Mods / QOL Tweaks- Better Archery, Backpacks, Poultice and more!

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Category: #Crafting #QoL #Utility
Author: Mr1k3
Side: Both
Created: Mar 15th 2021 at 8:23 AM
Last modified: Jan 25th 2022 at 11:33 PM
Downloads: 0
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These mods are simple quality of life tweaks to some parts of the game that I thought could use some tweaks, each tweak comes in its own zip so you can only install the individual mods that you want.

 

Better Archery:

Increases base bow durability from 200 to 640 (Affected by "Tool Durability" setting on world creation, increases arrow damage, and drastically reduces arrow break chance.

In addition to the base +3 bow attack damage arrows now all give increased damage (even flint), also decreases break chance with lower chances the better the arrow.

  • Flint Arrow- +0.5 Damage, 25% Break Chance.
  • Copper Arrow- +1.0 Damage, 15% Break Chance.
  • Tin Bronze Arrow- +2.0 Damage, 5% Break Chance.
  • Bismuth Bronze Arrow- +2.5 Damage, 3% Break Chance.
  • Black Bronze Arrow- +3.0 Damage, 1% Break Chance.
  • Gold/Silver Arrow- +3.0 Damage, 25% Break Chance.
  • Iron Arrow- +4.0 Damage, 0.8% Break Chance.
  • 1.14 arrows added and tweaked

 

Better Backpacks(and optional increased backpack cost add-on):

Increases the amount of slots in all backpacks, tries to make each backpack upgrade feel like an upgrade.

  • Hand Basket- Now has 4 slots instead of 3.
  • Hunter Backpack- Now has 6 slots Instead of 4.
  • Linen Sack- Now has 8 slots instead of 5.
  • Backpack- Now has 12 slots instead of 6.
  • Mining Bag- Now has a whopping 18 slots instead of 10.

Iron-Backpack add-on:

  • Increases the backpack cost to fit more appropriately in this re-balance by changing the recipe to use 2 iron and 16 leather.

!!NOTE: BACKPACKS THAT ALREADY ARE CREATED WILL NOT UPDATE TO REFLECT THEIR NEW STORAGE CAPACITY, YOU WILL NEED TO DELETE AND REMAKE/SPAWN IN REPLACEMENTS ON EXISTING SAVE FILES. NOTE THAT THE REVERSE IS TRUE WHEN TRYING TO REMOVE THE MOD FROM A WORLD!! (The nice thing about this is your backpacks should keep their size even without the mod/ and after updates.)

 

Better Poultice:

Increases Poultice Healing by double. Meant for high health setting characters.

  • Reed Horsetail- +2 to +4
  • Linen Horsetail- +4 to +8
  • Reed Honey-Sulfur- +4 to +6
  • Linen Honey-Sulfur- +7 to +12

 

Faster Barrel:

Tired of waiting forever for your barrel to finish making whatever you want?

This mod decreases processing times down to a maximum of 24 hours from around 480 hours.

Reduces the usage, and increases the production of liquid ingredients so your sea shell powered leather plant can actually run.

Speaking of leather this mod also increases the amount of leather you get from each hide and only takes a 8 hours to make strong/regular tannin as well as 8-14 hours to process each leather step, you can cut 2 hours off if you use borax instead of limewater in the first step.

Leather outputs are as such:

  • Small hides give 2 leather instead of 1 leather and consume 1 litre of fluid each step.
  • Medium hides give 3 instead of 2 leather, and consume 2 litres of fluid each step.
  • Large Hides Give 5 instead of 4 leather, and consume 3 litres of fluid each step.
  • Huge Hides Give 8 instead of 5 leather, and consume 4 litres of fluid each step.

 

Full-Drop:

Makes the bloomery drop all the fire brick used to make it (12), and makes skeps drop empty skeps when they are broken.

Also adds beeswax to the drops from a harvestable skep, after all not all comb is honey in a hive. You get around 0-2, average of 1 per harvest.

Also adds a potential 2 more honey combs to skep drops, increased average of 3 to average of 4, and you can get anywhere from 3-5 combs from a skep now, not just a flat 3.

 

Craftables:

This mod adds a bunch of new recipes, and the goal to make some useless items useful.

These are some items with new recipes:

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  • Echo-chamber now craftable with a temporal gear and diamond for cost.
  • Leather block (not shown in handbook in 1.14 because its a creative item, its 4 leather in a square for 2).
  • All quartz blocks, recipes can use clear quarts for more blocks.
  • Beehive blocks, you wont get back as many resources as you used to craft it, but it is a nice seed for bee farms.
  • Vintage beef, lasts forever but needs honey and a year in a barrel to create, ratio is 1 honey portion (0.25) to 8 cooked red meat, takes 36 days to make.
  • Sticks! Can be made from a saw on boards for 2, knife on firewood for 1, or bamboo stakes with a knife for 3.
  • Blasting powder can be created with any coal/charcoal with varying amounts of return, and rot can be used as a substitute for sulfur, although you will get less powder for using rot.
  • Ore bombs can be made with 2 beeswax in addition to the vanilla recipe.
  • Fly agarics can be used to improve horsetail reed poultice to the reed honey-sulfur bandage, a placeholder recipe.
  • Torch holder recipe was changed to use a plate and an ingot for two, that way its more competitive with the lantern.

 

NoMolding:

Allows the creation of all raw clay molds from grid recipes instead of just the molding minigame. I got tired of having to make storage vessels so this was my solution. The tool molds require a flint spacer in the shape of the tool your trying to make, all other recipes are just different clay shapes.

NOTE: This does not disable clay forming just adds new recipes, it is still usually cheaper to use the molding minigame to make clay forms, and you can only use blue clay in the recipes; so its not completely useless, but for the cost of more clay you can skip the annoying molding part.

Pictures:

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Stackables:

Increases stack sizes for a lot of items, and makes some items stackable. Note that crucibles and clay pots cannot stack due to the stack getting deleted if you try to cook something in them, but you wont need many of these items anyways.

Some notable changes:

  • All toolheads are stackable.
  • Almost all clay items, raw and cooked can be stacked to some degree.
  • lots of resources have had their stack size increased from 64 to 128, eg: stone pebbles, quartz.
  • Several unstackable items like the bloomery and temporal gears are now stackable.
  • Wood logs can stack to 32, firewood stacks to 64.
  • Sticks, and seeds stack to 128.
  • Nuggets stack to 256.
  • Most items like leather hides, ingots, and forging ingredients have doubled stack sizes.
  • Crocks are now stackable, as long as the food inside them is the same they will stack when filled.
  • Meals in bowls stack to 16 instead of 4.

Images(Not all changes are shown here):

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Useful-Scrap:

Lets you smelt down scrap/parts to steel/iron.

Iron ingots need 2 scrap to one charcoal.

steel ingots not require 4 parts and one charcoal.

1.13 only outputs iron.

1.14 can get steel or iron.

Original Post for images/more info

 

MushroomMod:

This mod simply reverts the changes to mushroom spawning made in 1.14 to what it was in 1.13. In 1.14 mushrooms were changed to only spawn in a harvested state and you must return to a previously generated area to harvest those mushrooms, this gets rid of that and now mushrooms will spawn in their unharvested state again.

Images:

shroom.thumb.png.59ceb9ed4d3784a404be706fe1b6eeae.png

 

OrePulverizer:

Tyron mentioned the idea of allowing the pulverizer to increase yield of ore and I was a bit dissapointed to see that it did not make the cut for the 1.14 release. So i decided to just make the quick addition myself so the pulverizer is a little more useful in my worlds.

This mod currently adds the ability for pulverizers to crush ores (non-crystalized currently) and doing so will output more nuggets than if you used a hammer in the crafting grid, the output is dependent on the ore type but you will get at least 1 extra nugget for all ores and up to 2 extra on some others. Ores also need the proper tier of cap on the pulverizer as well, for balance reasons you will need iron caps to pulverize iron ores.

Images:

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Pulverized outputs show in ore descriptions, be aware that crystallized ores are not currently added to the pulverizer right now.

 

My other mods():

ArmorTweaks-[New armor stats]   BetterDrifters-[More loot, or difficulty]   SuperFuel-[High Heat fuel]   Creativables-[Creative rotor and TL in survival]

TemporalTinkerer-[Repairable tools, and tech]   WeaponPack-[New Weapons]   MoreClasses-[Better Classes]

 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
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