Mods / hidePlayerName

Category:
Author: KenigVovan
Side: Client
Created: Apr 22nd 2022 at 3:51 PM
Last modified: Oct 7th at 4:29 PM
Downloads: 9263
Follow Unfollow 31

Latest file for v1.20.0-pre:
hideplayername_2.1.0.zip 1-click install


Player names now will be displayed when you target at them (the same way as it works with traders).

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.1.0 190 Oct 7th at 4:29 PM Show hideplayername_2.1.0.zip Install now
v2.0.6 3149 Mar 10th at 9:02 AM Show hideplayername_2.0.6.zip Install now
v2.0.5 1619 Nov 7th 2023 at 8:58 PM Show hideplayername_2.0.5.zip Install now
v2.0.4 163 Oct 21st 2023 at 7:46 AM Show hideplayername_2.0.4.zip Install now
v2.0.3 168 Oct 15th 2023 at 7:25 AM Show hideplayername_2.0.3.zip Install now
v2.0.2 1625 Feb 19th 2023 at 8:36 AM Show auxiliarymod_v2.0.2.zip Install now
v2.0.1 551 Nov 14th 2022 at 10:28 PM Show auxiliarymod_v2.0.1.zip Install now
v2.0.0 201 Nov 5th 2022 at 8:55 AM Show auxiliarymod_v2.0.0.zip Install now
v1.0.4 848 Jul 2nd 2022 at 2:35 PM Show auxiliarymod_v1.0.4.zip Install now
v1.0.3 247 Jun 11th 2022 at 9:13 AM Show auxiliarymod_v1.0.3.zip Install now
v1.0.2 261 Apr 23rd 2022 at 7:13 AM Show auxiliarymod_v1.0.2.zip Install now
v1.0.1 241 Apr 22nd 2022 at 3:51 PM Show auxiliarymod_v1.0.1.zip Install now

13 Comments (oldest first | newest first)

💬 zackadiax24, Jun 18th at 2:00 PM

This mod dosnt appear to work in multiplayer

💬 Marlim, Jan 20th at 5:51 PM

Will the mod be updated to 1.19?

💬 Zolgrim, Oct 26th 2023 at 2:36 AM

still borked on latest update : System.NullReferenceException: Object reference not set to an instance of an object.
at auxiliarymod.src.harmonyPatches..cctor() in C:\Users\koeni\source\repos\auxmod_7\hideplayername\hideplayername\hideplayername\src\harmonyPatches.cs:line 17

💬 FasterThanYours, Oct 21st 2023 at 12:30 AM

Timeframe for 1.18.15?

System.NullReferenceException: Object reference not set to an instance of an object.
at auxiliarymod.src.harmonyPatches.Post_On_Entity_Initialize(Entity __instance, EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d) in C:\Users\koeni\source\repos\auxmod_7\hideplayername\hideplayername\hideplayername\src\harmonyPatches.cs:line 60

It appears you still have entries refer to AuxMod and non existent locations.

💬 KenigVovanAuthor, Oct 15th 2023 at 7:26 AM

Whiteshadoh

try 2.0.3 if it helped

💬 Whiteshadoh, Oct 14th 2023 at 6:16 PM

This works for Tamable wolves and Cats but nothing else, Horses and players keep their names at any distance.

💬 Ryuu, Sep 7th 2023 at 9:32 PM

Does this work with 1.18.10?

💬 CletusBueford, Mar 6th 2023 at 7:58 AM

Is there a way to just turn off names

💬 KenigVovanAuthor, Jun 7th 2022 at 9:34 AM

@WickedSchnitzel , write me in discord #9572 KenigVovan

💬 WickedSchnitzel, Jun 5th 2022 at 6:36 PM

Would it be possible to code it so that in spectator mode names will display as usual? It's not possible for admins to check who is who while in spectaor mode. KenigVovan

💬 RogueRaiden, Apr 24th 2022 at 12:24 PM

For me on my modded server, the nameplates of both players and animals only display in the standard way like looking at traders; they only show up within the distance you can mine or hit blocks, not even 8 blocks lol not sure if there is a mod conflict. I had set it to 24 blocks.

Sometimes it looks like the nameplates arent hidden at all.

Thanks for the quick addition of pets!

💬 KenigVovanAuthor, Apr 22nd 2022 at 6:56 PM

This one now works only for players, i'll check how it is with petai entities

💬 RogueRaiden, Apr 22nd 2022 at 6:22 PM

omg i love you. This is exactly what i was looking to do on my own server, but i wanted the distance to be greater.

Does the distance work for ALL instances? such as if i set the petai cats or dogs to only display when targeted or does the distance only work for players?

(edit comment delete)