Mods / Stone Bake Oven
- Tags:
- Author:
- CaptainOats
- Side:
- Both
- Created:
- Apr 23rd 2023 at 10:08 PM
- Last modified:
- May 31st at 8:03 AM
- Downloads:
- 328250
- Follow Unfollow 2934
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Recommended download (for Vintage Story 1.22.0 - 1.22.3):
stonebakeoven_1.3.4.zip 1-click install
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Stone Bake Oven |
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Vision for the mod:
This mod allows the player to create a Stone Bake Oven that comes in a large variety of stone which functions the same as the clay oven in the game but is far better for large batch baking plus now cooking.
You will save fuel, time and be able to customize to your hearts content a oven for all your baking and cooking needs.
Mod CompatibleTM -
This mod SHOULD allow you to bake anything that requires the basic clay oven to bake on the Stone Bake Oven.
Also it is compatible with any custom cooking pot.
While the Baking Space works with XSkills the Cooking Space does not.
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Main Mechanics and Blocks: |
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A set of Stone Oven Heat Source(s) to heat the setup |
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A set of Stone Oven Heat Distribution(s) which transfers the heat from the Oven Heat Source to other blocks Note: All the distribution pieces (corners, endcaps etc) function the same and are just visual diffrences |
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A set of Stone Oven Baking Space(s) which allows bakeing of up to 4 small items or 1 pie-sized item |
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A set of Stone Oven Cooking Space(s) which allows use of a cooking pot Note: Also it is compatible with any custom cooking pot |
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All pieces come in 3 types (Plain stone, Cobble and Brick) and all types of vanilla stones are available |
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Guide: |
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Place Firewood (or other burnables) into the Oven Heat Source then light it and place goods for baking onto the Oven Baking Space like you would a clay oven and watch it bake being careful not to over bake. |
Simple GIF Guide: |
Advanced GIF Guide: |
Simple GIF Guide:![]() |
Advanced GIF Guide:![]() |
Credits:
Listens to my mad ideas and makes them reality plus co-author of this mod - G3rste
Created the Cooking Pot functionality part of the mod - ExUriel
Hope you enjoy the mod and any feedback please post here or on the discord forum post.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
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| 1.3.4 | stonebakeoven | 10340 | May 31st at 8:03 AM | stonebakeoven_1.3.4.zip | 1-click install | ||
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I Forgot To Put The RU Lang File In Update 1.3.4
Please note: Balancing and changes may occur. | |||||||
| 1.3.3 | stonebakeoven | 42 | May 31st at 7:55 AM | stonebakeoven_1.3.3.zip | 1-click install | ||
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Extra Bug Fixes & Texture Clean Up 1.3.3
Please note: Balancing and changes may occur. | |||||||
| 1.3.2 | stonebakeoven | 9131 | May 24th at 12:57 PM | stonebakeoven_1.3.2.zip | 1-click install | ||
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Cooking Pot Inside Cooking Pot Fix 1.3.2
Please note: Balancing and changes may occur. | |||||||
| 1.3.1 | stonebakeoven | 4394 | May 22nd at 11:39 PM | stonebakeoven_1.3.1.zip | 1-click install | ||
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Cooking Pot Touch Ups 1.3.1
Please note: Balancing and changes may occur. | |||||||
| 1.3.0 | stonebakeoven | 7735 | May 17th at 4:47 PM | stonebakeoven_1.3.0.zip | 1-click install | ||
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Cooking Pot Functionality 1.3.0
Please note: Balancing and changes may occur. | |||||||
| 1.2.3 | stonebakeoven | 10370 | May 7th at 9:34 AM | stonebakeoven_1.2.3.zip | 1-click install | ||
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Lang File Cleanup 1.2.3
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| 1.2.2 | stonebakeoven | 13195 | Apr 23rd at 2:34 PM | stonebakeoven_1.2.2.zip | 1-click install | ||
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Stable And Smokey 1.2.2
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| 1.2.1 | stonebakeoven | 5627 | Mar 23rd at 9:42 AM | stonebakeoven_1.2.1.zip | 1-click install | ||
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New Game Version 1.2.1
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| 1.2.0 | stonebakeoven | 108926 | Aug 27th 2025 at 12:11 PM | stonebakeoven_1.2.0.zip | 1-click install | ||
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New Game Version & Smoke Update 1.2.0
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| 1.1.6 | stonebakeoven | 73640 | Feb 6th 2025 at 9:47 PM | stonebakeoven_1.1.6.zip | 1-click install | ||
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The 'Balance' Update 1.1.6
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| 1.1.5 | stonebakeoven | 10612 | Jan 27th 2025 at 4:43 PM | stonebakeoven_1.1.5.zip | 1-click install | ||
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New Game Version Update 1.1.5
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| 1.1.4 | stonebakeoven | 13170 | Dec 10th 2024 at 4:41 PM | stonebakeoven_1.1.4.zip | 1-click install | ||
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New Game Version Update 1.1.4
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| 1.1.3 | stonebakeoven | 32377 | Jan 21st 2024 at 10:53 PM | Stone Bake Oven 1.1.3.zip | 1-click install | ||
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Translation update
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| 1.1.2 | stonebakeoven | 1096 | Jan 19th 2024 at 5:49 AM | Stone Bake Oven 1.1.2.zip | 1-click install | ||
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Update to 1.19.0 game version - 1.1.2
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| 1.1.1 | stonebakeoven | 5703 | Oct 29th 2023 at 4:07 PM | Stone Bake Oven 1.1.1.zip | 1-click install | ||
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Translation update
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| 1.1.0 | stonebakeoven | 6023 | Sep 21st 2023 at 7:54 PM | Stone Bake Oven 1.1.0.zip | 1-click install | ||
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Clean up & some other blocks
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| 1.0.6 | stonebakeoven | 2810 | Aug 25th 2023 at 7:07 PM | Stone Bake Oven 1.0.6.zip | 1-click install | ||
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Update to NET7 1.0.6 | |||||||
| 1.0.5 | stonebakeoven | 1925 | Aug 7th 2023 at 9:03 PM | Stone Bake Oven 1.0.5.zip | 1-click install | ||
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v1.0.5 Ukrainian Translation & Text Colour Change 1.0.5
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| 1.0.4 | stonebakeoven | 3445 | Jul 14th 2023 at 5:09 AM | Stone Bake Oven 1.0.4.zip | 1-click install | ||
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v1.0.4 Japanese Translation & Texture Bug Fix 1.0.4
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| 1.0.3 | stonebakeoven | 3231 | Jun 5th 2023 at 8:09 PM | Stone Bake Oven 1.0.3.zip | 1-click install | ||
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Clean Up & Bug Fix 1.0.3
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| 1.0.2 | stonebakeoven | 1699 | May 17th 2023 at 5:40 PM | Stone Bake Oven 1.0.2.zip | 1-click install | ||
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Bug Fix 1.0.2
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| 1.0.1 | stonebakeoven | 906 | May 14th 2023 at 1:08 PM | Stone Bake Oven 1.0.1.zip | 1-click install | ||
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Bug Fix 1.0.1
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| 1.0.0 | stonebakeoven | 1853 | Apr 23rd 2023 at 10:58 PM | Stone Bake Oven 1.0.0.zip | 1-click install | ||
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Release | |||||||
















I can't find suevite versions of the brick type furnace, those straight up don't exist. It could be because I'm playing on an older version of the mod - for the 1.21 version of the game, but it feels very weird to leave this one out, so I don't think it's fixed cause I also checked the update logs and they didn't mention adding it.
Would you consider adding chisel-friendly versions of the block? Like how you can make a custom oven by placing a chiseled block over its decorative version.
Hi Captain, thanks for uploading this mod.
Quick question, is there a hard limit to how high the heat can get in the oven?
Was using the expanded food's mod with culinary artillery and a recipe (Lard) required a temp higher than 300*.
Upon using a fuel source capable of reaching above 300, the oven didn't seem to be able to go higher, despite registering that it was cooking.
If it is an issue on the mod side, would it be possible to either remove the limit or make a way to increase it?
Hey Captainoats,
I really love your mod and has become one of my gotos, and feels even better now that XSkills supports the great cooking pot functionality. If you are willing to take suggestions, one mechanic that would greatly enhance the mod would be a way to tell how much time is left on the oven or how many pieces of fuel are left in the oven.
I can not for the life of me find cooking space in the handbook.
Make sure you don't use 1 click install when installing mods but also don't have old versions of mods in your mods folder even if disabled.
Hey, I know this is probably a technical limitation of sorts, but I need to point out that the large cauldrons from Culinary Artillery shrink when put into the cooking space. I think it would be better if they didn't fit at all and required a different dedicated space. It's a really annoying inconsistency. The pots from the Metal Cooking Pots mod face a similar issue and on top of that look like a completely different item when put in the oven's cooking space.
Its because the Cooking Space is designed to be as mod friendly as possible, this would not be possible nor desirable if you could only use vanilla cooking pots.
Surely there has to be a better solution out there than subjecting the world to physical and visual inconsistency! It's such a nice mod in all other aspects, but the way the cooking space handles those two non-vanilla containers is very immersion-breaking. I think you could rather easily design a second cooking space block that can house larger containers without shrinking them. It could be as simple as a floor-level heating platform. I beg on my knees, player immersion in Vintage Story should take the highest priority. 🙏
Hello, I just got back into voxel games and used to work on a lot of assets back in the dokucraft project in early Minecraft days. I was looking at the models and UV mapping you use for these assets and noticed some areas that could use tweaking to make it fit the vanilla style a little more by using the in-game oven textures and unifying the appearance regardless of the source material. I'm only doing this for personal use and would rather not host a mod-for-a-mod without the author's consent. I'd also be more than happy to share the json(s) for the UV map changes I make with CaptainOats and they can do as they wish with them.
Here is a sample of my edits.
The cooking pot xskills compatibility loss is really hurting our server. Do you have any plans to add that compatibility?
I had word that Xskill might of added compat on their end for that? I don't know for certain.
Hello, i can't find the block for the cooking plot (Oven Cooking Space), it's a bug or i need to something special?
I can't find even in the creative
I seem to see the block just fine when searching "Oven Cooking Space", please make sure you have the mod enabled and are on the lastest versions. I suggest not using the one click install to install your mods.
Hi, I tried installing the mod manually and now they are in the game, thanks a lot for the help
Miner bug here, but if you accidently shift click items into the cooking pot/oven part while its full.....it just deletes the items.
Should be fixed now.
Taking meals from crock on cooking stove consumes all stack bowls into one serving resulting in the rest of your bowls dissapearing into the void
Lucky for your bowls, it should be fixed now.
Simmering in a Small Cauldron (Expanded Foods) does not work. The max temperature is always 572 F, but either way no recipes show.
Some recipes require higher temps whilst other work fine, I will look into a solution for this.
No longer can you place a cooking pot inside the cooking pot of the Cooking Space (this was causeing a crash).
quick question on this. does this mean you can't put a cooking pot in the space for the cooking pots, or you can't put a cooking pot inside a cooking pot thats allready in the cooking pot spot?
if it's the second one, would you say it's the same like putting a d&d bag of holding inside another bag of holding causeing the crash?
It was a bag of holding inside holding kinda bug that got squashed
nice :P
Hello! I hate to give the bad news, but the bug isn't fixed. Unfortunately my players figured out you can still shift-click the second pot into the pot already in the oven... Crash still occurs. If you need anything from me, let me know and I'll be happy to help.
Should be fixed now.
absolute peak mod, my fav so far
good mod but it's incompatible with the butchery mod because I can't cook up some prime meat or blood sausages on the oventop :(
EDIT : You also get no xskills cooking exp from stone baking and xskills skills don't activate on the stone bake oven nor its peripherals
Its almost as if raw meat can't be prepared in an oven just like vanilla. /s
Vanilla meat can't be put into the oven's. For the second one that I would hope would be able to be fixed on XSkills' end if it ever gets updated
Though you should get a small amount of exp for Baking still, it's just the Cooking Space that doesn't last I tested.
There is an Xskills fork that people have been using since the original one hasn't been updated for months. The person working on it is saying that they needs the stone bake oven code or at least have it be made public so he can add compatibility.
This is the link to the fork https://mods.vintagestory.at/show/mod/44074
the xskills fork seems to be comptatible, i checked my exp before and after baking a bunch of bread and the cooking skill did go up, so hopefully it stays working
XSkills has a Canteen Cook skill that supposed to increase serving size (at lvl3 to 100% from 6 to 12 servings). This part definitely not working for me, but haven't tested the exp part yet.
Edit: exp is increasing but then again, the 40% extra exp from Cooking/Chef skill doesn't seem to apply.
Great mod! FYI there is a massive crash issue with the cooking space block, when you place a cooking pot into the space and then place another cooking pot into that cooking pot (easily accidentally done because you can shift click it into the space) the entire surver crashes and can not be loaded with the mod installed. Only work around is to load the world without the mod, destroy the cooking spot block then re enable the mod, then you have to replacce every stone bake oven peice with a new one.
Should now be fixed in the lastest update.
Amazing mod + amazing dev + quick fixes/ Big W ty
Another issue is the ability to shift click fuel into the cooking space's non-existant fuel slot, which just causes it to be unretrievable as far as I can tell
Edit: breaking the block does return the fuel but this is cumbersome
This mod doesn't seem to work quite properly with xskills with the new cooking spaces not allowing you to put extra items in when you have the canteen cook skill. I'm not sure which side this issue is on but it would be great to see it fixed!
Yeah would be lovely if there was compatibility with it. Still a very lovely mod that puts a fresh spin on making a tavern for me.
That I would hope would be able to be fixed on XSkills' end if it ever gets updated
This was asked about on xSkills Fork's page, and the author said they'd happily do it if this mod provided public source code. Is that something you'd be willing to provide?
Do the distributors have to be on the same level as the firebox / baking spaces?
Yes they do.
What if the this worked with the butchering mod smoking rack - Maybe if you flagged the distribution blocks as firepits too? I have no idea I just think that would be a cool add. Baking - Cooking - Smoking - all in one
Whilst not a bad idea the smoke coming out those vents probably wouldn't smoke things too well but also I for the time being am not going to be messing with the base code.
Heya, awesome update with the cooking space.
I tried getting the food into the crock but it doesn't work like you normally do with firepits.
You need to take them out of the oven, place on the ground, then get them from there.
Great work nonetheless!
Was fixed as of 1.3.1
One of the best mods out there thanks brother
Any chance the new cooking pot parts can be made compatable with xskills? baking on stovetop works but perks dont seem to apply to pots
That I would hope would be able to be fixed on XSkills' end if it ever gets updated
please make a full height version of the distributor so i can hide them in the walls.
nice. thanks for the addition to the mod ExUriel and CaptainOats.
STONE BAKE OVEN UPDATED YAY
ah this is perfect, time to convert my kitchen over
talvez mi comentario no tenga sentido pero, porque el horno no puede dar calor directamente a las freidoras, y no estar poniendo las chimeneas por todos lados? hay alguna psibilidad de que cambien esto en algun momento? gracias.
Any chance you could add the rock types from Geology Additions and Material Needs: Geology?
Although this bug has already been reported, I am sharing my test results to provide additional information. I created a new world in version 1.22.2 Stable after removing all other mods and installing only this one, but redmeat still does not go into the baking space, and the “oven is full” message appears.
Raw meat doesn't go in a oven in vanilla, that's a mod such as Expanded Foods your thinking of.
it says 'oven is full' everytime i try to cook raw meat in it, why's that? it works fine with dough
Raw meat doesn't go in a oven in vanilla, that's a mod such as Expanded Foods your thinking of.
it was the mod Vintage tweaks, for some reason it conflicts with your mod, i had to remove it yesterday and noticed the oven was working perfectly again. Vintage tweaks was causing to much problems for me, one of em seems to be the stone oven always being full and not allowing me to place items on it. So it was not your mod
Thank you for the info I will maybe see about seeing what's wrong there and at worst putting a small warning that it's not compatible with Vintage Tweaks
i am gatting a bug when updated to the latest version of the mod, i get a message that says Oven is full when i try to place anything on the baking space. It was working just fine few days ago. Im not sure if its a mod conflict, i tried replacing the blocks with new crafted ones but still the problem persist at least for me.
Have you added or updated any new mods in that time? Just trying to pinpoint what it could be.
this is wonderfull thank you
Greetings Captain, when I load your mod into an old save it doesnt show up in the survival guide and i also get this in my logs:
Make sure you are using the correct version for the correct game version as it looks like your are trying to use the NET 10 version in an older game version (1.22 is now built against NET 10 in mind whilst 1.21 is built against NET 8)
If you still encounter an error or need help please message again.
CaptainOats Would you be open to away team contributions? I want to make cooking work on these stoves.
Hey man, im having this issue anyone got some idea?
I don't think I've seen that before. I also don't know how to solve it. Just make sure your using the correct version of the mod for your game version.
I will just double check to see if there is errors in the lastest RC.
sound effects when the firewood is burning would be awesome :)
I'm guessing that I have another mod that it is not feeling compatible with as nothing seems to be in the handbook, are there any names I can search for to confirm one way or the other?
Hey, love the mod! I just have one question, do you plan to add to add coral ovens? Keep up the awesome work!!
As the group's chef i absolutely love this mod, helps so much with bulk baking muffins and such, thank you for keeping it going <3
OmegaV Clearly answered 4 comments below yours....
Is it working alright with 1.21.6?
Dragon33r ...? Those are just regular heat distributors....
How do you build this setup ? I havent seen any cross distributions to get the heat to all of the baking spaces
https://imgur.com/a/rm9x5UP
Fnafplayer64 Works
1.21.6?
dzky
I will try my best to remember to add such compatibility when I update this mod to 1.22
Alexplosif Senior
You can send me a the lang file over discord to CaptainOats or post a pastebin link to the translation here on the moddb site. Then I will be able to put it in and credit you. Thank you in advance.
I'd also love to translate the mod into Polish
Would it be possible to contribute to the translation of this mod? I’d be glad to help with translations if needed.
I know it's been asked before, but putting it out there to let you know it would be awesome and appreciated - compat with the Geology Additions mod so all rock types are possible to be used for the ovens :)
Although a bit shameless, is it possible to ask for a small update, that makes the distributors and the heat source share heat in more directions? The way ShaeTsu demonstrated would be really nice to have as a possibility, or really any "buff" to the heat distribution system (diagonals, 2 block transfer, anything really), because as of now it's REALLY hard to make a good looking and small baking space.
Excited to see your efforts grow from the mod scene. Looking forward to utilizing this mod as is and hopefully with expanding cooking use in the future :)
In reply to alot of comments asking for cooking pot functionality:
My skill level of coding (CaptainOats) is not of a level were I can functionally and cleanly
navigate the homogonous firepit code to do what you guys would want it to do (cooking).
I can only offer my appogies at this time but I am slowly learning C# as we speak.
I do suffer from Autism so whilst I excel in certain regards I am very slow to learn in others.
This mod was made possible by my ideas but G3rste's coding skills (who is very busy with life/job)
I SUPER appreciate all the love and comments,
Thank you for the taking the time to comment and (hopefully) read this.
CaptainOats
Is there any way to tell how much fuel is left in the heat source?
rafael3110 My guess is you're referring to the ability Expanded Foods provides to cook mushrooms (since it is not in the base game.) Whole mushrooms currently cannot be cooked in any kind of oven and is a bug from that mod, not this one. ^^
Bonjour, je vois que sur une des photos de présentation, il y a une cheminé qui ce trouve au dessus du four, je ne trouve pas la recette pour la fabriquer. Est ce normal ? Merci d'avance
i have tried to bake puffball mushroom on that. dosent work. or im to impatient.
would it not be cool to use that as cooking station ? instead of a fireplace?
I know it's already been said a couple of times, but I'd love if we could see cooking implements like cooking pots and cauldrens placed on top of the grated top. I'm using Real Smoke and wanted to try and have all my cooking in one area of the kitchen, so that it could all vent out of the same chimney. That being said, I'm curious if the chimney section on top of the heat source has any function? I thought all the smoke might come out of it and built a hollowed out chimney, but it seems that smoke comes out of all of the grated blocks as well.
knowing that this is using vanilla oven logic for what can go in it mostly, you could do a special fire-pit replacement that accepts anything that goes in a fire pit maybe?
I was supprised after finally building this that you cant heat pots... I think you should be able to so the kitchen is sleek. Otherwise cool mod. thanks.
Seconded @StoryTellerWM
Wild request, but would it be possible to add compatibility with Rustbound Magic so one can make netherite or astralith stone ovens? I already asked over there, and I am probably the only person who wants this. But I am sure lots of folks will realize they want this once it is a thing. Haha
Gelan yes
I am updating to 1.21.5 is this compatible?
LadyKianna i love CaptainOats mods too! Butchering is a vanilla experience for me. I won't play without it.
Please consider adding suevite support thank you!
I'd love an addition to this which would add hobs that connect to the whole layout, that way we could put cooking pots and other things that would usually require campfires onto the hobs to allow them to heat up and cook! Cooking pots, Saucepans and other cool things from culinary artillery would fit in well.
One side for baking, one side for cooking, all running off one fuel source!
Crashed while interactiong with a baking space with spelt bread on it. Xskills gilded was mentioned in the log so I posted there as well. Log:
Running on 64 bit Windows 10.0.19044.0 with 31849 MB RAM
Game Version: v1.21.5 (Stable)
11/9/2025 4:46:04 AM: Critical error occurred in the following mod: stonebakeoven@1.2.0
Loaded Mods: atwatersedge@1.5.1, barkbeetle@1.0.4, bauxitebottleneckbegone@1.0.0, betterbreadsatiety@1.0.0, bettercrates@1.9.0, irregularguybetterjam@1.0.0, buzzwords@1.8.0, buzzybees@1.1.7, chiseltools@1.15.3, explosive@0.1.2, fancytools@0.4.0, foodcrate@1.3.2, foundrymod@1.0.0, hangingoillamps@1.0.5, immersivecorpsedrop@1.0.3, instantpickup@1.1.2, longtermfood@0.4.9, millwright@1.2.9, moremolds@1.4.25, shroomies@1.3.5, mushroomtrader@1.0.5, nailsmold@1.0.2, overhaullib@1.12.8, plainsandvalleys@1.0.12, plumpkins@1.1.3, primitivesurvival@3.9.8, prospecttogether@2.1.1, unpfix@1.0.0, ruderalis@1.0.2, shelfobsessed@1.8.3, somedisassemblyrequired@1.7.8, sortablestorage@2.4.2, tprunes@1.1.3, temporal_gears_stack@1.0.0, undertangledboughs@1.0.5, usefultraders@2.3.1, game@1.21.5, vsimgui@1.1.14, wildfarmingrevival@1.4.0, zoombuttonreborn@2.0.0, abcsredux@2.0.5, aculinaryartillery@2.0.0-dev.6, alchemy@1.7.19, animalcages@4.0.1, apegrapes@1.3.1, attributerenderinglibrary@2.3.0, egocaribautomapmarkers@4.0.3, backpackpackplusexpanded@1.2.5, bedspawnv2@1.6.4, betterfirepit@1.2.0, betterjonasdevicesfixed@2.1.4, betterloot@2.0.1, BetterProspecting@1.7.0, betterruins@0.5.0, bettertraders@0.1.0, blacksmithenhancements@1.1.4, bullseyecontinued@3.4.5, carryon@1.12.1, cartwrightscaravan@1.7.3, chestorganizer@1.2.3, commonlib@2.8.0, composter@1.2.1, configlib@1.10.6, cooperativecombatrework@1.0.0, danatweaks@3.6.0, extrainfo@1.10.1, farmlanddropswithnutrients@1.2.2, fendragonbcs@0.2.0, firewoodtosticks@1.0.0, foodshelves@2.3.1, fromgoldencombs@1.9.4, gourmand@1.7.9, knapster@3.0.1, knfoodandspawntweaks@1.2.0, krpgenchantment@1.2.10, ksrealisticfarming@1.0.5, ladder@1.0.2, maketeaforked@0.7.1, meteoricexpansion@1.2.6, meteoricsteel@1.0.6, mobsradar@2.1.12, moreanimals@1.6.3, morepiles@2.2.0, ndlcoralgrowth@1.0.0, ndlflowergrowth@1.0.1, ndlgrassgrowth@1.0.0, ndltreegrowth@1.0.0, noholdfruitpress@0.1.1, novelty@1.0.16, onebedsleeping@3.0.1, oneclickfillbloom@1.0.0, oneroof@1.11.0, pelaguswinds@1.2.2, petai@4.0.1, claywheel@1.1.4, purposefulstorage@1.4.1, putitinthebag@1.0.2, redspecsareaunload@1.0.4, rustboundmagic@3.1.3, saltandsands@1.1.4, scarecrow@1.7.0, smithingplus@1.8.3, spawnhighlightcustom@1.1.0, statushudcont@4.0.1, stepupadvanced@1.2.3, stonebakeoven@1.2.0, stonerailings@1.4.0, substrate@1.1.3, thecritterpack@1.3.4, toolsmith@1.2.12, translocatorrelocator@1.0.3, vintagetweaks@2.0.2, vhfp@1.3.1, creative@1.21.5, survival@1.21.5, xlib@0.9.0-pre.2, expandedfoods@2.0.0-dev.3, foxtaming@1.7.2, fueledwearablelights@1.0.5, helvehammerext@1.8.0, meteoricsteelcompat@1.1.3, meteoricsteeltexswap@1.0.0, playercorpse@1.12.0, shearlib@1.2.0, stonequarry@3.5.1, storageoptions@2.0.0, temporaltechnology@1.2.2, treetapping@1.0.0, wolftaming@4.0.1, xskills@0.9.0-pre.2, wool@1.7.2, xskillsgilded@1.3.1
Involved Harmony IDs: XSkillsPatch
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at StoneBakeOven.BlockEntityOvenBakingTop.TryTake(IPlayer byPlayer) in C:\Users\daifi\Documents\GitHub\Vintage-Story-Modding\VS-Mods-NET7\Mods-StoneBakeOven\stonebakeoven\stonebakeoven\src\BlockEntity\BlockEntityOvenBakingTop.cs:line 299
at StoneBakeOven.BlockEntityOvenBakingTop.OnInteract_Patch1(BlockEntityOvenBakingTop this, IPlayer byPlayer, BlockSelection bs)
at StoneBakeOven.BlockOvenBakingTop.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection bs) in C:\Users\daifi\Documents\GitHub\Vintage-Story-Modding\VS-Mods-NET7\Mods-StoneBakeOven\stonebakeoven\stonebakeoven\src\Block\BlockOvenBakingTop.cs:line 18
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 886
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 544
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 87
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1031
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 2
==================================
{ TimeGenerated = 11/9/2025 4:44:42 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x38dc
Faulting application start time: 0x01dc5122a55a18af
Faulting application path: C:\Games\Vintagestory\Vintagestory.exe
Faulting module path: C:\Games\Vintagestory\Lib\openal32.dll
Report Id: 89e0e1a4-bf86-4afe-8534-bf1cef5428e8
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 10/16/2025 12:44:56 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x8e08
Faulting application start time: 0x01dc3e1caccdf482
Faulting application path: C:\Games\Vintagestory\Vintagestory.exe
Faulting module path: C:\Games\Vintagestory\Lib\openal32.dll
Report Id: be44f887-7264-4e72-bb66-01544b9b7516
Faulting package full name:
Faulting package-relative application ID: }
LadyKianna "if you are familar with the Butcher mod" my sister in christ this is literally the same mod author
I'm loving this mod so far
Can I suggest to make some compatability with the vanilla cooking pots? Maybe to place them on top of the grate surface of the heat distributer?
Also if you are familiar with the Butcher mod, I think smoking meat with the smoking rack would be a great addition too. The blocks visually already put out as much smoke as the firepits do.
is there any chance of integration with X Skills?
How do I rotate distribution blocks? The corner one can't be placed normally.
Update: Moved myself around and built like I wanted.
P.S. Please allow us to put pots on oven blocks or heat distributors; I like your mod.
I think ShaeTsu Has a curious point.
As much as I love stone ovens - they're pretty and fun, and if distributors could be set that way, it might save some space.
As for pots - I don't care, I like both vanilla and modded firepits.
Anyways, nice mod, I like it!
I'd love to see the heat distributors accept cooking pots and saucepans, maybe even the cauldron from that other mod, since they have the look of a grill top, I see alot of people wishing they could put them on the hot plates but would be far better on the heat distributors
I'd also like to request for the heat source to work as a distributor. Or at the very least, to allow us to do setups like this so the distributors can be out of the way. As it is currently, I don't think the ovens are worth using compared to just placing 1 or 2 vanilla ovens simply because of how much space the setups take. I don't play multiplayer, so I never find myself in a situation where more than two ovens worth of cooking is needed at a time, and the real estate required for that with stone bake ovens just isn't worth it when firewood isn't a bottleneck.

Is there anyway you could add on addon block to allow cooking stews aswell? Id like a nice block for making stews instead of a firepit
Just another voice adding inspiration to the mod author to use pots on top of the heating element! Great mod
I would also love to be able to use the heated blocks for pots and/or cauldrons. As much as I love this mod, the whole setup takes quite a lot of space and adding a dedicated place for firepits ends up in a gigantic kitchen.
pots and/or the caudrins from that one cooking mod i can't think of atm :P
Any chance you could change the Heat Source to also count as a Heat Distributor? Meaning you could make a more compact setup with just the source with one baking space on each side. It'd be great for when you just want to have two (or three with a third baking space in the back) without the distributors taking up so much extra space, while keeping the distributors for larger scale setups.
And on the note of pots mentioned below, adding a different 'baking space' that accepts pots instead could be nice. Maybe an addon you can put directly on top of the heat source for one pot?
CaptainOats one more voice for allowing pots. It will be really convinient
Hi ! One more voice for a crack to allow pots, soups etc !
Hello, I was wondering if there was a way to add a block that we can put baked goods into. Like something to go over the heat distributors that food is then placed inside. This could be an optional block for the structure and would still allow for things like Cooking pots, cauldrons to be placed in it, or on the heat distributors.
Dragonchampion Seconding this! I was just revisiting this mod page to see if it had cooking pot compatibility, I really enjoy the way these ovens look :)
Any chance you can allow us to put cooking pots/cauldrons/etc above the Heat Distribution and have it act like a firepit?
mackl
Arf, that's a shame, it would have been great. Thanks for clarifying that, I understand better now why it didn't work :).
Gromshash this mod's oven will only let you bake things you can already bake in a vanilla clay oven (e.g. bread, pies, etc), meat and other foods made in a fire pit will not work with this mod's oven, as it doesn't with the vanilla one
CaptainOats
hello, We installed the mod on our server, but unfortunately we can't cook meat or other things because it says the oven is full. Is this normal? Thanks in advance for your help (1.21.0 ) :).
CaptainOats
For feature update ofcourse
Blacklands
Hope you enjoy
Thap
I didn't want to bloat the mod too much so will not be adding any more too it. (the distribution blocks are mearly visual, they work in any orientation)
FatRefrigerator
Sadly it would be a bit of a pain both to revert my coding setup and I would have to mess with my releases on the ModDB which seems a bit buggy at best to do.
Marxx
You might be thinking of a diffrent mod or are you hoping for that feature?
I kind of miss being able to put a pot on it 😞
Is there a small chance to backport Real Smoke support to the 1.20.12 version?
CaptainOats thanks
Could you add a four-way distribution block or is that intentionally left out?
Love to see the Real Smoke support! :)
I was just adding that to my mod list, I'll try to provide some feedback once I got around to do that (need to rebuild parts of the base first to accomodate the smoke mechanics)
KillerJam25
BOOM UPDATE!
Hi, I was wondering if this mod going to be updated caz I downloaded it the day before I updated the game. Let me know when u get a chance to respond.
CaptainOats Excellent! Now I just gotta make some space in my kitchen :P
Wingfriend
Yes it should work 100% on 1.20.12.
Hi! Just found this mod while looking up bakeing and in search of like mass backing solutions. Wanted to check, does this mod work with 1.20.12 without too many issues?
owl_lll
Probably not for now.
HalfBaked Yennefa
Unless I get motivation then new stuff like that won't happen but..
I will consult with the co-auther and friend G3rste to see if we can potentially do something like that but no promises. < about the cooking spaces for pots
Syrdiman
This oven isn't the same as the clay ovens but rather works more like the firepit as in you need more firewood to heat it up but once up to temp it will double burn duration for firewood making larger batches of baking more efficient.
It has probably been suggested before, but the distribution part (with the smoke coming out on top and the little grates) would be predestined for meat smoking. The butchering mod already has a hook block that would work if you put it above those blocks. Also, how about adding yet another block that functions as a firepit or for cooking pots in general? It would be neat to have it all in a compact setting. :) Thanks for the great mod!
Is it normal to have the oven spaces only last about 30-45 seconds from 500 C? I'm uising the latest mod version and the oven just isn't lasting anywhere near longer than the fire clay oven. I use 3 firewood and can only bake 16 breads on 4 baking spaces (oall of which have their own heating distrubution blocks.)
Being able to place cooking spots ABOVE the oven and heat distribution blocks would be amazing
I really want cross junction. did you planning update that?
WickedSchnitzel
That doesn't look like my mod from what you posted. Applogies but I'm not sure what mod it could be though.
Thank you for checking though.
Console:
7.6.2025 12:34:24 [Server Error] At position 128371, 128, 178186 for block clayoven-west a BlockEntityExpandedOven threw an error when ticked:
7.6.2025 12:34:24 [Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.GameContent.OvenItemData..ctor(ItemStack stack) in VSSurvivalMod\Systems\Cooking\Clayoven\OvenItemData.cs:line 48
at Vintagestory.GameContent.BlockEntityOven.IncrementallyBake_Patch2(BlockEntityOven this, Single dt, Int32 slotIndex)
at Vintagestory.GameContent.BlockEntityOven.HeatInput(Single dt) in VSSurvivalMod\Systems\Cooking\Clayoven\BEClayOven.cs:line 454
at Vintagestory.GameContent.BlockEntityOven.OnBurnTick(Single dt) in VSSurvivalMod\Systems\Cooking\Clayoven\BEClayOven.cs:line 393
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 31
Not sure if it has to do with this mod though. 1.20.11 mp
Would it be possible to add a block that acts as a forge for reheating ingots or iron blooms?
i just had a thought on this mod. what if you could use this to have a way to activly heat up a desent sized room during winter time. like liget could put a bunch of firewood in desently spaced heaters then have the heat displacers heat up a room just enough to not be cold. maybe make it only work in a room about 11X11X11 sized at the most
Has anyone had an issue with the oven taking in firewood but not being lightable until you put in something else?
Will you guys ever add a clay brick version of these?
Finally, I can bake 50 bread loaves all at once to feed an army.
Still working great on 1.20.9! I do so enjoy this mod.
Interesting mod, but shame to see the developer support individuals who make malicious code within mods. It isn't worth the risk with these kind of people, especially since their demands are clearly for a mod ban list, AKA the author is demanding any server who uses their mod to ban anyone the author happens to dislike from being able to play on the server. It is fairly revealing the author cares more about their own feelings than the production of immoral and (in most places) illegal code.
KiranaStarr That should be possible already, anything burnable automatically counts. I've been taking a look at the code cause I found a bug myself, if your burnable thing also can be melted/cooked itself, it gets put in the wrong slot.
CaptainOats I just wanted to let you know, I ran into an interesting condition if you use any mod that adds both a melting point and combustible property to the same item. Since it looks like the Stone Bake Oven is just a Firepit extension, and that it calls the base.OnInteractStart, any item that is both something that can be burned and something that can be cooked or melted ends up getting slotted into the cooking slot of the Firepit (that is the Oven). The base Firepit OnInteractStart checks first for if it has a melting point before checking if it has a burn temp, and thus will act first sticking it in the probably wrong slot since I don't believe you want the oven being used actually as a Firepit, haha. This came up when I was using any of the mods that lets you burn Sticks/Logs or anything of the sort to make Wood Ash, Valley of Ashes is a solid one if you wish to test it.
Probably could be a relatively easy fix just by looking at the Firepit code and bringing over the base code and removing the melting check, meal container check and the tryConstruct bit at the bottom.
I would like to use different fuels other than firewood, like Peat, or Rot Infused Peat from The Working Classes, how can I make this possible?
Thanks a lot CaptainOats :-)
Menelos
Already compatible. It's just baking gives low exp but the extra stuff you get from one of the skills should work with the Stone Bake Oven.
Karidwen
Check the in-game guide which should point you in the right direction.
Zwartgeest
You should be able to go at least 3-4 heat distributions out from the main heat source block with baking spaces on those.
Anybody asking for a stovetop/cooking pot place
Your comments have been seen but it is most likely not going to happen unless I get motivation to work on the mod again.
Thank you for your understanding.
Quack, the ovens look gorgeous and very handy. I hope you'd consider looking into XSkills compatibility. \_o<
How do I find the parts of this setup? Nothing comes up other than the default oven under "oven", do the parts have different names?
havent tried it yet. looks great tho. i third the cooktop addition as well. :)
As the chef on a friend server living as a community, I absolutely love this mod. There is only one thing I could ever think of to improve it, and that would be another section add on that would allow me to add cooking pots to cook meals while also baking bread and other goods. Perhaps it could be an idea for another mod, like a 4 pot stovetop or something. Anyways, keep up the great work!
small question?
what is the most optimal size of these?
It would be neat if you could use the grill looking parts to cook pots of food and stuff like a stove top
That's good to hear! Always remember that for every person who offers unconstructive criticism or outright hostility there are many, many more who get along with your mod just fine and don't speak up because they don't have anything to complain about.
After a short break and some thought provoking comments I've decided to come back to modding with fresh mind. I will try my best not to allow the few rotten apples spoil the barrel so to speak and plan to continue onward!
Thank you for you patience and understanding
CaptainOats
my goodness this is some of the worst rhetoric i have seen
SpearAndFang, I find it interesting that you think I'm brushing aside anything or saying 'screw them fuckers' when I say it is wrong and stupid to purposefully crash the games of people you don't like. 'Screw them fuckers' is a more apt description of the decision to include malicious code in such a mod. And yes, the decision to do something like put malicious code in a mod could probably be described as emotional, I doubt the author was really thinking it through when they made such a decision, but they did it anyway. That doesn't just get swept by saying they're just human.
You managed yourself to strip a lot of nuance away from my own comment. Are we expected to pay modders for the privilege of not having our games force crashed? lol. You're acting like it's ungrateful to criticize behavior that is barely above including malware in a mod. I literally said that my statement has nothing to do with them deciding to take a break, and quite frankly a break is probably what they need if they think the moderators of the site were at all unfair in how they handled this.
Doing this sort of thing is literally known as a 'no no' in the modding world, regardless of what you think. The fact that you would defend such a thing means you would also be for people including things like bitminers or trackers in their mods right? I mean hypothetically it was just an emotional decision they made in the heat of the moment, and they needed the money, that's fine right? Your mindset would just completely take away accountability for someone's actions, and quite honestly if my original comment upset you then I think you also need to grow up because I was very nice compared to your sarcastic comment.
I'm not gonna comment again on this page cause I think it would just flood this mod which is only tangentially related to the original incident, but if you really think that people can't criticize a mod author's decisions without making a mod themselves, then I just find that quite laughable. I've greatly enjoyed the mods you've made for example, but this is clearly a case of right and wrong and I think you and several others who have defended this situation need to check themselves. Does you knowing how to make mods for this game bewstow you with some arcane knowledge that would explain the decision to include malicious code in a mod? Because I think you can't explain it without coming to the same conclusion I did, that what they did was an emotional decision and very unwise. If someone can't handle criticism online then I would argue uploading mods at all is antithetical to their wellbeing.
Gsprfdude
Your insight into these matters is so much appreciated, such a breath of fresh air! You might just be my brother from another mother!
I like how procedural your analysis is, brushing aside all the nuance that is associated with this particular incident and with people in general. After all, humans are so bothersome with all their unique situations, feelings, and needs. It's so much easier for everyone involved when we treat everyone exactly how we want to treat them. And as a Vintage Story modder yourself, you clearly have your finger on the pulse of what this community wants and needs. I mean who doesn't enjoy getting a good verbal smackdown from time to time, especially from some random internet stranger? That's surely what the internet was invented for, and it's really my whole reason for being here.
So shocking about the RoR2 community! We certainly don't want a few emotional modders taking down this community as well. Hopefully they'll all just do exactly what we don't pay them to do, take the insults in stride, and continue to give us the free content that we so richly deserve! Screw them fuckers amirite?
Look, at the end of the day you don't have to respond to or even care about what people comment on your mod pages. But putting in code to essentially block people from playing your mod (by which I mean PetAI), let alone having malicious code that crashes someone's game (and yes, IT IS malicious to do that, mods were not incorrect at all to have said what they did) is the epitome of pettiness and also more toxic than the comments you complained about. In the most respectful way possible, I think both of you need to grow up a bit if you think that was at all acceptable. It appears G3rste did the right thing in the end.
Like Mohl said this is just a messy thing to even do, and maybe the best thing to do would be to just have a simple report system be implemented for comments, but it most definitely was not warranted to have implemented malicious code and G3rste had no right to be 'asked privately' to remove said code, it's a shameful thing to have done and the mods felt it necessary to both scold G3rste as well as make users of the mod to aware of the situation. That's transparency, that's what should be done in these situations. The fact that this snafu didn't end with someone being perma banned from here should tell you that the mods are much more fair than your comment gave them credit for. If you're taking a break you're taking a break, I'm not saying this to goad you into coming back or something, but what you said irked me and I felt the need to say something because I don't want a RoR2 situation where the modding community implodes and dies because of egos.
If you were being harassed on discord or whatever just block them there and move on. They are not sweeping things under the rug by rightfully calling out mods that contain malicious code. Reports or block features could certainly stand to be implemented here, but what happened was most certainly not a proper solution either.
If you can't even block people from commenting on a mod that's definitely a problem that needs fixing and soon, but being able to blacklist people from using your mods entirely just isn't a good solution. The Risk of Rain 2 modding community had a similar fiasco with someone adding a blacklist to their (incredibly popular) mod, and the aftermath of that was catastrophic, with like half the modders quitting over it. A good chunk of the issue is that it adds an entire layer of complications to putting together modpacks for friends, as there's the chance that someone could've gotten blacklisted from one of the many mods used, and just like that the entire pack falls apart. There's also people's varying standards for blacklisting. One comment could be fine on one mod but get you blacklisted from another, entirely at the whims of the author.
Ultimately though, by publicly releasing a mod, you are subjecting both it and yourself to the public, and the only way you can really avoid dealing with stupid people saying terrible things is by having no contact with said public whatsoever. Otherwise they'll find a way through the cracks.
Edit: I entirely forgot to mention that by blacklisting someone from a mod, you are also banning them from any server using that mod, regardless of the server owner's wishes.
don't worry about stupid people, they were always a part of the world and the more VS players will be the more hatred. Lets keep up the good work! Thanks for great mod CaptinOats and Gerste! btw would be great to use oven place as a stove - that I could place a pan or pot on it.
In light of recent events and the actions of the moderation team in the aggressive stance they have taken with other modder Gerste, I no longer feel safe modding within a community that offers little to no shielding from harmful and harsh comments that have increased with the popularity of the game.
The implementaion of a mod ban list while seeming harsh is the currently only way we can punish people who can spew the most toxic and vile comments. While I agree that crashing the game is concidered overboard (which Gerste himself would of removed had he been contacted privately) instead the moderation team publicly shamed him with a comment that PetAI was not to be downloaded due to it having a malcious code and it was to be removed otherwise 'further action' was to be taken.
I stand by Gerste in having a mod ban list but not in the crashing of the game.
I spend many hours working on mods for free for the community and have in the past been subject to vile comments that frankly caused my mental health to suffer. Do you think it's acceptable to defend and allow such people to continue to spout such things to other mod authors? I for one, do not. I would like to ensure this community as it grows doesn't grow ever more toxic as these things get swept under the rug.
What I would like to see is more moderation tools and efforts to assist modders defend themselves against such attacks.
I am taking a break from modding.
CaptainOats
Good balance update. Specially since it's "a little bit", we can probably just make the necessary fireclay.
Ragolution
Control key probably not but wrench functionailty? I will have a look, it's a simple JSON thing then most likely if code then probably not
Would it be possible to add control key functionality to this mod to allow larger amounts of fuel to be added to the oven at once?
Also it'd be great if this had wrench functionality, too.
EreticKB
That looks like you have two versions of the mod installed somewhere
When i try to update from 1.1.5 to 1.1.6. I try to create new world too and check without other mods. It's still here.
7.2.2025 03:48:42 [Error] [stonebakeoven] An exception was thrown when trying to load assembly:
7.2.2025 03:48:42 [Error] [stonebakeoven] Exception: Assembly with same name is already loaded
at System.Runtime.Loader.AssemblyLoadContext.<LoadFromPath>g____PInvoke|5_0(IntPtr ptrNativeAssemblyBinder, UInt16* ilPath, UInt16* niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at System.Linq.Enumerable.SelectListIterator`2.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.ToList()
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 481
Nebux
The baking space recives heat from the heat distrubution block and not from the actual heat source block.
earlyshooter 0mni
I concider this mod to be feature complete and most likely won't be adding more features to it.
having the ability to use cooking pot on them would be nice if its possible
can the baking space be heated when next to the heat source
CaptainOats Being able to use a cooking pot on the surface of the oven would be a blessing,
I'll give it a try today! If it works, that really will be the je ne sais quoi that feels missing currently.
Edit: You were 100% correct! TheCraftyBear
CKitt, if the last pic in the mod's gallery is to be believed, you can put a chiseled block on top of the oven to imitate a flue (or a bottom section of a longer flue), and depending on how you chisel the top of the flue it should mesh well with a vanilla chimney.
Is there a way to create a functional chimney using the vanilla chimney block and chiseled blocks between that and the oven heat source block? That would be the cherry on top, for sure!
It's funny the number of people who ask for updates without even trying. The 1.1.3 worked fine in 1.20.x
Besta
Should be updated to the lastest version now.
Happy Baking!
CaptainOats
Please update this beautiful mod man, I'm craving this on the server I'm playing on. Thanks for your work.
TeaJay0 i 2nd this, hate that there is only firepit.
was this gem abandoned?
An option to use fire clay bricks for parts of the oven would be amazing!
Idk what you'd have people use to replace the smooth stone tho, maybe a metal plate and have a version for each plate? That'd be badass.
Is there any way to use these parts with a cooking pot? It'd be nice if I could heat the pot on the baking space, or even make a firepit on top of it.
will this gem be updated to 1.20 stable?
Weird issue on the latest stable release (1.20.1) and latest version of this mod 1.1.4 were the bread does not appear on the oven baking spaces.
heyy thank you so much for making this mod,the game has became more beautiful because of people like you! I just made a chinese translation for this mod,could you tell me where should i send this file to,so we can make this work? thank you once agian!!! ^^
I love your mod, and can't wait for 1.20 to come out. Your mods (this one and butchering mod) are the 2 I can't play without basically anymore haha
CaptainOats Stone Bake Oven ver 1.1.3, on Vintage Story 1.19.8. I'm aware of the version difference, and the upcoming version 1.20 (that you are probably waiting for). But a mod as neat as yours is very hard to pass over and I would love to have this on my server in fact.
DilanRona
What version of the game and mod are you using and this doesn't seem like issue with this mod but rather another one being incompatible.
Wandour
If it all updates okay (no massive code changes) then I will put out a version whne the game isn't in pre's. Sorry for the wait but I have been advised to wait.
any plans for 1.19.8 or 1.20.0 ? absolutely my fav mod
Placing blocks results in the placed block despawning immediately. If you had more than one of the same block (heat distribution for example), results in the entire stack dissapearing from your hotbar as well once you place one block on the ground (that despawns immeditely).
Does works with 1.19.8 once the blocks are placed sucessfully.
Fair enough! Thanks, CaptainOats
DrBubba Thanks very much. Sadly I tried a few weeks ago to remake the oven's baking spaces but I couldn't get them to look how I wanted going vertical so only one level for oven will stay for the forseeable future.
BloodArtZ Yes that is a bug, please make sure you have the right version of the game and mod installed.
AzuliBluespots The buff's are not possible and I believe there was code reason why I couldn't add the halite stone easily but I can't recall the exact reason.
A question:
Can we make the baking blocks using Halite rocks? If yes, they should apply some sort of buff to food, since you're baking on salt. Not sure if that's possible, but it'd be neat.
I don't have the recipe in my handbook and even in creative I can't spawn the items, is it a bug?
Hey, CaptainOats
I love love love this mod!
Would you consider making variants of your existing heat sources that allowed you to put an oven on top of them? Is it possible? I enjoy the modulatiry of your sources with the openings on various sides that let you arrange baking areas in corners and such, but I'd love the ability to go up a level, too.
Compatibility/Support patch for rock type from Geology Addons mod please
Great mod, but i do wish it had some sort of UI for the heat source, so you could see how much fuel is left and take out excess if you put too much in.
I agree, would like to be able to put cooking pots on it to cook. other than that, great mod.
wish there was a copper hot plate for regualr cooking
Would sugest a UI addition to tell how much fuel the oven has.
Noobly20932 love this stuff... could use a left and right turn duct to so everything is covered
Was this fixed to work with xskills? I love this mod but my server will not run it till is is fixed as it not only didn't give skill points or work with skills but it broke skills and point gains with normal ovens some how. I REALY want to use this mod. Please tell me it's fixed or look into it. X.x
DEV NOTE:
lord_luba
Not sure what would cause a crash like that but I will try to see if I can recreate it with expanded foods installed
I'm not sure if it's this mod or some other causing a crash but when I tried to assemble an oven - I placed the heating element, then two heat dispensers and when I tried to place down the baking place the game crashed.
I'm running the game with all sorts of mods with Expanded Foods amongst them.
Log here https://pastebin.com/ZmLBfZ7T.
Any idea, what might've caused it? I expect some mod conflict but I'm not sure I can narrow it down...
Edit: when I loaded the game back the baking places were placed, where I placed them. Strange issue I have with my setup
Screwy
Sadly I don't think I can offer that because the 'burn time' is vanilla code for what ever you put into the heat source and so is the speed at which things bake. Were you looking to make take longer to bake or slower btw?
kayjaybirdie
I work on ExpandedFoods and AculinaryArtillery, do you mind sharing some info about that crash to see if its smth on our end? Do you remember/have the crash log for when it happned. If it generated one it can be found in your vintagestorydata/logs folder under client-crash.txt or server-crash.txt depending on which one failed.
I really really love the idea for this mod!
unfortunately, when I right clicked the oven with a cranberry (I have expanded foods) the game crashed :(
Thanks for the awesome mod!
One question: Would it be possible for you to make a config for this mod? Maybe in the next update?
I would really like to adjust the baking speed and burn time multiplyer. Otherwise, our server's food economy is seriously doomed...
CaptainOats i could make you the different types of halite rock if you like. polished and what not to be used. (was thinking of making halite bricks, for my server anyways xD)
ManaWei
I liked the name Stone Bake Oven so it kinda stuck despite it 'techianlly' not being a oven shape
Kara
I will look into this in the future but might be harder to implement if the halite is not in the same format at the rest of the stone
QuantumAnomaly
Not sure about that one, I don't think I can really fix it because the oven maining uses base game logic to function
DasPrinzip
I will see if I get the same error and if I do I will fix it at some point.
Sup. i am not sure, if this happens bevor 1.19.6, today if i upgradet our server to 1.19.6 i see the following in server log:
[Server Error] Exception: After parsing a value an unexpected character was encountered: B. Path 'game:stone-bake-oven-text', line 18, position 226.
The mod platmaterial adds clumps of moss that seem to burn fine in the oven, however for regular sticks, i can put them, in the oven but they dont show up (as logs) or burn/change temperature. They just get tossed into the void. Not sure if this is a different mod conflict or a missing label on regular sticks.
would you be able to add a Halite oven varient? cause Pink!! :3
isn't this more like a stove than an oven ? Also why need 3 blocks? could the stove block and the heat extension not be the same ?
What exactaly does the end piece do? And where to place it? I tried it, but the cooking space it was attached to seems to stay cold
Suggestions:
Yanazake
Thank you for the translation and I might look into compatiblity with Geology but it is very low on the list of priorities right now.
Kara
Your welcome
DarkThoughts
They are only for aesthetics and only need to be connected to the block of a heat source/another heat distribution block.
Are the different distribution blocks simply for aesthetics or are they just buggy in that their type and placement doesn't actually matter, as long as they're connected to the sides of the heat source?
love you so much, for this update <3
I can't believe I didn't translate this mod yet.
That said, are there plans to make this compatible with Geology Additions? As in, more oven colors?
By the way, it seems that in the rough guide, you wrote "Oveb" instead of "Oven".
And here's the pt-br.json file for the Brazilian Portuguese translation.
https://pastebin.com/bLXa7vVq
Marlim
I will look now and if It's not got any issues I will release a version in a hour or so but if it does nhave problems then a few days at best will be needed
Will this mod be updated to 1.19?
Hey, any thoughts on making this jsut a general stove? allowing players to place cooking pots atop to heat them up?
Would be nice if metals other than copper could be used, in my current save, copper is in short supply, but I've got more than enough silver and gold
Hey just wanted to ask? Is it possible you can't cook meat anymore?
RikeiR
Applogies but I can't download the files you send me because my internet provider is blocked from that website. Can you send it over discord if you have that?
would love if you could have a part like a grill/stove plate to put your pots on it so you can cook a pot at the same time
T_R_O_L_E
Sadly it would be beyond what I personanly could do, the chimney system I mean. I also don't plan on adding too many more blocks to this mod.
RikeiR
Thank you for the updated files I will upload them when I next update or sooner
Hello
This is a very nice mod, I am delighted with it
I have a question
Would it be difficult to add a chimney system for your mod? If possible, with smoke animation
And will they add any more blocks on a similar topic?
Thank you
I have uploaded the Japanese translation files for v1.1.0.
I have also translated additional parts and corrected mistranslations.
ja.json
has anyone tried the 1v.18.12 mod?
A suggestion, add in a Heat DistruBlock variation that is sealed and full-block sized, for hiding in walls and columns. Another one is to add crafting HDBs together to change variations on the fly.
OutcastZeroOne
Not sure if this is a question or statement but in the future I will look into adding some cooking spaces so you can use a cookpot on them.
im confused. where is the oven? this is more of a grille than an oven. a shared heat source for cooking surfaces that you cant cook pots or any cookware on.
Anyone have some images of how they chiseled smaller ovens, like only 3 to 4 surfaces? I'm trying to find a good look but the actual heat source block always looks out of place
DragooKnight11
I have not added a cross yet but I will think about adding it next update. Thanks for downloading!
DLing right now, I see you added T Corner and End, but did you also add Cross for island (middle of room) full ovens?
Clean up & some other blocks
Please note the mod should be bug free and upgrade to the new version nicely but ALWAYS backup and save your worlds when doing stuff with mods. Thank you.
Hi, im unsure if this is a known issue or a mod conflict so i will leave this here for whoever needs it, sorry in advance if this isnt supposed to go here i only recently got the game (edit) forgot to put cause incase its needed, i tried putting dough on the simplist oven (just managed to get one) and it crashed so i made a creative world to test it on to see if it was consistant
Running on 64 bit Windows with 16183 MB RAM
Game Version: v1.18.8 (Stable)
8/27/2023 6:13:25 PM: Critical error occurred in the following mods: aculinaryartillery@1.0.14, stonebakeoven@1.0.6
Loaded Mods: aculinaryartillery@1.0.14, betterruins@0.2.2, game@1.18.8, carryon@1.5.0, commonlib@2.2.0, expandedfoods@1.6.6, fromgoldencombs@1.4.21, medievalexpansion@3.10.0, statushud@1.4.3, stonebakeoven@1.0.6, vtpp@1.1.0, creative@1.18.8, survival@1.18.8, bullseye@2.5.0-rc.1
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockEntityDisplay.get_Item(String textureCode) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 64
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation name, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 51
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, MeshData& modeldata, ITexPositionSource texSource) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 635
at ACulinaryArtillery.ItemExpandedRawFood.GenMesh(ItemStack stack, ITextureAtlasAPI targetAtlas, BlockPos atBlockPos)
at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateMesh(ItemStack stack, Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 211
at StoneBakeOven.BlockEntityOvenBakingTop.getOrCreateMesh(ItemStack stack, Int32 index)
at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 178
at StoneBakeOven.BlockEntityOvenBakingTop.TryPut(ItemSlot slot)
at StoneBakeOven.BlockEntityOvenBakingTop.OnInteract(IPlayer byPlayer, BlockSelection bs)
at StoneBakeOven.BlockOvenBakingTop.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection bs)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 867
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 447
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 92
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 790
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 983
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 75
at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 8/27/2023 6:08:46 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1273209627708249444, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.18.8.0
P3: 6492041a
P4: openal32.dll
P5: 1.23.0.0
P6: 63dd31ad
P7: 40000015
P8: 00000000000df046
P9:
P10:
Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.6b1b3852-fb02-42ef-a5ea-69189556d1ff.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.b2ecb0aa-ebd7-4d11-93c3-53a49eabc9db.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.c61a0134-bb7f-402b-97d6-b503faeb555f.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.9b2bfe0c-5bca-4b4b-a362-9b43bb144e03.tmp.txt
\\?\C:\Users\jaden\AppData\Local\Temp\WER.7b2b00cf-cf6d-40ba-ae56-b1bdcbbcc028.tmp.appcompat.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.e84c3b73-67cd-4fec-a0e5-8e2effb6586f.tmp.xml
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_8de098f737c744fcb2cfb2449b6f09668c35b_9d23d9f5_466b57ef-3eb6-4ca7-9f4f-eba624025ae9
Analysis symbol:
Rechecking for solution: 0
Report Id: 53b8e86e-0a18-4486-82c0-373e86a1c12d
Report Status: 268566528
Hashed bucket: 42c222969642167ad1ab596920285564
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/27/2023 6:08:45 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.18.8.0
P3: 6492041a
P4: openal32.dll
P5: 1.23.0.0
P6: 63dd31ad
P7: 40000015
P8: 00000000000df046
P9:
P10:
Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.6b1b3852-fb02-42ef-a5ea-69189556d1ff.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.b2ecb0aa-ebd7-4d11-93c3-53a49eabc9db.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.c61a0134-bb7f-402b-97d6-b503faeb555f.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.9b2bfe0c-5bca-4b4b-a362-9b43bb144e03.tmp.txt
\\?\C:\Users\jaden\AppData\Local\Temp\WER.7b2b00cf-cf6d-40ba-ae56-b1bdcbbcc028.tmp.appcompat.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.e84c3b73-67cd-4fec-a0e5-8e2effb6586f.tmp.xml
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_8de098f737c744fcb2cfb2449b6f09668c35b_9d23d9f5_cab_466b57ef-3eb6-4ca7-9f4f-eba624025ae9
Analysis symbol:
Rechecking for solution: 0
Report Id: 53b8e86e-0a18-4486-82c0-373e86a1c12d
Report Status: 131076
Hashed bucket:
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/27/2023 6:08:42 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.8.0, time stamp: 0x6492041a
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x0x40bc
Faulting application start time: 0x0x1d9d94bea5d75a2
Faulting application path: C:\Users\jaden\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\jaden\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 53b8e86e-0a18-4486-82c0-373e86a1c12d
Faulting package full name:
Faulting package-relative application ID: }
Redpower5 Please send me a screenshot of the crash report on discord if you can. CaptainOats is the name on there, private messages are okay.
My game has a CTD when I try to place any item on the oven, where can I submit the crash log?
DEMMERS I am unable to replicate this issue, do you have a more detailed report that you can send me for me to be able to fix? If you would prefer sending a screenshot please do so on Discord.
Tried the new update on a NET 7 (v1.0.6), on a server, something about unable to instantiate OakTop or other from this mod CTD.
I love this mod a lot, do you plan to update it to .NET7 (1.18.8)? Currently the ovens are able to heat up but the game crashes whenever I try to place bread dough on top of them.
I love this!! Thank you.. PIE TIME!
Your mod is a godsend!
dang
Firelord6127 The oven itself doesn't produce heat in such a way that could be used to heat your home. Only for baking at the moment.
Thanks so much for fixing the error.
are you able to put it into the floor to heat your whole house?
QuakingDoom Thanks for the report, I was busy yesterday so only got around to it today but it should be fixed now.
macoto_hino I have added your Japanese translation to the mod. Thank you very much.
this seems to create nearly 30,000+ lines of errors in the span of 1 or 2 minutes regarding missing mapping for various texture codes during shape tesselation of the blocks in this mod, causing some very significant lag.
In the beginning, a vanilla clay oven is fine, but at the end of the day, it is not enough, and then an apt mod comes along and helps me a lot.
I made a Japanese file, so please use it if you like.😄
Stone Bake Oven 1.0.3_ja.json
Released a small comestic patch for texture clipping and some textures not being there aka the varients for cobble and brick on the controller block
Many thanks to those who have downloaded the mod so far!
I recently started using this mod, but it doesn't seem to work with XSkills. I posted it in the XSkills mod section on the discord, and Xandu replied with this.
"They probably use their own code for baking. I could try to implement compatibility. But without access to their source code this could be difficult."
Is there something that can be done to help this compatibility?
I installed the most recent version and it is working just fine, thanks. I didn't even realize it was updated. this mod is so amazing!
yep I will use the most recent one and let you know if it works. Your Welcome! Love the mod!
BaconQueen Just had a look and it looks like you are using an old version of our mod, could you perhaps update and see if it still crashes you? Thank you for your report.
Yes the corn is, the cabbage is base game. but I am wondering if its bc I am on 1.18.5 and your mod wasn't.
BaconQueen I will look into this, I assume the ability to bake Corn and Cabbage is from a mod?
Was cooking corn, and cabbage. My client is crashing everytime I try to join the server.
Running on 64 bit Windows with 32 GB RAM
Game Version: v1.18.5 (Stable)
5/24/2023 10:47:21 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.12, weaponpacka@1.3.1, betterruins@0.1.1, extendedcrafts@1.0.6, extrachests@1.7.0, morecrops@1.0.2, juicyores@1.0.0, LargerStacks@1.0.3, moreclay@1.0.1, moremolds@1.4.12, natseasystonebricks@1.0.0, primitivesurvival@3.2.0, viescraftmachines@2.2.1, game@1.18.5, wildcrafttrees@1.1.9, zoombuttonreborn@1.4.0, abcsreborn@0.0.5, altmapiconrenderer@1.1.1, animalcages@2.1.5, betterfirepit@1.0.0, blocksoverlay@1.3.0, carryon@1.2.0, commonlib@2.1.1, expandedfoods@1.6.6, farmlanddropssoil@1.4.0, hudclock@2.9.0, kreaturesandkritters@1.0.3, lichen@1.6.2, medievalexpansion@3.9.2, miningtools@1.1.4, moreicons@1.0.4, morebags@1.2.0, naturalnight@1.0.0, paxel@1.3.0, prospectorinfo@4.3.0, rifteye@0.1.3, stepup@1.2.0, stillnecessaries@1.0.0, stonebakeoven@1.0.0, th3dungeon@0.1.2, usefulstuff17@1.1.4, creative@1.18.5, survival@1.18.5, waypointcolours@1.1.0, woodbarrels@1.0.4, xlib@0.7.1, accessibilitytweaks@3.3.2, knapster@2.4.2, stonequarry@3.0.1, xskills@0.7.1
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockEntityOven.getOrCreateMesh(ItemStack stack, Int32 index) in VSSurvivalMod\Systems\Cooking\Clayoven\BEClayOven.cs:line 838
at Vintagestory.GameContent.BlockEntityDisplay.updateMeshes() in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 164
at Vintagestory.GameContent.BlockEntityOven.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in VSSurvivalMod\Systems\Cooking\Clayoven\BEClayOven.cs:line 620
at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 399
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 423
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 746
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 681
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 625
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 119
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 4/27/2023 10:34:13 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1316648731632172900, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.18.1.0
P3: 10.0.22621.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:
Attached files:
\\?\C:\Users\charm\AppData\Local\Temp\RDRB3D7.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.78dc0e81-b025-497f-9b43-40667c24cb77.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.c893005b-c067-4fc8-ab84-5cfa863608e3.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.cd6706e4-c903-4c26-af1c-c835577413fe.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.7ade73e9-b8cb-4caf-9c7b-e1e8e2111b5d.tmp.xml
These files may be available here:
NULL
Analysis symbol:
Rechecking for solution: 0
Report Id: a526c14c-20b1-4e7c-a0b9-71a71190d9ca
Report Status: 268435456
Hashed bucket: 8c1a5fec27ac53186245ad0ba6e77f64
Cab Guid: 0 }
--------------
{ TimeGenerated = 3/28/2023 9:17:16 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1402421717052153672, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.17.11.0
P3: 10.0.22621.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:
Attached files:
\\?\C:\Users\charm\AppData\Local\Temp\RDRBD1D.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.28c43b95-4839-401c-9b9e-1c93aca52368.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.4285f904-f961-49ec-8a27-43806f037c3e.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.49f82021-d0b7-44e8-963f-ab339d84f3e5.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.ec13854e-7604-4508-89bb-7df7b4ec61d5.tmp.xml
These files may be available here:
NULL
Analysis symbol:
Rechecking for solution: 0
Report Id: 656b50c6-c0ea-407a-b3ad-8224ef71e079
Report Status: 268435456
Hashed bucket: 84f56296e9742f3d9376671f0e2fdf48
Cab Guid: 0 }
--------------
{ TimeGenerated = 2/23/2023 1:11:47 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1402421717052153672, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.17.11.0
P3: 10.0.22621.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:
Attached files:
\\?\C:\Users\charm\AppData\Local\Temp\RDR3FE1.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.07aea00d-68ef-43a3-b09d-d5ecbb631a61.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.fd0de9a1-d083-4e80-9770-4cf1453f7d8f.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.cd324921-21c9-4c8d-9d07-daa793f3b01b.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.9e22d609-1ea1-481d-9422-e83b1e8733b4.tmp.xml
These files may be available here:
NULL
Analysis symbol:
Rechecking for solution: 0
Report Id: 30096a65-63d7-4d2a-8440-d9ea81556719
Report Status: 268435456
Hashed bucket: 84f56296e9742f3d9376671f0e2fdf48
Cab Guid: 0 }
Fayk
Sorry to ping you twice but the crash should be sorted with the new update of the mod, thank you for bringing it up to us.
Fayk
We will check out the source of the crash hopfully tonight and if we can find the problem squash it within the day.
I will look into getting compatiblity with Xskills aswell but it might not work out.
Crash Bug: clients crash when in render range of an oven surface that has food that has rotted on it.
I was able to reproduce the bug in a singleplayer world (creative), put some bread on the cooking surface and did a bunch of /time add commands (so as to let the bread rot) until it crashed the client.
Thirding the request for mod compat with xskills.
Also seeing a client crash with it trying to render the oven:
(I wish I had more details, I just had to lower render distance and run away from whoever placed it on the server)
Game Version: v1.18.3 (Stable)
5/14/2023 9:39:37 AM: Critical error occurred
Loaded Mods:
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'The ThreadLocal object has been disposed.'.
at System.Threading.ThreadLocal`1.GetValueSlow()
at Vintagestory.API.Common.CollectibleObject.UpdateAndGetTransitionStatesNative(IWorldAccessor world, ItemSlot inslot) in VintagestoryApi\Common\Collectible\Collectible.cs:line 2283
at Vintagestory.API.Common.CollectibleObject.AppendPerishableInfoText(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1650
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch0(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 403
at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(ICoreClientAPI capi, ItemStack stack) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 42
at Vintagestory.GameContent.ModSystemHandbook.onCreatePagesAsync() in VSSurvivalMod\Systems\Handbook\Handbook.cs:line 80
at Vintagestory.GameContent.GuiDialogHandbook.LoadPages_Async() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 489
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
Not compatable with xskill, neither gaining xp nor applying the cook buff. Something about it doesnt act exactly like the clay oven.
Seems not give XP when using xskills. Maybe make it compatible?
Hoo boii, updates!
@I33tmaan
G3rste managed to update the code to allow expanded foods extra nutrition in the food that is baked. Big thanks to him!
At the same time fixed the floating baked goods. Another thanks to him!
@I33tmaan
Ah I see, when testing we didn't account for that and I only used the basic baking items from your mod so while it DOES bake them it doesn't give the extra stuff as you were saying. We will try to remedy that in the future and I'm editing the mod's info now. Thanks for the heads up.
Cool mod. Just to let you know, A Culinary Artillery actually overrides the vanilla oven class to create its own ExpandedOven class. Without it, expanded foods will not preserve any extra nutrients during the baking process.
I'll be shocked if the answer is yes, but does this mod account for that?
OH BOI, THIS NEW KITCHENWARE IS GONNA SAVE ME SO MUCH TIME
(seriously tho, I'm always the one making food, detailed food even with extra saturation and healing e_e takes forever.)
Can we use pots and the sauce pan from EF/CA on them, or are they just ovens, not stoves too?
Edit: No pots on the grills, or the plain top, or the stove chimney :c That said, besides the "let the bread rise" bug, there is some z-fighting on the side of the grill-like heat distribution block. Near the hole, right at the top. It usually won't show up because that's covered by the other blocks, but it's something to consider. Also pleeease, a block to put cooking pots and the saucepan on! Or maybe allow them to be put on top of the same heat distribution grill block!
@Thranos This mod SHOULD in theory (and testing) work with any modded baked good such as Expanded Foods baked goods.
Does this work with modded bakable things, IE Expanded Foods? I assume yes, but...
Exactly the sort of thing I've been looking for. A simple multiblock oven is not just great QoL but fits perfectly into the game.