Mods / Kiln Spreader
Category:
#QoL
#Tweak
Author: noellelavenza
Side: Both
Created: Dec 8th 2022 at 2:04 PM
Last modified: Aug 19th at 9:54 PM
Downloads: 2683
Follow Unfollow 47
Author: noellelavenza
Side: Both
Created: Dec 8th 2022 at 2:04 PM
Last modified: Aug 19th at 9:54 PM
Downloads: 2683
Follow Unfollow 47
Latest file for v1.19.8:
kiln-spreading-v1.0.1.zip
1-click install
A mod to readd chain-lighting of pit kilns from Terrafirmacraft. When a pit kiln is lit, adjacent unlit and complete pit kilns will be ignited.
TODO: Reimplement as a behavior once BlockEntityPitKiln.GetBlockInfo
calls base.GetBlockInfo
.
No other feature changes are planned at this time, but bug reports and pull requests are welcome on the issue tracker and Github repository!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 705 | Aug 19th at 9:54 PM | Show | kiln-spreading-v1.0.1.zip | Install now | |
v1.0.0 | 1978 | Dec 8th 2022 at 2:05 PM | Show | kiln-spreading-v1.0.0.zip | Install now |
That was exactly why I asked for this mod to be removed from it—I didn't want people to either get the impression it was made by someone else, or that the standalone mod no longer worked even though it does. I also just sort of dislike large mega-mods in general, because it makes configuration and compatibility a nightmare. (I'm actually still using v2.3.0 of DanaTweaks myself because I want to continue supporting the developers of all the mods that got rolled into tweaks in the v3.0.0 update, and I don't want to go through and disable all of the tweaks I don't want.)
I'm glad to hear you like it, and that you're using it standalone! I still have plans to tidy up the code for this mod, but that's dependent on some base-game changes being made.
Huh, I didn't even realize this was a standalone mod. I assumed all of Dana's Tweaks were either from mods they had made, or mods that were no longer updated, kinda like Mile's mods for Rimworld.
Thanks for this mod! I've been using it for a while now as part of Dana's Tweaks, and now I'll use it as standalone.
Still works in 1.19.3 :)
Awesome mod !, still works in 1.18.5, you should implement this in another mod just for bloomery chimneys !
Still works in 1.18.0-pre.3
https://github.com/anegostudios/vssurvivalmod/pull/17
A trick I use instead of harmony is to copy the class file change the relevant data and then write a patch to rewire the block's class to the new class file.
You get all the control of harmony without the breaking every update. It's a good workaround while you wait for the API to open up a little more.