balance.

💬 Cheeki, May 7th at 6:42 PM

I suggest sticking with defaults and height between 256-1024, but any worldgen setting, even the upcoming one, will work. Landform distribution is all RNG, so it may be a while until you see a specific one.

💬 Mendall, May 7th at 4:57 PM

Never mind I just found the mountains, and they're amazing, not a jaggie spike bit in site great mod

💬 Mendall, May 7th at 4:44 PM

I made a new world to try this out and so far really impressive, but I'm not seeing any mountains at all. I'm not sure if it is the settings I used when starting my game or if I just haven't traveled far enough yet, what would you say are the best world settings, so you get some of everything except the jagged spikie mess.

💬 Mendall, May 4th at 10:34 PM

Thanks for the answer, sounds like I'm starting a new world, I want to try this out.

💬 Ikirou, May 4th at 9:03 AM

For myself i have testet it with alot of other Mods and it just made the World more Natural generated!
Big thanks for this awsome Mod!

💬 Cheeki, May 3rd at 8:24 PM

Any mod that adds ruins, plants, critters, structures will work. A mod that adds new biomes could be incompatible, as it will most likely also add a new landform type for the biome. I will work on trying to make this mod compatible with other landform formations in the near future. As far as my experience goes, if a mod is incompatible with this one, it should tell you in the mod menu, so it's easy to test it out.

As for oceans, they work as they should. They retain .17 behavior, meaning that sometimes you get really deep holes, even more so in 512 or more height worlds. I am not sure how to tweak this yet. Another current issue is that coastlines can be a bit funky with specific landform types, but most of the time you have normal generation.

Edit: as of v1.2 the crossed out part is fixed

💬 Mendall, May 3rd at 6:00 PM

Do mods that add more ruins, plant, animals and land types work with this mod. Or will it break other mods that modify the world. If not, this might be the best mod ever, I loathe floating islands and unnatural looking mountain formations. But I use a lot of other mods that change the world in one way or another. Creatures and critters, wildcraft, wildcraft trees, better ruins, better traders, you get the idea. Any problem with mods of this sort that anyone knows about. Also does this still allow the new oceans, I really like the oceans.

💬 Cheeki, May 1st at 6:02 PM

The mod does not touch landcover or upheaval rate values, so it will work with any world generation settings.

💬 PeterSanderson, May 1st at 5:17 PM

Does the mod completely sidestep the world gen options like upheaval rate, landcover, ocean cover, etc or does it incorporate the values?

💬 Cheeki, May 1st at 4:11 PM

Aye, done that!

💬 Tentharchitect, May 1st at 3:45 PM

Nice to see others doing landform mods! Do you mind specifying that you replace the landform file and this isn't compatible with the other landform mods?

💬 Yanazake, May 1st at 3:26 PM

If only this came out a few days earlier xD

💬 Cheeki, May 1st at 2:14 PM

I did not think of that! I am not able to delete the current downloads, but will definitely add a version number in the zip name in the future.

edit: ok you can edit them, it has been done

💬 Ikirou, May 1st at 2:01 PM

Can u name the Downloads with versions ?
rn its always the same. 

Good Mod!

💬 Cheeki, Apr 30th at 11:16 PM

I have tried to no avail, it seems like the patches are being applied (at least log file says so) but nothing changes in the world generation after regenerating chunks. Keeping the mod as it is for now

💬 Raccoon, Apr 30th at 9:58 PM

Its not that important, but its nicer if you overwrite with patches so other mods could add new landforms or use standard values without breaking. You could just throw it in the ModMaker.exe it makes automatic patches. If its to much effort thats totally fine and understandable!

 

💬 Cheeki, Apr 30th at 9:43 PM

Mostly a lot of trial and error, regenerating chunks until I got good enough results, replacing new values with old values made the terrain even worse so that had to be fixed.

I could look into using the patch method, I had trouble trying to make this work in the first place but I guess I can l look into it. Could I ask why? I am aware of potential incompatibilities, but I assume it's incompatibilities with other worldgen mods?

💬 Raccoon, Apr 30th at 9:31 PM

Thanks a lot! How did you do it? I tried with raising the sea-level but that didn't work!
Also could you add it as patches instead of writing over game-domain? :)

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