Mods / WorldConfig GUI

Category: #QoL #Utility
Author: Fulgen
Side: Both
Created: Apr 12th at 4:51 PM
Last modified: Jul 9th at 1:04 AM
Downloads: 616

This mod provides a GUI to set world config values in the settings dialog.

The dropdown at the bottom allows the user to see either all worldconfig settings of all mods or only see those of a specific mod.

Dependency: GuiCompositeSettingsEx

Version For Game version Downloads Release date Changelog Download
v0.2.0 276 Jul 9th at 1:04 AM Show worldconfiggui.zip
v0.1.2 121 Jun 25th at 3:32 PM Show worldconfiggui.zip
v0.1.1 121 Jun 14th at 8:41 PM Show worldconfiggui.zip
v0.1.0 98 Jun 13th at 12:38 AM Show worldconfiggui.zip

2 Comments (oldest first | newest first)

Fulgen, Jul 20th at 12:50 AM

Thank you for the report, this crash has been fixed in version 0.2.0 of GuiCompositeSettingsEx.

Sidorovich, Jul 17th at 12:53 AM

When upgrading my world from 1.14.10 to 1.15 and the mod from 0.1.2 to 0.2.0, I get this crash about a dictionary entry with the same key that was already added:

Running on 64 bit Windows with 16 GB RAM
Version: v1.15.0 (Stable)2021-07-16 20:49:31: Critical error occurred
System.ArgumentException: Un élément avec la même clé a déjà été ajouté.
à System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
à System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
à WorldConfigGUI.SystemWorldConfigGui.OnJsonReceived(WorldConfigEntriesPacket json)
à Vintagestory.Client.NoObf.NetworkChannel.<>c__DisplayClass12_0`1.b__0(_O1yLc3R2MoXkFlIPEm7E5ArRvRB p)
à Vintagestory.Client.NoObf.NetworkAPI.HandleCustomPacket(_PJkWYY2en9kpG8I4bZQar7CgJDh packet)
à Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
à _DLw29xcc4gWHWfw8Em0aOjlQATi._TFtOrZMSbYowcBNbCxzYGGi9tPB(Single )
à _Hx2yddcXbI4cHPSiFN8uLToeZYi._4nKLMGBXSYT0MlLMXytiZXnv1pE(Single )
à _Hx2yddcXbI4cHPSiFN8uLToeZYi._zuHdBQu2Ufqe6gkW2Lbew2nkMld(Single )
à Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
à System.EventHandler`1.Invoke(Object sender, TEventArgs e)
à OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
à OpenTK.GameWindow.DispatchRenderFrame()
à OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
à _aZ2fvA6N0dSuJcMaBGoJm3sgDNM._I7uMuBrykFfyAmYcxlmGjnH5B6N(_gOZk4eLYIxYBLj6wraBWI9aAKFz , String[] )
à _Ftrf2yPR687y7LQA9DOeCuoEf4dA._I7uMuBrykFfyAmYcxlmGjnH5B6N(ThreadStart )

The gui seems to appears properly in the settings after another server restart, though.

delete edit