Mods / ZEEkea

Category: #Cosmetics #Storage #Utility
Author: ZigTheHedge
Side: Both
Created: Feb 15th 2021 at 10:15 PM
Last modified: Sep 1st at 9:32 PM
Downloads: 13001
Follow Unfollow 81

Heeey, gals and guys!

First of all. ZEEkea is absolutely not affiliated with IKEA :) But... You've gotta look at it:

Almost everything is craftable in survival. "Almost" means - not every night lamp is craftable without recipes of colored glass added by other means.


- Tall Lockers and Nightstands contains a number of slots for your storage needs (animated doors and you can see what's inside).
- Night lights can be turned on and off to emit a calm colored light forever.
- Carpets are actually a crafting component, but can be used as a decoration (you can put it on a floor or walls or even ceiling), they are also chiselable.
- Armchairs can be combined into a couches! Or kept separated if holding Shift while placing.
- Door bell will ding-dong when someone presses it using RMB.
- Freezer will store all your food for a loooong time as long as you provide it with a constant supply of cold Ice.
- Curtains can be placed below Curtain Rods and may cover you window from bright light and curious eyes
- Candle Holders are convenient way of decorating AND lighting your premises. Craft the Candle Holder, put a Candle in it and fire it up using torch.
- And you can also build and furnish your backyard or bar with a help of Benches and Bar stools!
- More lamps! Authentic animated door bell! Ore boxes!
- Tiki Lamps are here! Easy craft, aesthetic look and Light Level of 13!

And if you don't like some of content, you are able to disable it via config file (look for it in your VintagestoryData/ModConfig/ZeekeaConfig.json)

That's it for now! Have fun! And of course your suggestions and bug reports are welcome!

Version For Game version Downloads Release date Changelog Download
v1.6.2 2175 Sep 1st at 9:32 PM Show
v1.6.1 2239 Apr 30th at 9:27 AM Show
v1.6.0 3025 Jan 12th at 3:04 PM Show
v1.5.1 525 Dec 17th 2021 at 1:33 PM Show
v1.5.0 534 Nov 24th 2021 at 2:00 PM Show
v1.4.15 450 Nov 9th 2021 at 10:00 AM Show
v1.4.14 439 Nov 1st 2021 at 9:48 AM Show
v1.4.13 323 Oct 28th 2021 at 3:30 PM Show
v1.4.12 424 Oct 11th 2021 at 8:12 AM Show
v1.4.11 290 Oct 5th 2021 at 8:05 AM Show
v1.4.10 865 Jul 8th 2021 at 5:11 PM Show
v1.4.9 409 Jun 14th 2021 at 9:19 PM Show
v1.4.8-B 773 Feb 24th 2021 at 1:00 PM Show
v1.4.7-B 256 Feb 22nd 2021 at 9:43 AM Show
v1.4.6-B 274 Feb 15th 2021 at 10:18 PM Show

13 Comments (oldest first | newest first)

💬 Ziru, Nov 22nd at 10:12 PM

Please update to v1.17.9

💬 TheNiteFox, Nov 6th at 7:22 PM

Got this warning,

[Warning] Texture asset 'game:textures/block/stone/polishedrock/none.png' not found (defined in Baked variant of block zeekea:cabinetbottomcase-birch-none-north).

I do love how this mod makes use of every single wood and gives lots of useable fancy storage option.

💬 Kamila, Nov 1st at 9:01 PM

This mod was cool. But as mentioned previously, cabinet mods will cause a graphic glitch when placed under a full block that makes them transparent...  But overall I took this mod out of my game for one main reason. you're spammed by the hundreds of the same item with all the different wood combinations you can do for cabinets and I found it tedious and a burden just trying to find matching colors or even just scrolling through inventory. especially in creative. personal preference. otherwise. pretty nice mod. favorite is the candle holder wall mount.


💬 Pamela, Oct 27th at 2:59 AM

Crash to desktop when trying to Shift-click a bottle into the locker.  Also, if you put mushrooms that grow on trees in a locker, they attach to the wall above it.

Running on 64 bit Windows with 16 GB RAM
Game Version: v1.17.9 (Stable)
10/26/2022 9:58:05 PM: Critical error occurred in the following mods: zeekea@1.6.2, xskills@0.6.13
Loaded Mods: armordurabilityiix@1.0.2, acorns@0.5.1, aculinaryartillery@1.0.8, bettercrates@1.5.2, extrachests@1.6.0, hideandfabric@1.2.7, reducedarmornegatives@1.0.4, moreclay@1.0.1, potatoes@1.0.8A, leadroof@1.2.4, necessaries@1.1.3, nomolding@2.0.1, primitivesurvival@3.0.5, spidersilk@1.2.2, game@1.17.9, wildcrafttrees@1.0.1, wildcraft@1.4.4, zeekea@1.6.2, zoombuttonreborn@1.3.0, egocaribautomapmarkers@2.4.0-pre.1, captureanimals@2.3.0, carrycapacity@0.6.5, expandedfoods@1.6.3, hudclock@2.8.0, medievalexpansion@3.8.0, moreanimals@1.2.3, prospectorinfo@4.1.2, stepup@1.2.0, tpnet@1.8.0-pre.1, usefulstuff17@1.0.1, vesselbuff@1.0.3, creative@1.17.9, survival@1.17.9, xlib@0.6.10, moremolds@1.2.0, xskills@0.6.13
Microsoft.CSharp.RuntimeBinder.RuntimeBinderException: No overload for method 'GetContent' takes '2' arguments
at CallSite.Target(Closure , CallSite , Object , IClientWorldAccessor , ItemStack )
at System.Dynamic.UpdateDelegates.UpdateAndExecute3[T0,T1,T2,TRet](CallSite site, T0 arg0, T1 arg1, T2 arg2)
at zeekea.src.vanillapatches.BEContainerDisplayPatch.genMesh(ItemStack stack)
at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) in VSSurvivalMod\BlockEntity\BlockEntityContainerDisplay.cs:line 171
at zeekea.src.tall_locker.BETallLocker.UpdateShape(Int32 slotId)
at zeekea.src.tall_locker.BETallLocker.OnSlotModified(Int32 slotid)
at System.Action`1.Invoke(T obj)
at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 480
at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 426
at Vintagestory.API.Common.ItemSlot.TryPutInto(ItemSlot sinkSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 187
at Vintagestory.Common.PlayerInventoryManager.TryTransferAway(ItemSlot sourceSlot, ItemStackMoveOperation& op, Boolean onlyPlayerInventory, StringBuilder shiftClickDebugText, Boolean slotNotifyEffect) in VintagestoryLib\Common\GameContent\Inventory\PlayerInventoryManager.cs:line 241
at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 444
at XSkills.XSkillInventoryBackpack.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op)
at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 975
at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 782
at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 640
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 459
at Vintagestory.Client.NoObf.GuiDialogInventory.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 546
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394
at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2251
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 KiriRae, Jan 23rd at 6:42 PM

I really like your mod. Been playing with it in creative to see how my 'dream house' will look.

However, there are a few glitches I wanted to make you aware of.

The upper cabinets, when placed under a full block make that block transparent. Kind of annoying.

Also wondering if the base cabinets count as tabletops to put pie crusts on?

The winebottle holder is cool but the only wine bottle that I know of is from expanded foods mod and he hasn't updated it to 1.16 yet which is probably why it crashed when I tried to put it in your holder.

I had some issues with the curtain rods that frustrated me. They extend partway into the space above the block I want them to be so I cant put them directly under the ceiling. But I see in one of the pictures above that you have done so. How do you do that?  Also, there should be a way to open the curtains the oposite way. I have 2 windows not connected by the rods but the curtains will only open the same way and it looks very funny.

Anyway, thanks for the mod. It's great.

p.s. I need a mirror for bathroom :)

💬 Crossthebase, Jan 10th at 10:43 PM

Waiting for 1.16 update... really cool mod

💬 DrSergio, Dec 11th 2021 at 1:17 PM

К сожалению, новые шкафы не функционируют. При моде, установленном на ванильную версию, шкафчики можно устновить только лишь как реквизит, в них ничего не кладется, дверцы не открываются.

Проблема решилась только после установки мода прямо из архива сборки Dirty beauty. Мод скаченный отсюда не работает должным образом.

💬 YourCreator, Dec 6th 2021 at 10:26 AM

Mod very not optimized. 
Every cabinet/etc adds poligons what not unloads when they closing. 
Adding these mod greatly increasing time to load game, spikes on slow machines and drops fps.

💬 N3oL3C, Nov 30th 2021 at 1:43 PM

Hey, this mod is nice, but i cant find a recept for the tabeltop. Any help ?

💬 Rhaela, Jul 18th 2021 at 12:02 AM

Im having an issue where my old lockers and nightstands arent opening. I tried breaking them and replacing them, and this did work. However, the items i had stored in them are no longer there. 

💬 ZigTheHedge, Jun 14th 2021 at 9:20 PM

@Stargazer, it will appear there after the first launch.

💬 Stargazer, May 13th 2021 at 3:57 PM

I cant seem to find the ZeekeaConfig.json file at the path you described,

Great looking work though!

(edit comment delete)