Mods / RemoveStructures

Tags:
Author:
KenigVovan
Side:
Server
Created:
Apr 10th 2023 at 8:32 PM
Last modified:
Sep 1st at 5:08 PM
Downloads:
1515
Recommended download (for Vintage Story 1.22.7):
configurestructures_1.2.1.zip  1-click install

Using  .cfgstruct command open GUI and set if story location, traders, translocators ruins should be generated(or any other structures). 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.1 configurestructures 6 Sep 1st at 5:08 PM configurestructures_1.2.1.zip 1-click install
  • update and gui
1.1.0 configurestructures 77 Sep 11th 2025 at 7:11 PM Empty configurestructures_1.1.0.zip 1-click install
1.0.4 configurestructures 45 Aug 23rd 2025 at 7:52 PM Empty configurestructures_1.0.4.zip 1-click install
1.0.3 removestructures 335 Aug 22nd 2023 at 1:50 PM removestructures_1.0.3.zip 1-click install
  • net7
1.0.2 removestructures 352 Apr 15th 2023 at 8:53 AM removestructures_v1.0.2.zip 1-click install
  • moved chance change from api.Event.ServerRunPhase to simpe postfix harmony patch of the Vintagestory.ServerMods.GenStructures.initWorldGen, because the order of the phases is somehow chaotic or I just don't get it.
  • Previous version can get lucky trader at spawn radius, because of this ^^ order
1.0.1 removestructures 362 Apr 14th 2023 at 3:32 PM Empty removestructures_v1.0.1.zip 1-click install
1.0.0 removestructures 338 Apr 10th 2023 at 8:33 PM Empty removestructures_v1.0.0.zip 1-click install

3 Comments (oldest first | newest first) (threaded | flat)

spasmos, May 8th at 10:46 PM

Hi, I've created a fork of this same project at https://mods.vintagestory.at/show/mod/49782 until the original author decides to recover and update their mod. Regards,

Rexxia, Sep 11th 2025 at 8:20 PM

Any chance we get an expanded version of this to include specific monsters and lore structures?

DanaCraluminum, Apr 10th 2023 at 9:04 PM

I like it