Mods / Flammable Firestarters (No longer needed)

Tags:
QoL Tweak
Author:
321BoltsOfLight
Side:
Both
Created:
Mar 21st 2021 at 7:45 PM
Last modified:
Feb 14th at 7:51 PM
Downloads:
1255
Latest release (for Vintage Story 1.15.10, 1.16.5, 1.17.12, 1.18.15, 1.19.8, 1.20.12 and 1.21.6, outdated):
Flammable Fire Starter 1.0.1.zip  1-click install

This simple patch just makes Firestarters flammable. No more throwing them away just to accidentally pick them up over and over again ;)

The burn temp/duration is equivalent to two sticks.

 

As of 1.22 this is now vanilla behavior and is no longer needed

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.1 flammablefirestarter 736 Dec 6th 2021 at 3:34 AM Flammable Fire Starter 1.0.1.zip 1-click install

Fixed being broken in 1.15, apparently mod id's must be all lowercase (and now it's enforced, so I just had to fix that). Should work now!

1.0.0 FlammableFirestarter 519 Mar 21st 2021 at 7:48 PM Flammable Firestarter.zip 1-click install
Initial (and probably only) release.

4 Comments (oldest first | newest first) (threaded | flat)

Streetwind, Mar 2nd at 6:58 PM

Added to the base game as of 1.22.0-pre4.

Thanks for making and maintaining this little modlet, even though it always flew under the radar. I at least was running it in all my worlds. :)

321BoltsOfLight , Apr 27th at 1:52 AM
@Streetwind: Added to the base game as of 1.22.0-pre4. Thanks for making and maintaining this little modlet, even though it always flew under the radar. I at least was running it in all my worlds. :)

Thanks! I'm honestly surprised how many downloads this got over the years, every once in a while I'd see it on youtubers' modlists which is wild to me considering how little effort it took to make. 

321BoltsOfLight , Dec 6th 2021 at 3:35 AM

Should be fixed now (all I had to do was rename a folder to be all lower case haha). Random person who's reading this, you may now burn your firestarters to your heart's content :)

321BoltsOfLight , Oct 20th 2021 at 7:21 PM

Note: this is broken right now, I think an update slightly modified the structure my mod should be in a while ago, I'll look into it but it's probably a simple/easy fix.