Mods / TreeGenMod
Category:
#Worldgen
Author: Dythanos
Side: Server
Created: Oct 28th 2022 at 2:58 PM
Last modified: Oct 28th 2022 at 2:59 PM
Downloads: 620
Follow Unfollow 12
Author: Dythanos
Side: Server
Created: Oct 28th 2022 at 2:58 PM
Last modified: Oct 28th 2022 at 2:59 PM
Downloads: 620
Follow Unfollow 12
Latest file for v1.17.9:
treegenmod_v1.0.0.zip
1-click install
This mod creates 3 configuration options that will affect both worldgen trees and sappling grown trees.
Size: You can add a modifier to all trees growth size. The default size modifier is 0.2. Anything above 0.8 creates some insane results.
VineGrowthChance: This lets you add a chance to have trees grow with more vines. This will result in all trees gaining vines, even those in cold dry climates.
OtherBlockChance: You can use this to affect the number of resin blocks that spawn on pine trees. Putting any positive number here will cause sappling grown trees to spawn with special blocks.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.0 | 620 | Oct 28th 2022 at 2:59 PM | Show | treegenmod_v1.0.0.zip | Install now |
Tested multiple times with several different settings and this mod does not appear to be working with 1.19.
Хм, почти мод на большие деревья которые искал... Этот мод работает на последнюю версию (19)? Не хочешь добавить настройку частоты спавна "модифицированных деревьев" и отдельно модифицированного леса с гигантскими деревьями?
Hmm, almost a mod for the big trees I was looking for... Does this mod work on the latest version (19)? Would you like to add a frequency setting for the spawn of "modified trees" and a separately modified forest with giant trees?
why isnt there a setting for how long it takes trees to mature
should be merged into the vanilla worldgen parameters
very nice
I do not believe this will increase the spawning of Primitive Survival Tree Hollows. This isn't handled by the standard treegen process, but instead happens when the chunk is loaded for the first time. Also, it is a sad truth (that you're probably aware of) that presently you can only have one type of special block per tree gen.
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