Mods / Abandoned Kingdom
Category:
#Worldgen
Author: YourCreator
Side: Both
Created: Sep 26th 2022 at 2:30 PM
Last modified: Oct 27th 2022 at 12:50 PM
Downloads: 4679
Follow Unfollow 89
Author: YourCreator
Side: Both
Created: Sep 26th 2022 at 2:30 PM
Last modified: Oct 27th 2022 at 12:50 PM
Downloads: 4679
Follow Unfollow 89
Latest file for v1.17.9:
abandonedkingdom_V0.0.4.zip
1-click install
Shursh presents
Add more variety to your world! Here you will see abandoned or forgotten places. Villages, churches, towers, castles. Explore, it's fun. The mod is developing, so stay tuned and offer your ideas.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.0.4 | 3296 | Oct 27th 2022 at 12:50 PM | Show | abandonedkingdom_V0.0.4.zip | Install now | |
v0.0.3 | 645 | Oct 3rd 2022 at 10:34 PM | Show | abandonedkingdom.zip | Install now | |
v0.0.2 | 510 | Sep 26th 2022 at 4:50 PM | Show | abandonedkingdom.zip | Install now | |
v0.0.1 | 228 | Sep 26th 2022 at 2:30 PM | Show | abandonedkingdom.zip | Install now |
I havent had any issues in 1.19.8.
does ne1 know if tjis works? thx
1.18.10? It works or need an update?
I found out what my issue was, I was running v0.0.4 on game version 1.17.6, Running v0.0.3 on game version 1.17.6 doesnt cause any of those vanilla bug issues (: Thought the newest version would be backwards compatible but it is not.
EDIT: TheNiteFox found the issue. The Ruin Variants mod was not playing well with all of the ruins mods.
mby, idkn. Try to gen same seed with one mod
Is this one of your ruins shapes? Just trying to track down which mod put this in worldgen and made it a "sky ruin" thanks :)
TheNiteFox
mod uses vanilla placer so i cant fix it
Edit: Ok I finaly found one of the lil towns! Its so adorable! :3 And I am not complaining about the rock formations I understand their purpose and they will be very useful xD I just at first thought their was visual glitch and the ruins were just turning into rock formations haha >_<
Well this mod works and its compatible with BetterRuins which is awesome. Definitely using this my next playthrough
Btw it is also throwing this error in server main.txt which I wonder if its why ruins arnt generating alot
[Error] An error was thrown when generating chunk column X=16015,Z=16027 - it will probably not generate correctly!. Exception System.DivideByZeroException: Attempted to divide by zero.
at Vintagestory.API.MathTools.LCGRandom.NextInt(Int32 max) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Math\LCGRandom.cs:line 141
at Vintagestory.ServerMods.WorldGenStructure.TryGenerateAtSurface(IBlockAccessor blockAccessor, IWorldAccessor worldForCollectibleResolve, BlockPos pos) in C:\Users\tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructure.cs:line 345
at Vintagestory.ServerMods.GenStructures.DoGenStructures(IMapRegion region, Int32 chunkX, Int32 chunkZ, Boolean postPass, ITreeAttribute chunkGenParams) in C:\Users\tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\GenStructures.cs:line 221
at Vintagestory.ServerMods.GenStructures.OnChunkColumnGen(IServerChunk[] chunks, Int32 chunkX, Int32 chunkZ, ITreeAttribute chunkGenParams) in C:\Users\tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\GenStructures.cs:line 152
at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\LoadThread\SupplyChunks.cs:line 1513
This is just an example, I hd like 8 of these errors and I was running this mod by itself.
Oh I had no idea that was on purpose, I thought it was happening because the ruins wernt spawning in right or something >_< Thank you for reducing them though, cause they were showing up way too much
TheNiteFox
Idk why, but this mod causes random andesite block formations that form in three's all over the world :c
Small request: Could you include the build version in the file name so when we're looking at our mod list in file we can see at a glance if the version we have is the current, updated one?
YourCreator, I've given a more detailed explanation, as well as a fixed version of the mod here: https://mods.vintagestory.at/show/mod/4276
I will remove that version once you've had a chance to fix the bug. Feel free to add me on Discord if you want more information.
Apache sorry barely undersand. Can you place sample or write one by one points to do?
Hi, I've found a compatibility bug with this mod. You've prepended your structures to the list in `patches/abandonedkingdom-worldgen-structures.json`. This means when a patch from another mod wants to edit the same vanilla list, all the structures are in a different order.
If you edit your patches to say:
"path": "/structures/-",
Instead of a number, it will append your structures to the list. You should do this for all "add" operations within your patches.
Hey just wanted to follow up the mod runs great even when bundled with the other two its smoothly adds to the area generation making it feel less samey and varies enough to still be interesting to see how it adds story to the area naturally. I Look forward to seeing this mod grow~
Voidwalker yes, compatible, its just prefab extension
melodelic its a prefab samples, that used by ingame placer.
Yeah, I'd love to know if it's compatible with Better Ruins and the other ruins mods as well.
I Absolutley love the Idea of this mod though I'm curious how it works compatability wise with mods like VS Village and Better Ruins?
Nice mod! Really looking forward for more nice builds.
Can confirm compatibility with BetterRuins