Mods / Trade-o-mat
Author: ZigTheHedge
Side: Both
Created: Feb 15th 2021 at 9:59 PM
Last modified: Sep 9th 2022 at 9:20 AM
Downloads: 22621
Follow Unfollow 68
Latest file for v1.17.1:
tradeomat_v1.17.1-1.6.3.zip
1-click install
Hey, fellow players!
Here's the mod which adds machines and coins for server offline trading!
There are three variants available: Vending Machine style, Market Stall style and "Trade-o-rug".
First two variants allows one to sell exactly one type of item, and if trade-o-mat owner has "Gamemode" priveledge, it is possible to turn
the tradeomat into "Admin-shop" - infinite selling solution for server trading quarters.
Trade-o-rug, for the other hand, allows to sell five different items "from the showcase" and is ideal for selling food or tools or any other unstackables.
And to make your survival a bit more joyful, Trade-o-mat also adds three kinds of coins. Copper, Silver and Gold. You can pour the corresponding liquid metal in a clay mold to receive these coins. And you can always smelt it back to metal if you no longer in need of "money". You can also stack it on a ground.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.6.3 | 6975 | Sep 9th 2022 at 9:20 AM | Show | tradeomat_v1.17.1-1.6.3.zip | Install now | |
v1.6.2 | 726 | Sep 1st 2022 at 9:33 PM | Show | tradeomat_v1.17.1-1.6.2.zip | Install now | |
v1.6.1 | 3512 | Apr 30th 2022 at 9:29 AM | Show | tradeomat_v1.16.5-1.6.1.zip | Install now | |
v1.6.0 | 5521 | Jan 12th 2022 at 3:05 PM | Show | tradeomat_v1.16.0-1.6.0.zip | Install now | |
v1.5.13 | 413 | Dec 28th 2021 at 7:09 AM | Show | tradeomat_v1.15.8-1.5.13.zip | Install now | |
v1.5.12 | 491 | Dec 17th 2021 at 2:26 PM | Show | tradeomat_v1.15.8-1.5.12.zip | Install now | |
v1.5.11 | 296 | Dec 17th 2021 at 1:34 PM | Show | tradeomat_v1.15.8-1.5.11.zip | Install now | |
v1.5.10 | 629 | Nov 9th 2021 at 9:59 AM | Show | tradeomat_v1.15.8-1.5.10.zip | Install now | |
v1.5.9 | 617 | Oct 11th 2021 at 8:13 AM | Show | tradeomat_v1.15.5-1.5.9.zip | Install now | |
v1.5.8 | 442 | Oct 5th 2021 at 8:04 AM | Show | tradeomat_v1.15.5-1.5.8.zip | Install now | |
v1.5.7 | 808 | Jul 8th 2021 at 5:12 PM | Show | tradeomat_v1.15.0-1.5.7.zip | Install now | |
v1.5.5 | 807 | Mar 24th 2021 at 1:43 PM | Show | tradeomat_v1.14.0-1.5.5.zip | Install now | |
v1.5.4-B | 501 | Feb 24th 2021 at 12:15 PM | Show | tradeomat_v1.14.0-1.5.4-B.zip | Install now | |
v1.5.2-B | 456 | Feb 18th 2021 at 5:26 PM | Show | tradeomat_v1.14.0-1.5.2-B.zip | Install now | |
v1.5.1-B | 427 | Feb 15th 2021 at 10:19 PM | Show | tradeomat_v1_14.0-1.5.1-B.zip | Install now |
Got the following error.
18.4.2024 13:27:56 [Server Error] [tradeomat] Exception thrown when attempting to retrieve all types of the assembly tradeomat, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Will ignore asssembly. Loader exceptions:
18.4.2024 13:27:56 [Server Error] [tradeomat] Exception: Unable to load one or more of the requested types.
Method 'genTransformationMatrices' in type 'tradeomat.src.TradeomatBlock.Rug.BERug' from assembly 'tradeomat, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeModule.GetTypes()
at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly) in VintagestoryLib\Common\API\ModContainer.cs:line 527
18.4.2024 13:27:56 [Server Error] [tradeomat] Exception: Method 'genTransformationMatrices' in type 'tradeomat.src.TradeomatBlock.Rug.BERug' from assembly 'tradeomat, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
No stack trace
18.4.2024 13:27:56 [Server Error] [tradeomat] An exception was thrown when trying to load assembly:
18.4.2024 13:27:56 [Server Error] [tradeomat] Exception: /var/vintagestory/data/Cache/unpack/tradeomat_v1.17.1-1.6.3.zip_cf30c696c942/tradeomat.dll declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 462
Здравсвтуй Зиги. Скажие пожалуйста, может тебе известно, есть ли возможность сделать трейдомат с помощью командных блоков на ванильной версии без модов?
Чтобы один предмет выдавался, а другой в ответ забирался, как плата. И если бы платы не было, то и выдача становилась невозможной.
Thats for sure the best trade mod soo far, ill add on Atlas Civ when this updates
(( ZigTheHedge — 05/04/2023 12:08 PM
Hey. The thing is - I cannot find latest sources of my mods... That's another reason why I cannot start updating them to 1.18
[12:09 PM]
I've backed it up somewhere, now I'm trying to remember where ))
Message, Via the Official Discord for
we need an Update for 1.18.5..... please ;)
is the mod goes still forward ?
Hi ZigTheHedge. It has been a long time since there has been and update for this wonderful mod. Would you please let us know what your plans are? We would really appreciate your attention at least to have a look at how this will work with 1.18. Is there something that I/we can do to assist you? How may I help? Please let me know.
We have struggled on Aura Fury for quite a while with the version of this mod getting more and more out dated and we truly love this mod. We want to continue to be able to use it. But I'd really feel better if we heard something from you.
Please respond.
Thanks so much and I do realize that you have NO OBLIGATION to the Vintage Story community and we have benefited for years by the hard work that you have done in the past.
If there is something I/we can do please ask and let us know. Thanks
when 1.18
hay, Zig, when you get spare time, would you be able to update this, to A version of 1.18? =o <3
Come it out for 1.18 rc2 ? and some next patches? ... it will be nice
Can't seem to smelt coins back into ingots. Is there a certain way you have to do it?
Edit: Figured it out; coins are melted back into ingots via the bloomery
i made a fix for the duplication bug until it gets fixed in Trade-o-mat.
Trade-o-mat fix mod
A pretty wild dupe bug with the "Trade-o-rug". Put whatever item you want to duplicate into the payment slot. Put item in selling slot, and set price to a negative number. When you purchase the sell item, you'll get back the payment item in the amount of the negative number plus the one item needed to do the trade.
This appears to be broken again with 1.17.2. Crashes on the client whenever opening any stall, vending machine, or rug inventory.
Here's the crash report with the stack trace: pastebin.com/FDZHNiMV
Is there a way to hide the 'seller's name?' Looking to use this as a way to make a 'marketplace' without having my username attached to the items for my server
I see great potential in this, I can imagine big servers where this economy will cause factions/civilisations to emerge, would be really cool to see! Will it get updated to latest version? I'm on 1.15.7 currently and very new to the game so not sure if it will break the game or not?
To learn more about this Mod, check my Video:
ViNTAGE STORY MOD 🧪 Trade O Mat - | ENGLISCH TUTORIAL
ViNTAGE STORY MOD 🧪 Trade O Mat - | DEUTSCH TUTORIA