Mods / vendor

Category: #Other
Author: KenigVovan
Side: Both
Created: May 15th at 2:45 PM
Last modified: Nov 17th at 10:17 AM
Downloads: 437
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Adds new trader which uses coins from trade-o-mat mod. 
Made for CAN server

Version For Game version Downloads Release date Changelog Download
v1.2.8 20 Nov 17th at 10:17 AM Show vendor_v1.2.8.zip
v1.2.7 21 Nov 13th at 1:48 PM Show vendor_v1.2.7.zip
v1.2.6 24 Oct 20th at 4:51 PM Show vendor_v1.2.6.zip
v1.2.5 21 Oct 2nd at 8:54 AM Show vendor_v1.2.5.zip
v1.2.4 20 Sep 26th at 7:14 AM Show vendor_v1.2.4.zip
v1.2.3 21 Sep 25th at 11:44 AM Show vendor_v1.2.3.zip
v1.2.2 18 Sep 24th at 10:56 PM Show vendor_v1.2.2.zip
v1.2.0 25 Sep 23rd at 6:00 PM Show vendor_v1.2.0.zip
v1.0.3 52 Jul 3rd at 12:04 PM Show vendor_v1.0.3.zip
v1.0.2 77 May 22nd at 3:03 PM Show vendor_v1.0.2.zip
v1.0.1 59 May 21st at 7:14 PM Show vendor_v1.0.1.zip
v1.0.0 66 May 15th at 2:48 PM Show vendor_v1.0.0.zip

6 Comments (oldest first | newest first)

💬 KenigVovan, Nov 17th at 7:59 PM

Runehawk
this traders won't be spawn by default, you would need to place them with "/ven new" and remove "/ven del".
On the server we have one trader which stays at the spawn and one which visits cities(using other mods; vanilla traders + caravans are deleted), so idk if you would need them.
But if you still want, you can change items he buys/sells in "assets\vendor\entities\humanoid\cantrader.json"

💬 Runehawk, Nov 17th at 11:43 AM

I know this is intended for a server but would it work ok in a single player game/lan game with friends?

💬 KenigVovan, Jul 10th at 12:33 PM

@Vronizos,  for 1.17 i'll add new version which copy vanila trader entity(with it's gui, texture, shape) but it will use coins from tradeomat. Trades will be set through enity's .json file, not with config file.

💬 Vronizos, Jul 10th at 12:15 PM

i have some issue with start this mod:


System.NullReferenceException: Object reference not set to an instance of an object

in vendor.src.vendor.Dispose()
in Vintagestory.Common.ModLoader.Dispose()
in Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase)
in Vintagestory.Server.ServerMain.Stop(String reason)
in _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._ZHhrbmNLuSrtHTKBjZE8YscjKrG()
in System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
in System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
in System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
in System.Threading.ThreadHelper.ThreadStart()

💬 KenigVovan, May 22nd at 4:45 PM

@Kara, through the config file you can set categories and items/blocks vendor will buy. There is already list of default trades which you can use as example. But "maxAmount" of object vendor will buy is not depends on players and if 1st player sell to 0 others won't be able to sell anything before categories will be updated.
Time delta in which vendor update it's categories and "maxAmount" is also can be set in config and is 1 day by default.

💬 Kara, May 18th at 3:08 AM

if this is going to be a NPC that admins can configure.... this this will be amazing, for quests!!. <3

(edit comment delete)