Mods / Kiln Spreader

Category: #QoL #Tweak
Author: noellelavenza
Side: Both
Created: Dec 8th 2022 at 2:04 PM
Last modified: Dec 8th 2022 at 2:05 PM
Downloads: 1134
Follow Unfollow 23

Latest file for v1.17.9:
kiln-spreading-v1.0.0.zip 1-click install


A mod to readd chain-lighting of pit kilns from Terrafirmacraft. When a pit kiln is lit, adjacent unlit and complete pit kilns will be ignited.

TODO: Reimplement as a behavior once BlockEntityPitKiln.GetBlockInfo calls base.GetBlockInfo.

No other feature changes are planned at this time, but bug reports and pull requests are welcome on the issue tracker and Github repository!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.0 1134 Dec 8th 2022 at 2:05 PM Show kiln-spreading-v1.0.0.zip Install now

5 Comments (oldest first | newest first)

💬 DrKlyp, Mar 4th at 2:10 PM

Still works in 1.19.3 :)

💬 WorkerDrone, Jul 1st 2023 at 4:21 AM

Awesome mod !, still works in 1.18.5, you should implement this in another mod just for bloomery chimneys !

💬 DanaCraluminum, Mar 5th 2023 at 7:30 AM

Still works in 1.18.0-pre.3

💬 DanaCraluminum, Dec 9th 2022 at 10:10 PM
💬 OmegaHaxors, Dec 9th 2022 at 9:52 PM

A trick I use instead of harmony is to copy the class file change the relevant data and then write a patch to rewire the block's class to the new class file.
You get all the control of harmony without the breaking every update. It's a good workaround while you wait for the API to open up a little more.

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