Mods / Compass2

Category: #Crafting
Author: JapanHasRice
Side: Both
Created: Jan 26th 2023 at 11:56 PM
Last modified: Jan 22nd at 7:48 PM
Downloads: 4440
Follow Unfollow 53

Latest file for v1.19.1:
Compass2_v3.0.0.zip 1-click install


Compass2

A continuation of the original compass mod by Goxmeor.

Latest Changes (v3.0.0):

  • Updated for VS v1.19.x
  • Fixes issue with needles being in the wrong location when placed on the ground

Features

Compasses!

  • Magnetic Compass
    • Points north.
    • Crafted with 1 fired clay bowl, 1 stick, and either 1 magnetite nugget or 1 metal scraps.
  • Origin Compass
    • Points to the world's default spawn at time of its creation.
      • If world spawn is later changed, the compass will not point at the new location.
      • If world spawn has a radius, it points to the center of it.
    • Crafted with 1 Magnetic Compass and 2 Temporal Gears.
  • Relative Compass
    • Points to the location where it was created.
    • Can only be crafted in low stability areas, as measured at sea level. (configurable)
    • Crafted with 1 Origin Compass and 2 Temporal Gears.
  • Seraph Compass
    • Points to the player who first picks it up (usually the one who crafted it).
    • Does not track an offline player.
    • No crafting recipe yet. Feel free to add your own!

Mechanics

  • Active temporal storms interfere with compasses
  • Approaching temporal storms interfere with compasses

Storage

  • Compasses can be held in your offhand.
  • Compasses can be placed on the ground with other ground-storables.
  • Compasses can be placed on shelves.
  • Compasses can be placed in display cases.

 

See full details on github.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v3.0.0 2125 Jan 22nd at 7:48 PM Show Compass2_v3.0.0.zip Install now
v2.0.0 1660 Apr 19th 2023 at 9:08 PM Show Compass2_v2.0.0.zip Install now
v1.1.0 318 Feb 5th 2023 at 3:03 PM Show Compass2_v1.1.0.zip Install now
v1.0.0 337 Jan 26th 2023 at 11:59 PM Show Compass2_v1.0.0.zip Install now

11 Comments (oldest first | newest first)

💬 Ket, Jun 9th at 2:29 AM

I would like to suggest a new compass type: A compass that points to a location from a map item. So let's say you buy a treasure map or get the archive map, you'd craft it with a blank compass (and some other things I guess?) and that would output a compass that points to that location. Would make it so those items are no longer completely useless in no-map games.

💬 Maamessu, Jun 4th at 6:50 PM

A couple bug reports and one feature request:

  • The config options for the magnetic compass seem to be backwards.
  • Compasses can't be crafted with temporal gears that have an item rarity from the RPG Item Rarity mod. This might be fixable by adding a wildcard to the gears in the crafting recipes.
  • Could you add more contrast to the needle of the magnetic compass? It can be difficult to see on the black background of the clay bowl. Just adding a red tip to the needle would work.
💬 EthanWassink, Jan 24th at 2:03 PM

Greetings! I'd like a mod similar to this one here. The item would tell the player their elevation. This would be something harder to obtain than the compass but still not insanely difficult. Similar to your more advanaced compasses, this elevation device would have an upgrade to one that could tell the player all 3 coordinates but this would be much harder to acquire. 

💬 Novalee, Jan 23rd at 1:42 AM

If you're looking for suggestions for the seraph compass recipe, I'd suggest it be crafting a Relative Compass with any knife to signify pricking your finger and giving the compass a drop of blood. That's what I'll be going with, personally.

If I knew how to mod better I'd probably do something like how you can hold a gear in one hand and a knife in the other to sacrifice some health and gain stability.

Edit: Was unable to test if it works in hand if someone else has it, but seraph compasses do not appear to work correctly on the ground.

💬 JapanHasRiceAuthor, Jan 22nd at 7:50 PM

Should be working on 1.19 now and the needles should be in the right place. Please let me know if there are any issues.

💬 Edel_Recke, Dec 5th 2023 at 12:17 PM

crashes with 1.19-pre7 when you go into handbook

💬 xCoiotex, Nov 13th 2023 at 3:24 PM

I have a suggestion, that could help me and others while using this mod

 

You see, I usually play on wilderness survival, so this mod makes a lot of sense to have along with it... but the end game you should have a map and follow the X.. We dont have acess to map, so would be cool if there's should be a way to craft another tier of compass using I dunno maybe electrolite alloy and some jonas parts to create a compass that can guide us towards to ressonance archives.

 

and maybe another one that guides you towards treasure maps that you have read, that one could use some meteoric bits on recipe? 

Anyway thank you for the mod!

💬 Frepo, Oct 2nd 2023 at 8:29 AM

The magnetic pin is misplaced when stored on ground (works fine when placed in center position).

💬 pennedgalaxy, May 20th 2023 at 6:36 PM

JapanHasRice Actually ignore my previous comment! It seems to have been an issue on my end (believing we had the setting for temporal storms interfering with compasses off and that simply not being the case) sorry for freaking you out for a minute there! You have my apologies.

💬 JapanHasRiceAuthor, May 20th 2023 at 5:20 PM

pennedgalaxy

In what way? I'm currently running 1.18.5 without any issues.

💬 pennedgalaxy, May 20th 2023 at 5:10 PM

Currently broken for 1.18.5! Any idea on an update?

(edit comment delete)