Mods / MysticalMetals- (Alpha) Post steel content
Author: Mr1k3
Side: Both
Created: Apr 18th 2021 at 4:04 AM
Last modified: May 4th 2021 at 2:12 AM
Downloads: 1644
Follow Unfollow 19
Latest file for v1.14.10:
MysticalMetals1.0.1.zip
1-click install
This huge mod doubles the current amount of tool-grade metals in the game, massively expanding the endgame content. Enjoy 7 unique metal types all with their own quirks and complexities to create, start with blacksteel- a tier 5, progress to crysteel or move on to redsteel/bluesteel in teir 6. Finally, with some rare resources you will be able to create the three legendary metals-adamantite, mithril, and ultimately vinarium. Mod takes major inspiration from the minecraft mod "Minefantasy II", currently using TerraFirmaCraft colored steel ratios, might change them for balance though.
Looking for feedback on things like "is the durability/mining speed difference too small or dramatic?", crashes or general balance suggestions on things like the hammer/excavator. I'll read all feedback.
Mod is currently in a alpha/testing state, while unlikely, there may be crashes and there might be incompatibilities with other mods like:
Metal recovery is at least one mod that will not work with this from what I've seen, so use it/similar mods at your own discretion.
Brief description:
Metal properties:
Each new metal offers a choice: durability or speed. While some metals may let you mine faster or offer increased mobility this often comes at the cost of durability, as such you will need to make a choice of what metals you will want to make your tools or armor out of.
Images:
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 1107 | May 4th 2021 at 2:12 AM | Show | MysticalMetals1.0.1.zip | Install now | |
v1.0.0 | 537 | Apr 18th 2021 at 4:06 AM | Show | MysticalMetals1.0.0.zip | Install now |
will this mod still work?
i need this in my life
Still looking forward to this one getting updated some day!
I'll eventually get around to updating this mod, with a need to rewrite the whole mod, and it being so large means keeping it updated alongside my other major mods is a real big headache. When I catch some inspiration and have some time I'll sit down and at least update it.
made my first blacksteel/crysteel/redsteel and bluesteel (but only used some crysteel and a bluesteel ingot); no crashing issues regarding the metal recovery mod; did get some metal bits back but they were basically nameless and no info on resmelting 20:1 which is fine...at least nothing crashed :P
crysteel pickaxe worked great for mining mystical ore; made a crysteel shovel and axe, shovel seems good but the axe snapped (broke) when I was breaking a chest to upgrade it from black bronze to iron...the axe had been entirely unused beforehand :(
maybe because I was breaking the chest? I hadn't had a chance to see how it did vs trees :P
edit made the blacksteel anvil off the bat, since for whatever reason I couldn't make a steel anvil (didn't even see it in the handbook lol) and couldn't use the new metals on my iron anvil (blacksteel required tier 4 and iron is apparently tier 3 anvil wise)
I'll let you know when I get to that point; considering I normally make steel in a bloomery with a mod, it'll be a bit ;)
I still need to put together all the stuff to make black steel lol (as well as 'traditional steel')
I just have not tested the newer versions of metal recovery, you could be fine running them together at least on the surface, but im guessing that when you put a mystical metals item on an anvil you might crash. But I dont know for sure
I added this mod to a world I've already been playing in, also have the metal recovery mod and no crash issue; granted the world wasn't created with the mod running but I've only explored less than 1/4 of it so was hoping that the chunks that haven't been generated will get the materials. If there's no chance of that I'll just uncheck it til I'm ready to start a new map lol
I was getting a crash when trying to load a test world with both mods installed. I was using an older version of metal recovery but I still dont think it would work with a newer version. I was talking to Melchior about compatibility and he told me that he has to make some changes with his code to be flexible, and that the game does not have an easy way to interface with modded metals. His code is only checking for vanilla metals, so it causes major issues when it finds more than that.
I'm pretty confident that the mod otherwise should be very compatable and should not crash at all, since I'm mainly implementing stuff though json which I've noticed is hard to break. The only part that I'm a little unsure is the modded anvils, since the base game is automatically creating the properties for them, though I've done a bunch of smithing on them without issue.
When you say this mod doesn't work with Metal Recovery, does that just mean you don't get metal bits back while smithing? Or that it causes crashes/other issues with both mods in use?
I would reccomend using the armor crafting rebalance because I use those same recipes for this armor, that way theres no change from how you craft the armor from vanilla to this mod. I also have balanced the mod to be similar/mesh with less armor negatitives, but not class armors, so you wont see any bonuses from wearing the armor.
Could this be used with your Armor Crafting Reballance mod, or the Class armors Mod? Would you recommend either specifically, or just use this one alone?