Mods / Waypoint Manager
Category:
#Utility
Author: ToastyDerek
Side: Both
Created: Aug 25th 2022 at 8:55 PM
Last modified: Aug 26th 2022 at 11:40 PM
Downloads: 870
Follow Unfollow 7
Author: ToastyDerek
Side: Both
Created: Aug 25th 2022 at 8:55 PM
Last modified: Aug 26th 2022 at 11:40 PM
Downloads: 870
Follow Unfollow 7
Latest file for v1.17.3:
waypointextensions-1.0.2.zip
1-click install
This mod currently adds the ability to share waypoints between worlds
- Use command /wpe [import|export]
- Export will export a json file of all your current world's waypoints
- Import will import a json file of waypoints from a previously run export command
This is my first VS Code mod. I'm a fairly experienced C# developer but new to VS modding. I made this mod because 1.17.rc6 killed my world's waypoints and I needed to retrieve them from a backup. I might expand on this mod later.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.2 | 424 | Aug 26th 2022 at 11:40 PM | Show | waypointextensions-1.0.2.zip | Install now | |
v1.0.1 | 225 | Aug 25th 2022 at 9:01 PM | Show | waypointextensions-1.0.1.zip | Install now | |
v1.0.0 | 221 | Aug 25th 2022 at 8:56 PM | Show | waypointextensions-1.0.0.zip | Install now |
Have you considered a simple search capability. The command could be something like
/mpe search "copper ore"
It would then list out the waypoints that have "copper ore" in the name.
Still works in 1.19.8.
Actualy, this is working for me on 1.18.10
alexzumar
Any chance of sharing that mini-program?
Thanks!
On version 1.18.8, the mod shifts all coordinates by millions of blocks. As I understand it, the whole problem is in the fractional part of the coordinates in the json file. If the fractional part != 0.5, then all coordinates are shifted. Let's say if the fractional part is 0.3743874. Maybe I'm the only one with this problem, so I created a mini-program that converts broken coordinates to normal ones.
does this export as a readable file? Have 500+ waypoints and trying to locate one that is not pinned
@Cofet absolutely. Currently it's very rudimentary and simply exports ALL waypoints from a map even if you weren't the player who created them, since waypoints are actually saved on the server. When my waypoint import function runs, it'll change every imported waypoint to be "owned" by the the person who ran the command. So in a way, it's possible to share waypoints like that, though it's kind of a clunky way of doing so.
Also, there is de-duping logic, so you shouldn't have to worry about importing shared waypoints creating the same waypoints in places they already exist :)
Could this also share waypaints between players?
Yup, I am aware, I just didn't have a recent enough backup to want to fully switch to - I just wanted the waypoints, hence the motive for this mod :)
1.17.0-rc.7 fixed the reason why all existing waypoints were removed