
Mods / Cairns
Tags:
#Furniture
Author: Spionbil
Side: Both
Created: Apr 19th 2023 at 4:17 PM
Last modified: Dec 27th 2024 at 4:47 PM
Downloads: 6196
Follow Unfollow 153
Author: Spionbil
Side: Both
Created: Apr 19th 2023 at 4:17 PM
Last modified: Dec 27th 2024 at 4:47 PM
Downloads: 6196
Follow Unfollow 153
Latest release (for outdated Vintage Story v1.19.8):
Cairns 1.2 - Recoverable Stones.zip
1-click install
That's it, it adds piles of rocks for anyone who needs them.
Immersive when not using maps and coordinates.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.2.0 | 2887 | Dec 27th 2024 at 4:47 PM | Show | Cairns 1.2 - Recoverable Stones.zip | 1-click install | |
v1.1.0 | 1826 | Nov 22nd 2023 at 5:50 PM | Show | Cairns 1.1 - Big Cairn.zip | 1-click install | |
v1.0.0 | 1483 | Apr 19th 2023 at 4:37 PM | Show | Cairns_v1.0.0.zip | 1-click install |
So, there seems to be no recipe for the obsidian carins but they are in the handbook.
Hello,
You forgot to set the modid (
"modid": "cairns12recoverablestones"
) in your modinfo.json.This causes an error in the modsupdater script. Normally, I try to generate the
"modid"
automatically from the "name", but in this case, it's not feasible, the name is too different.thanks ;)
Hello! Thank you so much for making this, my friends and I have thoroughly enjoyed it on 1.19. Do you know if it is likely to work on 1.20? Really appreciate your work so far.
NeksAltrein not sure what you mean. Really only play with no map of my own. Does it place a marker if you have a map?
Absolute legend. Banger for RP as well, good for grave markers in hardcore worlds and all kinds of stuff.
Is it possible to make sure that only during the construction of the pyramid a placemark is placed on the map?
Spionbil
Thanks for the update, it's wonderful to see a classic immersive mod get some love. The little stone piles will mark my path in yet another world, much love.
AnOldGondola I might not be working full time. But after enough comments I felt should I fix it at last. Really appreciate it. I'm actually amazed that a few thousand have even gotten the mod. Incredible really.
Now there's a surprise! Thanks so much for the update. Mapless runs just wouldn't be the same without your mod.
Have been using this on 1.19.5 - haven't ran into any game-breaking issues.
Only other issue I noticed would be how the biggest cairn's block name was displayed in regular survival play - minor issue though (says "Biggest-Cairn-Limestone" instead of "Biggest Cairn" or something like that.)
Really love the mod btw - an essential for Homo Sapien runs with no minimaps.
For everyone squeezing their brains about this mod being a rock storage method... Vanilla game already has a precedent of pile of sticks... 9 sticks in to 1 item which you cant uncraft, but can break to get back the sticks. Just make it work same way and move one. Cant uncraft but can break and collect back. If anyone wants to spend time breaking blocks after storing a ton of rocks like that - let them do that.
You could avoid these being a rock storage method if you make the stack size low enough that it's more space-efficient to just keep rocks as they are, maybe?
Or do you mean like, storing them in the world, like a bunch of cairns just in a cluster? Cuz I mean, if someone really wants to waste that much space to store some rocks... x)
Sleeves If you can't pick them up anyway then you might as well drop the stones required to craft them if you have an in world crafting method instead. Not sure how to do the latter though since placing a stone on a stone opens the knapping menu. Unless that menu could be abused to make like a cairn starter which immediately finishes and then you'd just add a few stones to it.
A good simplification of Vinter_Nacht's request would be to simply make the cairns drop nothing (including themselves) on break, so you have to remake them for each placement. I don't think anyone values basic stones enough for this to be a problem.
Maltiez oh so that's why it looks weird. I'll take a look at it.
You missed a comma in line 3 of your en.json file so names are broken
@Spionbil - I am so on board with them not being a rock storage method. Is there any chance of you introducing an in-world building method so that they can't be carried in your inventory, but have to be built on site? I'd love it if they broke and were destroyed so they couldn't be reclaimed.
Vulkris I don't want it to become a rock storage method. So not likely sadly.
Poops of nature
Amazing!.. Just what I was looking for :) Thanks. Immerion enhanced for my rambling, rumbeling and stumbling and rolling about.
Btw.. the Icelandic term is Varða and are still in use all across the country.
It would be nice to have a reverse recipe so the stones can be recovered.
Spionbil They should, barring any major changes to the way blocks are coded.
SkeletonJester I assume simple block mods typically stay compatible forever right? Yeah, they can definitely be hard to see at times, such as in grass. I've been happy with them though. Could probably add a larger size at some point.
SuspicousPickaxe Works fine in 1.18.1
Vinter_Nacht it's a grid recipe!
Spionbil It might be nice if these were ever so slightly larger - at least a similar in size to the boulders for the smaller cairn, and close to the size of a full block for the larger. Otherwise I find it really hard to actually see them ^^;
Huge love... How do you make these cairns? Are they a grid recipe? An in-world interaction?
Does this work as of 1.18.1 stable?
Cool idea for a mod, I love immersive stuff like this or anything that helps the no map life!