Mods / whetstone

Category: #Technology
Author: OmegaHaxors
Side: Both
Created: Nov 12th at 1:59 AM
Last modified: Nov 12th at 1:21 PM
Downloads: 189
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Adds the foundation for sharpness, a mechanic which allows you to sacrifice durability for extra tool speed. Creative players can access it by using the /sharpness command. It also comes bundled with a craftable whetstone block which you can place and use to convert 1 point of durability for 1 point of sharpness, capping out at 100 sharpness. Every time you use a sharpness point it gets consumed, meaning your tool will dull over time and require more sharpening to maintain its edge. Sharpened tools have this benefit at max sharpness: Double rock/ore digging speed, skinning speed, and double damage.

The calculation for the bonus is equal to the square root of the sharpness points divided by 10.
In other words, at 100 points (the square root of 100 is 10) you will have a bonus of 100%
At 50 points (the square root of 50 is ~7) you have a bonus of 70% etc etc

For modders, adding sharpness to an item is as easy as giving it the "sharpness" integer attribute. You can set it to anything you want but going into the negatives will cause a NaN (I will fix this later) and due to the nonlinear nature of squaring, higher values have a diminishing return. Any item with this attribute will automatically apply the bonuses and deduct points of sharpness on use.

Version For Game version Downloads Release date Changelog Download
v1.1.1 164 Nov 12th at 1:21 PM Show whetstone.zip
v1.1.0 15 Nov 12th at 9:10 AM Show whetstone.zip
v1.0.0 10 Nov 12th at 2:01 AM Show whetstone.zip

8 Comments (oldest first | newest first)

💬 OmegaHaxors, Nov 20th at 11:34 AM

Zeorik
Yeah it's something I wanted but isn't something I know how to do.
Due to the nonlinear nature of sharpness you should notice when your tool is dull, at least.
It will maintain its edge for most of the time but then suddenly start dropping off hard.

There's also always the debug menu which shows you all attributes, including sharpness.

💬 Zeorik, Nov 19th at 11:37 PM

The only complaint/ request I could make is a tooltip addition perhaps? So that you can tell how 'sharp' any givewn tool is, instead of guesswork.

💬 LadyBlakeHammer, Nov 18th at 4:14 PM

Omega, you've been on a grind lately. Good you're adding these awesome and useful things to the game via mods.

💬 znatik, Nov 13th at 8:28 AM

Yes, that's good too. So great what you are doing for us. You can think of a lot of things. I wish you success .

💬 OmegaHaxors, Nov 13th at 8:05 AM

znatik I was actually going to make that effect stronger but I heard they were going to buff tiered knives so I kept it to 2x.

💬 znatik, Nov 12th at 3:10 PM

Oh, how cool the atoms are tired of sawing the carcasses of animals for half an hour. Very useful mod. Thank you.

💬 OmegaHaxors, Nov 12th at 11:37 AM

Thanks NESHK0
I'll put it in the next update

💬 NESHK0, Nov 12th at 11:14 AM

ru.json 

{
"whetstone:block-whetstone": "Точильный камень",
"blockdesc-whetstone": "Позволяет затачивать ваши инструменты за счет прочности (максимум 100 раз). Инструмент теряет 1 значение заточки после каждого использования. Бонус (в %) к скорости инструмента равен корню (Очки заточки) * 10. <br><br> Не все инструменты могут быть заточены, а так же, если прочность ниже текущего значения заточки."
}

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