Mods / Outlaw CAN

Author: KenigVovan
Side: Both
Created: Jan 11th at 4:56 PM
Last modified: Jan 19th at 4:44 PM
Downloads: 227
Follow Unfollow 3

Latest file:

Fork of Outlaw Mod

Mainly made for CAN server, some parts of Outlaw Mod were removed.
No remap.

Heads on the spears/heads of the mobs were removed.


/outlawcan reconf       - for reloading spawn chances from config and appling it, "admin" role is needed

Version For Game version Downloads Release date Changelog Download
v1.0.4 84 Jan 19th at 4:44 PM Show
v1.0.3 37 Jan 16th at 8:57 PM Show
v1.0.2 43 Jan 15th at 11:03 AM Show
v1.0.1 13 Jan 14th at 9:44 AM Show
v1.0.0 50 Jan 11th at 4:56 PM Show

4 Comments (oldest first | newest first)

💬 KenigVovan, Jan 12th at 3:13 PM


Hi, yes it will ignore "StartingSpawnSafeZoneLifetimeInDays".

If you mean "EnableLotters/Yeomen..etc" then there are patches which disable them if there is "false" value, and so there is no such entitie in the game after that.

Regarding spawn chancies from config I need to try it, because now I don't know how to do that

💬 PeterSanderson, Jan 11th at 6:55 PM

Thanks for the speedy reply
Some questions about the config:

"StartingSpawnSafeZoneRadius": 500.0,
"StartingSafeZoneHasLifetime": true,
"StartingSafeZoneShrinksOverLifetime": true,
"StartingSpawnSafeZoneLifetimeInDays": 45.0,

If I set StartingSafeZoneHasLifetime and StartingSafeZoneShrinksOverLifetime" both to "false" will outlaws never spawn in the safe zone and it will not shrink? If I set those to false will it ignore the StartingSpawnSafeZoneLifetimeInDays number?

If I set the Enable for any of the outlaw types to false, am I assuming correctly that this prevents random spawning? Could they still be spawned into the game manually or by another mod? For instance, if I don't want random outlaws, but want them to be spawned in as part of a VS Village quest, can I still spawn them with Enable set to false? (seems the answer to that is no when I tested it 😞)

In a future release will you be able to set the spawn frequency via the config? It would be good to have them in game but be able to use them manually rather than by automatic spawns

Thanks again.

💬 KenigVovan, Jan 11th at 5:43 PM


Hi, heads/heads on spears were removed. Mobs and AITasks stayed, but for some of them I'm not sure how reliable they are
Chances of spawn for mobs set lower

💬 PeterSanderson, Jan 11th at 5:34 PM

Hi there. Thanks for doing a fork of this mod. Can you tell us what has been removed, what is working and what isn't? 😃

(edit comment delete)