Mods / MCB: Stone Pickaxes

Category: #QoL #Tweak
Author: SunsetMoth
Side: Both
Created: May 1st at 11:59 PM
Last modified: Oct 8th at 8:28 PM
Downloads: 855

Exactly what it says on the tin. (Tin not included.) Stone pickaxes, made by knapping.

Version For Game version Downloads Release date Changelog Download
v1.1.1 72 Oct 8th at 8:28 PM Show MCB_StonePickaxes_v1.1.1.zip
v1.1.0 277 Aug 18th at 7:24 PM Show MCB_StonePickaxes_v1.1.0.zip
v1.0.3 333 May 3rd at 4:53 PM Show MCB_StonePickaxes_v1.0.3.zip
v1.0.2 83 May 2nd at 6:44 PM Show MCB_StonePickaxes_v1.0.2.zip
v1.0.1 90 May 2nd at 12:03 AM Show MCB_StonePickaxes.zip

11 Comments (oldest first | newest first)

Shirelagel, 2 days ago

Despite your fix, it is still crashing whn loading with Useful Stuff. Any idea what else might cause the issue?

Travisplo, Oct 8th at 10:22 PM

Interesting that you went with Picks knapped from stone- I would have went with something more like a big mallet or Miner's mace hewn from rock, because I just feel like a typical pickaxe made of stone would snap the first time you bashed it against a rockface. Still nice mod with a good use in the early game for at the very least stone-carving.

SunsetMoth, Oct 8th at 8:25 PM

ModMaker makes patch files for the same file (in this case, pickaxe.json) with the same name and filepath even across different mods. I'm guessing they also used ModMaker for their patches, and didn't rename their files, just like I did. Files with the same name are mutually exclusive. The game picks whichever was loaded last and it overrides all others. This is normally avoided by putting files in different namespaces, but since we're all changing things in "game," that's where MM puts patch files.

I learned this only when I went to patch pickaxe.json again and found my own patch stepping on my toes.

I'm pushing update 1.1.1 that changes all of my patch file names. Update to this and it should fix all conflicts that are a matter of file overrides.

If this fixes compatibility with another mod, that mod creator should be told to rename their patch files. The compatibility issue does not occur unless BOTH mod-makers have made the same mistake.

(This isn't accusing anyone of being bad at their job, it's (I assume) an oversight in the design of ModMaker.)

tl;dr: modmaker is silly, names files the same thing for all mods, mods conflict, i change names for my mod, mods not conflict maybe?

NPCFanatic, Aug 24th at 8:14 AM

after alot of trial and error, ive found that theres a conflict happening with the usefulstuff mod as well. just a heads up :)

RustyKnight, Aug 22nd at 3:21 AM

This mod seems to have a conflict with QP Tech.  I was testing what mods worked and didn't work and this was the only mod that worked solo, even after a few other mods were added- but when I added QP Tech it crashed on creating/loading into a world.  All the other mods worked together aside from this one, so I just wanted to let you know.

SunsetMoth, Aug 19th at 12:16 AM

Really? Wow, neat.

NPCFanatic, Aug 18th at 8:25 PM

Been waiting for this mod to be updated for the latest version :) glad its here!

Eisenwulf, May 30th at 2:35 PM

Lovely mood...and no, I don't consider it to be OP...if anything, it's a life-saver in the early game when you fall down a deep hole and don't have enough dirt to 'elevator' yourself out.

SunsetMoth, May 2nd at 6:43 PM

Hmm, you do have a point - you can't quite skip the bootstrapping without a hammer. I think I'll leave it like this - I'm planning a Simplified Smelting module that adds refined nuggets you can craft into tools through the 3x3 grid, and you'd just be able to smelt the chunks there.

Craluminum, May 2nd at 10:17 AM

It's balanced if it can only mine rock. Obsidian pickaxe would be extremely fragile for mining rock, that is, it breaks after a couple of hits in real life

Lisabet, May 2nd at 3:53 AM

possibly a stone hammer as well? doesn't do much good to be able to mine chunks of copper if you can't break them up without a hammer :)

could also be very low durability

delete edit