Mods / Legendary Mobs
Author: FunnyBunnyofDOOM
Side: Both
Created: Sep 3rd 2022 at 3:42 AM
Last modified: Dec 18th 2022 at 10:12 PM
Downloads: 4990
Follow Unfollow 36
Latest file for Various v1.17.x:
legendarymobs_v1.1.3.zip
1-click install
I am planning to work on spawning mechanics for the next release. Planned release date is mid-late January
1.1.3 HOTFIX-
- Fixed an issue where 3x3 tools did not work on Multiplayer worlds
1.1.2 changelog-
- Legendary blooms now smith into legendary ingots
- Old recipes still exist to use up your old collected blooms
- Liquid fat for quenching Legendary items.
- Tier 1 legendary sword slightly nerfed in anticipation of T2 items
- Drops changed from steel to iron
- Religious ruins "Shrine" that spawn with 1 legendary mob
- Legendary mobs no longer spawn outside of shrines
- Legendary Hammer that breaks stone into whole blocks
- Legendary mobs now have a "magic" ranged attack.
- Legendary Pickaxe breaks 3x3 blocks
- Legendary Shovel breaks 3x3 blocks
- Legendary Hoe tills 3x3 blocks
Legendary Mods adds relatively rare larger variants of vanilla animals. These animals will spawn at world-generated shrine structures. These animals drop many more items than their smaller counterparts, and always drop red meat instead of bushmeat. There is a chance for iron plate and chain to drop, and a chance to drop Legendary Blooms which can be smithed into legendary items.
There is also a chance of dropping a new ore:
Legendary Ore
Collect Legendary Blooms. Heat the Blooms on a tier 3 forge, and hammer into ingots.
Smith the item into the 2 tool parts for each tool.
Once you've made the parts, soak them in fat in a barrel to finish the metal
The legendary sword requires a hilt. The other items use iron tool rods.
Planned Features:
- Legendary Armor
- Bears
- Summoning methods for Legendary Mobs
- unique textures
- tier 2 legendary items
- non-combat legendaries (legendary crops/ores/trees)
If you like our mods, please consider supporting me through Paypal
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.3 | 1187 | Dec 18th 2022 at 10:12 PM | Show | legendarymobs_v1.1.3.zip | Install now | |
v1.1.2 | 732 | Nov 5th 2022 at 11:50 PM | Show | legendarymobs_v1.1.2.zip | Install now | |
v1.1.1 | 434 | Oct 21st 2022 at 1:59 AM | Show | legendarymobs_v1.1.1.zip | Install now | |
v1.1.0 | 502 | Sep 24th 2022 at 3:07 PM | Show | legendarymobs_v1.1.0.zip | Install now | |
v1.0.7 | 334 | Sep 5th 2022 at 11:15 PM | Show | legendarymobs_v1.0.7.zip | Install now | |
v1.0.6 | 266 | Sep 4th 2022 at 11:33 PM | Show | legendarymobs_v1.0.6.zip | Install now | |
v1.0.5 | 264 | Sep 4th 2022 at 9:35 PM | Show | legendarymobs_v1.0.5.zip | Install now | |
v1.0.4 | 263 | Sep 4th 2022 at 1:58 PM | Show | legendarymobs_v1.0.4.zip | Install now | |
v1.0.3 | 262 | Sep 4th 2022 at 1:18 AM | Show | legendarymobs_v1.0.3.zip | Install now | |
v1.0.2 | 221 | Sep 3rd 2022 at 6:52 PM | Show | legendarymobs_v1.0.2.zip | Install now | |
v1.0.1 | 263 | Sep 3rd 2022 at 6:18 PM | Show | legendarymobs_v1.0.1.zip | Install now | |
v1.0.0 | 262 | Sep 3rd 2022 at 3:44 AM | Show | legendarymobs_v1.0.0.zip | Install now |
I haven't had time to update this, but I am reall looking into getting started with my mods again. I think this one might need to be a Legendary Mods 2 to try to get over some of the issues I had. I would be happy for some help!
Aokuqre
BlueFuryDragon
AzuliBluespots
Do you need help updating this
mod?
Yeah I too would like to play with this mod, but I'm net7 also. Would love to see this updated.
Any updates? The game moved into full blown .net7 now so mods without updates might break things badly. :c
It's just kinda sad that this affects generation in some way, but I guess it's only with POI spawning (ruins and vendors) - so we just need to go further and generate more chunks, right?
Yanazake
There are some bugs and issues, but for the most part I believe it does work(It's on my server and noone has reported any major issues other than the shrines not spawning correctly). This is #3 on my priority list, so I am planning to get a new release that will fix everything for the latest game version by late June/early July. I apologize for the wait.
Does this still work for 1.18?
Fixed an Issue where the 3x3 tools were not working on Multiplayer.
May unfortunately need to uninstall for the time being, at least until alternative spawn methods are implemented, as this is more of a Me issue, I cannot test the legendary spawns, through creative..
Yanazake
I can upload photos of the structures here to help people find them when I have time. There is another issue making them a little harder to find:
The shrines are not spawning the mobs when they are generated. it takes 7 days from when the shrine is generated to spawn a legendary creature, meaning you have to find a shrine AND come back to it later to find the legendary mob. This isn't my intention, so I'll do my best to fix this. The next version will also have a summoning mechanic so you will be able to manually spawn the legendary mobs as well.
The shrines spawn in the same world-gen pass as the traders, so some of the traders you would normally encounter in vanilla should be changed to these shrines instead.
One has a metal + sign. One looks like a stone globe on a stick. One looks like a large half-shell stadium. The other looks like a mound of different colored rock.
I will also be planning to add particles to the shrines to make them easier to locate from a distance.
I apologize for the issues, but this mod will be my primary focus so I will make sure to get all of this hammered out. Any advice/suggestions is thoroughly appreciated.
FunnyBunnyofDOOM
I mean, it at least made the mobs easier to find. Only the first impression was the worst spook I've ever gotten out of VS XD They were kinda everywhere before the projectiles update, now it's very hard to find them. Do they only spawn in forests? I had a mod messing with worldgen badly to the point that everything was redwood forests, and we had legendary mobs of every kind everywhere a few versions ago. After I removed that mod and updated this, they are simply gone :') I wonder what the shrine structures look like
Alrighty, gotcha, thank you.
LadyBlakeHammer
You should not need to. You will need to visit(generate) new areas to find these shrines, as the world generates them as a structure. Let me know if there are any issues with your existing save.
There seems to be an issue on my server where they won't spawn for the first 7 days at the shrine. I'll be looking into that.
Do I need to make a new save?
@yanazake I'll need to make it something a little less jarring then. My bad!
The shiriek from the mobs projectile nearly gave me a heart attack :1
BrokenScythe is planned, and I've been thinking on the axe. I did think of a stick mode, that is definately possible. The multi-tool suggestion is good. I will look into that for sure. I am already planning to make a t2 or t3 set of multi-tools that will help free up inventroty slots. I will definately be adding more weapons. A warhammer and battleaxe are high on my to do list.
Any chance of adding an Axe or Scythe? Axe mainly.
While there is no need for a 3x3 function for a legendary axe, it could however be useful in maybe having increased stick/seed drop rate (if folks consider it desireable), functioning as a knife for getting resin, or even as a saw for making planks. Maybe not function as well as a saw of course, like half the amount but for on the fly, it would help since you wouldnt need something else taking up a slot. Maybe even use more durability for it to balance it out.
Also considering Xleveling and Xlib adding specializations for sword, spear, bow, would like to see varients for those as well.
Maybe the bow wouldn't need arrows, always firing the default basic arrow? Also not stronger than the default strongest bow as it to help with power. If that is too OP in consideration maybe have it cause arrows to outline mobs? Good for tracking the ones that run away.
The spear would best, IMO, be a melee only type so not accidentally thrown and lost.
I will be working on a few of these things. I'm prioritizing this mod right now, but I have limited time to devote. What I'm planning to try to remedy some of these issues right now is:
-Lower the effectiveness of the first tier of legendary items, and create a second teir with a higher difficulty
-I will work on adding a "magic" ranged attack for the legendary mobs so they can defend themselves against being locked up. I'm also going to look at making them fight a bit better.
-Eventually I would like to make the drops more easily configurable.
-Reworking the way you obtain the legendary items. I am currently working to make a new metal. This is taking me a long time, so I may just update the anvil teir for blooms to require iron anvils to gate this a little higher.
Thank you for the suggestions and the support!
KingWeirdo
FunnyBunnyofDOOM Yes we played in MP and a bunch of Ewe's spawned in legendary version then chickens etc. Quite alot spawned then recently.
I think it's quite too good for it's durability and damage amount, one of my teammates had one after like 4 hours? Lucky drops I guess. but still far too strong for what work he had done. If it was a intermediate weapon on level of an iron sword and durabilty with a animalistic design it would interest me otherwise I would just like the legendary mobs without the weapon. I checked the config files and saw how someone might be able to configure it that way so that those items wouldn't drop anymore but felt it was too much of a hassle for the time I had at that evening.
The biggest problem is that people tend to fight them by building three blocks high and just shooting them to death which is very very easy sadly. I thank you for your time and am greateful to you for listening to my request and showing interest in my appeal.
Did a drop gui pop open? If not, try aiming directly at the belly of the fox when you carve it. I'll be working on trying to fix the "only carve at belly" issue.
SteAStro88
I am revamping the process for these items with the next release. However, what part is too easy so I can try to adjust? Currently you must find all three items, which means you must kill dozens of legendaries before you can craft one. Also, you must have an iron anvil or higher. I can make it require steel anvil if necesary. Are the creatures spawning too often in your world?
KingWeirdo
I like the idea of your mod but I find these legendary items too good for what you have to do to get them. Would you be so kind and create a version without the legendary items?
Best regards
I'm playing on VS version 1.17.4 and 1.1.0 of this mod. Killed a Wise Fox but upon carving it with a knife, no inventory has been spawned from the corpse.
FunnyBunnyofDOOM
I'm glad I was able to help! I really enjoy the mod so far. Something else I observed in fighting those rams, because they get up on top of you they become hard to hit - not sure if you can change the hitbox to fix this easily, but essentially they end up stepping right on top of me often, and even running backwards they still get so close they're inside me, making them untargetable - I managed to kill them by strafing in circles, so there's a bit more space to hit them as my solution.
So far this mod really makes things so much better for challenge and reward on PVE :)
Side note on the male and female thing, I asked because I did indeed have a Legendary Chicken, and later Rooster (but killed both at that time) so that's what made me wonder if they keep their normal behaviors of incubating eggs, and if they're a separate entity meaning they'd breed more legendaries, or so on :)
Lohn I was able to find the issue, it was indeed the Rams trying to spawn in groups of 4. This will be fixed in my next release.
Lohn
Thank you! I'll have to dig more deeply into this. I haven't had the same overspawning on our server yet, but I'll keep monitoring this. There should be no group spawn for the animals, but I'll look more closely at this to see if there is something causing this. There are currently only male legendaries so you can't breed them, but I will consider adding females in the future (males have worldgen properties, females have breeding properties)
In order to avoid bugs, I have the first 3 slots as normal animal drops, and the last slot is just 1 rare drop. I'll keep trying to fine tune this and look into whether or not there is a better way to drop the items.
Thank you again, and I'll do my best to try to get this fixed!
FunnyBunnyofDOOM
I think I found out why you have an overspawning issue. It seems that instead of individual spawns, sometimes the entire spawn group is being turned into one animal. I suddenly have 6 Legendary Rams outside my base (yes Rams, as in all male, in one herd; which isn't normal) they're all Wise, with one Great, making me think they cloned over the herd into one type (male legendary)
Image: https://imgur.com/a/t61GRXY
FunnyBunnyofDOOM
Right after I asked this, I ran into a Legendary Racoon & Fox about 20 blocks apart, and then the next day a Legendary Chicken next to my new base. (I thought after, I wish I had tried to breed it for legendaries, but I imagine that's not a feature) so yeah it's working well. I think a bit higher rates would be nice, so I'm looking forward to that. :)
I noticed the rare items spawn on the corpse, so that means even if you get multiple only one will happen, right? (Since there's no room) and I'm curious how that works on things that drop 4 mats, as well. I got two hilts in a row luckily, and I love that they drop extra resources; the fat was very helpful. I tried to find the comment I saw on another mod, but I know that somewhere in 1.17.x a new way to add inventory to creatures was added; but alas I don't know where that info went.
P.S. Your entire last comment was a name ping, so I didn't get the notification - I just happened to come back to confirm they're spawning and replied. :) Thanks again for the mod! I really love it.
Lohn They are currently at .0005 X vanilla animal rates. I had an overspawn issue on my server so I started back on the lower end. I think I'm going to double the rates with the next version. So far we've had 4 spawn. You can use /entity countbytype legendary-* to count all the legendaries currently loaded in your server if you're admin.
What's the chances of a legendary animal spawn, currently? I've yet to see one, but I imagine they're meant to be rare.
fireztonez Thank you! I believe I've corrected this. Very much appreciated.
FunnyBunnyofDOOM
I think your images hosts on your gDrive have right access issue, we can't see them. You could used imgur or a similar service for image hosting if you want too, may be easier and less trouble than GDrive for that, but it is up to you.
Interesting concept, its like legendary creatures from Red Dead Redemption besides the drops.
Your images within the description are not showing up.