
Mods / More Map Icons
Category:
#Cosmetics
#Graphics
#QoL
#Utility
Author: Kosher
Side: Both
Created: Nov 29th 2022 at 4:29 PM
Last modified: Dec 30th 2022 at 8:41 PM
Downloads: 1924
Follow Unfollow 60
Author: Kosher
Side: Both
Created: Nov 29th 2022 at 4:29 PM
Last modified: Dec 30th 2022 at 8:41 PM
Downloads: 1924
Follow Unfollow 60
More Map-marker Icons
You want it?
You have it!
While playing the game I've found that having just deafult map icons is just not enough.
Therefore, I've spent some time and added more icons, that's pretty much it 😀
This mod adds following icons:
-
* Flora* Bush* Tree (3 variants)* Apple* Pear* Cherry* Strawberry* Mushroom* Reed* Flower (2 variants)* Fauna* Chicken* Wolf* Goat* Mining* Coal* Crystal* Diamond* Powder* Salt* Stone* Stone pile* Misceleneous* Skull* Knife and fork* Sybmols* Exclamation mark* Question mark* Arrow Up* Arrow Down* Arrow Left* Arrow Right* Landmarks* Mountain* Campfire* Sword in stone* Tombstone* Castle ruins* Items* Anvil* Chest* Ingots* Potion
Important: known issue
To make this mod work you need:
- Disable your mini-map from main menu before joning the server (yeah, that's it, you can enable it back after joining)
Also I've played with game source code a bit and was able to resolve this issue, and allow to add more map icons way simpler.
Since there is no way to submit a pull request - I've created this Forum page with the suggested change for the game developers (@Tyron please, look at it sempai): https://www.vintagestory.at/forums/topic/10416-more-map-icons-addition-thru-mods/
Suggestions
I'm planning to add more icons and improve existing ones a bit, so any suggestions are welcome.
Version | For Game version | Downloads | Release date | Changelog | Download |
---|---|---|---|---|---|
v1.0.3 | 789 | Dec 30th 2022 at 8:41 PM | Show | more-map-icons-1.0.3.zip | |
v1.0.2 | 688 | Dec 8th 2022 at 10:59 PM | Show | more-map-icons-1.0.2.zip | |
v1.0.1 | 250 | Dec 4th 2022 at 2:41 PM | Show | more-map-icons-1.0.1.zip | |
v1.0.0 | 193 | Dec 2nd 2022 at 3:33 PM | Show | more-map-icons-1.0.0.zip |
infinitetech
I've never thought about it but that sounds like an awesome idea! I'll double check if game source code allows to add my icons there and will post an update accordingly!
if it is not TOO much hassle, could you please, Please, add this to the drawing markers system as well? i use the charcoal/chalk (and modded colors) marking SO much in the caves, on trees, and such to naviagte sans-full-map, and this would be a godsend. P.S. oh, and maybe an icon for each reading size on an ore check? that way we can label "copper abundant" or "tin low" as we try to pinpoint a center
Thanx, Kosher! I'll wait for 1.18 then and add the icons directly to vanilla then :)
HI Tels
Thank you for good question basically you have 3 options:
A) Send me icons which you would like to use and I can quickly add them into mod
B) Use IconRegistrationService from my Git as an example how you can do it as part of your mod
C) Wait for next major game release, since per discussion in this thread - with next game release adding new icons for the map should become Waaaaay simpler task: www.vintagestory.at/forums/topic/10416-more-map-icons-addition-thru-mods/
Awesome mod!
Is it possible to add new icons for other mods as compatibility patches? I'd like to add two icons for the Bricklayer traders (glass and pottery) in my mod.
NativeBoyUSA
Lol, feel free to dive into my git for sources, it's really strait forward :D
my computer seed the .dll file as a treat.
Hi guys, thank you for suggestions, in the next version I'll definately update chemical elements list and add #s, just need to get thru the pile of work and errands :D
Missing SN for tin
Love this mod, thankyou.
As a request, could i ask for numbers 1 to 20 please
For some reason, I'm unable to change a marker icon to any of the new ones by right-clicking it on the map. The default dot one is used instead.
Icons are properly shown in Cartographer mod, but not on the in-game map.
I see this issue is known. Any chance for a fix? Because this starting method breaks the Cartographer mode.
I'll admit that I am in a wierdly pedantic mood right now, so if you read all this and just shrug. That is 1,000% okay. Loving the mod so far! 😁😁😁
A note on the Periodic Symbols provided:
Rhodochrosite is not a Rhodium ore, it is a Manganese Carbonate. I'm not aware of a Rhodium ore in the game as of 1.17.9.
ore/stone in game - Element name - Element symbol
Rhodochrosite - Manganese - Mn
That said, the fallowing are in the game by default:
Ilmenite - Titanium - Ti
Pentlandite - Nickel - Ni
Chromite - Chromium - Cr
Alum/Bauxite - Aluminum - Al
Two ores / elements I've found referenced in some of the game's files but have never found in game are
Stibnite - Antimony - Sb
Wolframite - Tungsten - W
Maybe also add ones for other non-metalic elements:
Halite - Sodium - Na
Sylvite/Saltpeter - Potassium - K
Borax/Kernite - Boron - B
Fluorite - Fluoine - F
Phosphorite - Phosphorus - P
I would also suggest a Different symbol for Meteoric Iron just to make it easier to deliniate iron ore veins from Meteor Craters. IRL Iron rich meteors are usually made up of natural Iron-Nickel alloys called Kamacite and Taenite. So maybe the map icon can be MFe [there isn't an element with just 'M" as it's symbol] or maybe Kam or Tae?
I had not seen that. It works fine for me now.
Such an awesome mod thank you so much Kosher! <3
@OpPointBaker GENIUS! That is exactly the type of icons I was thinking of :D
Aledark
Sent you a message in Vintage Story Client's portal ;)
Runehawk
If the solution from "Important: known issue" section don't work for you - it means that some of installed mods messes up UI initialization workflow, just in case, may I ask you to make small screencapture of you joining the game, and attach your installed mods lists which you are using - maybe something will catch my eye
OpPointBaker
That's an awesome list! Thank you so much!
I'll start with easy ones as 1.0.2 and will proceed with more complex ones as next releases!
Main thing I can think to add would be trader specific icons and some abstract icons.
Traders:
Treasure Hunter - stack of coins/gears
Luxuries - Jeweled ring
Commodities - Sack [flour or seed, think burlap sack]
Agroculture - Sprout [tiny stem with two leaves]
Artist - Paintbursh or Painting
Clothing - Shirt, Pants, or Spool & Sewing Needle
Building Matterials - Birck Block [Maybe a '?' block ala Super Mario]
Survival Goods - Bread Loaf
Furniture - Bed or Lantern
Abstract:
Square
Triangle
Pentagon
Hexagon
Octagon
6 Pointed Star
*
#
%
+
~
Platonic Solids [D&D Dice shapes]:
Tetrahedron d4
Hexahedron / Cube d6
Octahedron d8
Dodecahedron d12
Icosahedron d20
OH BOI, THIS IS GONNA BE GUUD
For some reason, I can't get this to work. All the new icons just default to the basic dot.
Hi, whats the best way to send you a private message? my discord is Aledark#1304 i had few questions for ya :)
Would you be able to add different trader icons? :)
Also different ruins and structure icons would be amazing!
Kosher
Many people waiting that with look forward
Compatible with campgain cartographer?
Singlas
Hah, thank you for reminder, since initial author of Wildfarming is not online for few months already, I think as my next mod I will do a fork of his codebase :)
Pamela
I've checked Auto Map Markers source code, and unfortunately that mod only uses default icons, but we can ping author of that mod to also use custom icon in the list that he generates on the ui
Runehawk
My whole life I thought that it's written in that way :D
Fixed, thank you!
Will the new icons work with the Auto Map Markers Mod??
What is be a thingy called the uh.... THOMBSTONE???
In all seriousness, amazing mod.
@kosher
ohh thats even better!
Kosher
sorry for offtoping, but I want ask you to continue working on wildcraft mod, or create simple mode, wich regenerate leaves on trees =)
RogueRaiden yeah, with a codebase that I've created it's really easy to add new ones
And besides that per comment from Tyron - in 1.18 Adding new map icons is simplified to adding a .svg file to textures/icons/worldmap, so no code or config changes needed. So my codebase will be really simplified
:O
oh wow!
is it simple to add more? if not, perhaps make it easy to make addons?
Sounds like a great idea! Will add it in next few days as 1.0.1
Also I've just figured out that in 1.18 current known issue will be fixed, and it will be way simpler to add icons