Mods / Temperature Scales
Category:
#QoL
#Simplification
Author: Fulgen
Side: Client
Created: Sep 19th 2022 at 8:35 PM
Last modified: Apr 30th 2023 at 9:37 AM
Downloads: 2487
Follow Unfollow 50
Author: Fulgen
Side: Client
Created: Sep 19th 2022 at 8:35 PM
Last modified: Apr 30th 2023 at 9:37 AM
Downloads: 2487
Follow Unfollow 50
Latest file for v1.18.1:
TemperatureScales.zip
1-click install
Allows displaying temperatures in Celsius, Fahrenheit and Kelvin.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.2 | 1370 | Apr 30th 2023 at 9:37 AM | Show | TemperatureScales.zip | Install now | |
v1.0.1 | 858 | Sep 20th 2022 at 5:58 AM | Show | TemperatureScales.zip | Install now | |
v1.0.0 | 259 | Sep 19th 2022 at 8:37 PM | Show | TemperatureScales.zip | Install now |
No worries, I built my own mod ;)
BillyGalbreath Hey, apologies for missing your previous message. Will fix this in the next couple of days since I finally got my mod building setup working again^^
Fulgen
Hello again ^_^
I'm here to ask (again) if we can get a fix for the floating point precision issues in the formatting of the strings? I don't know anything about CultureInfo, but I know if you replace `temperature.ToString(cultureInfo)` with `$"{temperature:0.#}"` then it will keep those pesky floating point precisions under control to a single decimal place (at least for my english locale). ;)
Yea, I haven't figured out a good solution for temperature deltas yet. The mod works by matching and replacing the text in the text render routine, which guarantees a maximum in compatibility, but doesn't allow me to detect deltas.
This mod has a bug when presenting the line when looking at greenhouse soils.
As you can see the mod is substituting 41 Deg F for the 5 Deg C, except that it's assuming 5 Deg C here is the real temperature instead of Change in Tempurature/ΔT (Pronounced: delta tee). The real value is a ΔT of 9 Deg F, because If you If you convert both Zero and Five degrees C into F (32 and 41 Deg F Respectively) and then subtract 32 from 41, you get 9. So the real statement should be "9°F from greenhouse"
I suspect this bug is also in other things where you're looking at a ΔT value and not a straight Tempurature conversion.
Works fine in net7. However, some of the values seem to be doing the floating point number thing in some places.
doesnt seem to work on .net7, cant get the option in the menu to show up
A different way of saying it is that the ΔT of 1C is always equal to a ΔT of 1.8F. The temp values of the clothing is a ΔT, not an |T|.
A ΔT of 1F is equal to 0.55
5
C ΔT.Hmmm, so, not really, no? 3C worth of protection translates into 5.4F worth of protection. C*(9/5)=F or F*(5/9)=C the +/- 32 is only needed for when you are translating actual tempuratures not the amount of degrees of change.
But I imagine that the coding for the specific use case of thermal protection would be hell to code.
OpPointBaker Sort of.
Does this work on clothing thermal protection? i.e. gives -1.5C thermal proctection to -x F thermal protection.
KingOfTheMochas In what way? I just tested it and the temperatures of forge items are displayed correctly.
The temperature of ingots/work items in the Forge do not translate properly.
Well I don't use the HUD mod because I dont think it gets along with other mods I use cause it crashes my game. But have had no problems with this mod.
TheNiteFox Do you mean Simple HUD Clock? I tested it with that mod and it seemed to work.
gndrneutralnoun Good idea.
HUD mod only displays outside temperature doesnt display or change anything else sadly. Would be nice if this one and that one could both be installed at the same time because its really nice to see the temperature in top left corner.
Thanks for this mod btw, got so tired of seeing Celsius haha
Do you think you could add an option to display the temperature in both Celsius and Fahrenheit at the same time? I'm used to Fahrenheit because I live in the USA, but since Celsius is what the game is based on, it would be really nice to see both. Since I've been playing for a while, the temperatures for smelting or when an ingot is hot enough to smith with are in my head as Celsius, but if I could see the Fahrenheit display too I would be better able to understand how hot/cold something actually is.
Asked for this to be an addition into vanilla on the forums awhile back... but a mod will be gladly accpeted! Thank you so much for making this! Now I don't have to torture my only remaining brain cell with doing (yuk) math! lol (edited typo)
now I can finally understand the temperature relative to a frozen brine
Are you talking about Rhonen's HUD mod? You can already choose Fahrenheit in that mod. Or used to be able to. If memory serves, Shift-O (letter not number). It should show up under Esc --> Settings --> Controls
Still not playing nicely with HUD Clock mod. Changes my temp to XX.XXXXXX C - and I can't change it with the hot key, either.
Fulgen
That is Awesome! tyvm for this mod!
Thank you, my feeble American brain can finally comprehend how hot it is outside. I only ever understood Kelvin.
Indeed it does. Added a screenshot.
Question: Does this work with farming, providing information readouts of the temps converted?