Mods / Armor Crafting Rebalance

Category: #Crafting #Tweak
Author: Mr1k3
Side: Both
Created: Apr 6th at 4:09 AM
Last modified: Jul 30th at 5:22 AM
Downloads: 587

Makes armor crafting less grindy by simplifying recipes, and encourages use of the helve hammer.

Only changes armor recipes

Jerkin is now an earlygame armor, not used in recipes now, replaced by leather armor. Is cheaper.


Leather is now a crafting ingredient for brigandine and scale, and is slightly cheaper.


Gambeson is now an ingredient for plate armor and is slightly cheaper.


Lammellar is now only 24 ingots to craft, fits better into early game balance.


Brigandine uses leather as a base and costs 24 ingots, takes more effort to make than lamelle, but gives better stats.


Chain is just crafted with chains, makes it a good armor for when you don't have leather. Now takes 16 chains (32 ingots) instead of 23 to reduce grind.


Scale armor now uses leather as a base and costs the same as chain ingot-wise (32), now needs scales as a main ingredient.


Plate now needs gambeson as a base, and mainly needs plates to encourage helve hammer use, sill uses some chains, same ingot cost- -as vanilla at 80.


Version For Game version Downloads Release date Changelog Download
v2.0.1 239 Jul 30th at 5:22 AM Show
v1.0.1 348 Apr 6th at 4:10 AM Show

1 Comments (oldest first | newest first)

Mr1k3, Jul 30th at 5:24 AM

Reduced costs of armors to be even cheaper to keep up with the recent 1.15 armor crafting changes. current shown images are out of date.

delete edit