Mods / Kiln Spreader

Category: #QoL #Tweak
Author: noellelavenza
Side: Both
Created: Dec 8th 2022 at 2:04 PM
Last modified: Aug 19th at 9:54 PM
Downloads: 2337
Follow Unfollow 42

Latest file for v1.19.8:
kiln-spreading-v1.0.1.zip 1-click install


A mod to readd chain-lighting of pit kilns from Terrafirmacraft. When a pit kiln is lit, adjacent unlit and complete pit kilns will be ignited.

TODO: Reimplement as a behavior once BlockEntityPitKiln.GetBlockInfo calls base.GetBlockInfo.

No other feature changes are planned at this time, but bug reports and pull requests are welcome on the issue tracker and Github repository!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 467 Aug 19th at 9:54 PM Show kiln-spreading-v1.0.1.zip Install now
v1.0.0 1870 Dec 8th 2022 at 2:05 PM Show kiln-spreading-v1.0.0.zip Install now

6 Comments (oldest first | newest first)

💬 herbemoji, Aug 30th at 2:21 PM

Huh, I didn't even realize this was a standalone mod. I assumed all of Dana's Tweaks were either from mods they had made, or mods that were no longer updated, kinda like Mile's mods for Rimworld.

Thanks for this mod! I've been using it for a while now as part of Dana's Tweaks, and now I'll use it as standalone.

💬 DrKlyp, Mar 4th at 2:10 PM

Still works in 1.19.3 :)

💬 WorkerDrone, Jul 1st 2023 at 4:21 AM

Awesome mod !, still works in 1.18.5, you should implement this in another mod just for bloomery chimneys !

💬 DanaCraluminum, Mar 5th 2023 at 7:30 AM

Still works in 1.18.0-pre.3

💬 DanaCraluminum, Dec 9th 2022 at 10:10 PM
💬 OmegaHaxors, Dec 9th 2022 at 9:52 PM

A trick I use instead of harmony is to copy the class file change the relevant data and then write a patch to rewire the block's class to the new class file.
You get all the control of harmony without the breaking every update. It's a good workaround while you wait for the API to open up a little more.

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