Mods / Quicklime in Kiln

Tags:
Utility Tweak
Author:
mittim
Side:
Both
Created:
Mar 1st 2023 at 1:17 AM
Last modified:
Sep 28th 2025 at 3:14 PM
Downloads:
22119
Latest release (for Vintage Story 1.21.0 and 1.21.1, outdated):
QuicklimeInKilnv1.1.1.zip  1-click install

In Pitkiln:

In the crafting grid you can combine 16 lime with a pot. The filled pot can be fired in a pitkiln like in vanilla and one pot takes one of the four quadrants in a pitkiln. Once it is fired you can remove the quicklime from the pot using the crafting grid.

This method is more efficient as it turns 16 lime into 10 quicklime per pot. Lime bricks can also be fired in a pitkiln but it is more efficient to use a beehive kiln.

 

In Beehive Kiln:

Using the crafting grid shape three lime into a brick. These can be fired in a beehive kiln to turn them into Quicklime bricks. The whole 3x3x3 space can be used for maximum fuel efficiency.

Afterwards the Quicklime bricks need to be pulverized to turn them into usable quicklime.

This method is slightly more efficient as using the pots in pitkilns, it turns 3 lime into 2 quicklime (The vanilla method turns 2 lime into 1 quicklime).

 

(this text is available as a handbook entry ingame)

 

 

Changelog in files tab

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.1 quicklimepk 12981 Sep 6th 2025 at 1:35 PM QuicklimeInKilnv1.1.1.zip 1-click install

update for VS 1.21
added compatibility with new colored pots

added UpSolid property for both types of bricks

1.1.0 quicklimepk
1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
4851 Mar 22nd 2025 at 4:51 PM QuicklimeInKilnv1.1.0.zip 1-click install

nerfed pitkiln method from 24 lime->16 quicklime to 16 lime->10 quicklime, added lime bricks and quicklime bricks for beehive kiln method, added handbook entry

1.0.0 quicklimepk 4287 Mar 1st 2023 at 1:19 AM Empty QuicklimeInPitkilnv1.0.0.zip 1-click install

29 Comments (oldest first | newest first) (threaded | flat)

DeathClawz, 5 days ago

No one seems to have made a fix so here's mine to make it easier for yall

https://mods.vintagestory.at/show/mod/67512

The_Revisionist, Apr 27th at 7:01 PM

Are you planning to update this to 1.22? No rush, just wondering if I should do the manual fix or wait for an update.

CtrlAltSilent, May 3rd at 8:28 PM
@The_Revisionist: Are you planning to update this to 1.22? No rush, just wondering if I should do the manual fix or wait for an update.

If you decide to do a manual fix would you consider sharing that fix? I'd love to use it on my server too.

turtleman, Apr 24th at 8:00 PM

Droseran

Big upvote, dont know how you figured that out, but works like a charm

Droseran, Apr 23rd at 2:10 PM

abculatter_2

For those who want to edit this mod to work in 1.22:

Simply add "earthyorange", to the variantgroups "color" array (line 11) in assets/quicklimepk/blocktypes/limeinpot.json and quicklimeinpot.json files.

It should look like the following:

{ code: "color", states: ["blue", "fire", "black", "brown", "cream", "earthyorange", "gray", "orange", "red", "tan" ] },
Smort, Jun 10th at 10:18 AM
@Droseran: abculatter_2 For those who want to edit this mod to work in 1.22: Simply add "earthyorange", to the variantgroups "color" array (line 11) in assets/quicklimepk/blocktypes/limeinpot.json and quicklimeinpot.json files. It should look like the following: { c

I had to add limeinpot-earthyorange to combustiblePropsByType (line 13) as well:

Code
"limeinpot-earthyorange": {
meltingPoint: 600,
meltingDuration: 45,
smeltedRatio: 1,
smeltingType: "fire",
smeltedStack: { type: "block", code: "quicklimeinpot-earthyorange" },
requiresContainer: false
},
turtleman, Jun 20th at 11:44 AM
@Smort: I had to add limeinpot-earthyorange to combustiblePropsByType (line 13) as well: Code "limeinpot-earthyorange": {meltingPoint: 600,meltingDuration: 45,smeltedRatio: 1,smeltingType: "fire",smeltedStack: { type: "block", code: "quicklimeinpot-earthyorange"

Manual fix for 1.22.3:

 

-Go to your vintage story mods folder (assets/quicklimepk/blocktypes/limeinpot.json and quicklimeinpot.json files)

-In quicklimeinpot.json, line 11, add "earthyorange" (quotes included), like this

  { code: "color", states: ["blue", "fire", "black", "brown", "cream", "gray", "orange", "red", "tan", "earthyorange" ] },

 

Using the code that @Smort has provided, the "This is not a fireable block" will be fixed, but will NOT convert the lime into quicklime. It will just stay as "Lime in a pot". 

abculatter_2, Apr 21st at 1:59 AM

This doesn't seem to work anymore in 1.22 rc10 :/

SalazarWindriver, Mar 20th at 1:49 PM

any way to make the bricks convert in the quern as well as the pulverizer?

RedWolf, Dec 23rd 2025 at 11:49 AM

got these warnings

Spoiler
[Client Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:quicklimebrick in beehivekiln-burn
[Client Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:quicklimebrick in beehivekiln-burn
[Client Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:quicklimebrick in beehivekiln-burn
[Client Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:quicklimebrick in beehivekiln-burn
spb1234, Nov 12th 2025 at 9:51 PM

It would be great if this worked for calcified flint (cooking it in a beehive kiln instead of a fireplace to make calcified flint)

mittim , Oct 12th 2025 at 9:13 AM

It takes the same amount of time and temperature as vanilla items. Any fuel is fine and it needs to be above 950C for 9 hours total. This can be done in multiple firings or one continous one.

And textures disappearing at 1200C is a vanilla bug. MadPixie

MadPixie, Oct 11th 2025 at 9:53 PM

Hi, wondering how long it should take for the lime bricks to turn into quicklime bricks using the beehive kiln? Also, do I have to use coal/charcoal for the process to complete successfully? I've currently ran the kiln through once with firewood, but when I opened the door all the bricks said "Lime" still.

This might also just be me not fully understanding beehive kilns as I've never used them before. The texture of the bricks also dissapears on 1.21.4.

mittim , Sep 28th 2025 at 3:21 PM

Im not sure. Are you using the right version? 1.1.0 is only compatible with VS 1.20 and 1.1.1 only with VS 1.21. eragonawesome

eragonawesome, Sep 15th 2025 at 9:29 PM

I may just be missing something, but the "lime in pot" recipes and textures seem to be missing. I can make lime bricks just fine, but "lime in pot" just shows up as a pot with a missing texture in the guide book and only the "get lime out of the pot" recipes seem to exist. Any ideas?

MrApothic, Sep 7th 2025 at 5:56 PM

Could this mod be expanded to do the same with flint as well?

mittim , Sep 6th 2025 at 1:45 PM

should work now for 1.21
thanks FayeKat for the pointer on where to start FayeKat

FayeKat, Aug 23rd 2025 at 6:05 AM

I tinkered around and got the mod working in 1.2.1-rc7. The only change that needs to be made is that "claypot-burned" needs to be changed to "claypot-{color}-fired" in the following files:

limeinpotrecipe.json
limeinpotrecipereturnlime.json
quicklimefrompotrecipe.json

McThrill, Aug 14th 2025 at 10:21 AM

Are there plans to update this mod for 1.21? It's one of my go-to mods.

purple8cloud, Mar 22nd 2025 at 7:43 PM

great job

mittim , Mar 22nd 2025 at 5:32 PM

well the main nerf is that it processes less overall, to bring it more in line with the beehive kiln method.

but the ratio is lowered aswell (16:10), if it was the same it would be 16:10,666. Akari_Enderwolf

Akari_Enderwolf, Mar 22nd 2025 at 5:11 PM

The 1.1.0 update is actually a buff for the pitkiln method, not a nerf, yes it's lower numbers, but it's less loss. there was a loss of 8 items for the old numbers, the difference between 24 and 16, and the update makes the loss only 6 items. which makes it a buff in how much quicklime we get per lime.

SalazarWindriver, Feb 22nd 2025 at 3:09 AM

It does seem to work in 1.20.3

May00, Feb 6th 2025 at 4:59 PM

I love this mod! anyone tested it on 1.20?

Xeros08, Jan 26th 2025 at 4:34 PM

Lovelly mod, and easy to understand.
One thing I'd personally like to see is a custom "Guides" entry listing how to use the mod ingame, for use in servers.

Pb_, Jan 22nd 2025 at 5:13 PM

Can we get this to also work with flint?

 

Barhandar, Dec 9th 2023 at 2:41 PM

Pottery is fired at 1100+ degrees Celsius, so yes, a pit kiln by definition can reach that high.

mittim , Mar 4th 2023 at 5:22 PM

Kurazarrh Thx for the appreciation! I am unsure that a pitkiln can realisticly achieve the needed 825°C, but with the right type of wood, or coal, it maybe can. But I think this is a nice solution for now, maybe we get a lime kiln in the future.

Kurazarrh, Mar 2nd 2023 at 8:49 PM

Oh man. I have GOT to try this out. I've been dying for a quicklime solution for a long time. No idea if this solution is realistic, but it's kind of close enough to a lime kiln that it makes me happy! Thanks for making this mod.