Mods / hidePlayers

Category: #Other
Author: KenigVovan
Side: Server
Created: Mar 31st 2022 at 3:42 PM
Last modified: Aug 29th 2023 at 6:38 AM
Downloads: 979
Follow Unfollow 6

Latest file for v1.18.8-rc.1:
hideplayers_1.0.3.zip 1-click install


Player won't get coords of all other players on the map after they logged in the game. Pins will appear only if you are nearby. (Now by default you have pins of other players on your map after you login). 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.3 121 Aug 29th 2023 at 6:38 AM Show hideplayers_1.0.3.zip Install now
v1.0.2 63 Aug 22nd 2023 at 2:08 PM Show hideplayers_1.0.2.zip Install now
v1.0.1 203 Aug 21st 2023 at 4:38 PM Show hideplayers_1.0.1.zip Install now
v0.1.0 220 Jul 9th 2022 at 1:20 PM Show hideplayers_v0.1.0.zip Install now
v0.0.2 178 Apr 16th 2022 at 3:56 PM Show hideplayers_v0.0.2.zip Install now
v0.0.1 194 Mar 31st 2022 at 3:42 PM Show hideplayers_v0.0.1.zip Install now

9 Comments (oldest first | newest first)

💬 IKira, Aug 28th 2023 at 11:00 PM
Console Error caused by this mod new update

28.8.2023 15:54:50 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object.
   at hideplayers.src.harmPatch.Prefix_BroadcastPacket(ServerMain __instance, IServerPlayer player) in C:\Users\koeni\source\
repos\hideplayers_7\hideplayers\hideplayers\hideplayers\src\harmPatch.cs:line 31
   at Vintagestory.Server.ServerMain.SendPlayerEntities_Patch1(ServerMain this, IServerPlayer player)
   at Vintagestory.Server.ServerMain.HandleRequestJoin(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Docume
nts\vintagestory\game\VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 57
   at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Docume
nts\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 133
💬 IKira, Aug 28th 2023 at 2:11 AM

amazing

💬 KenigVovanAuthor, Aug 26th 2023 at 8:21 AM

wXDogeKingXw

client side - players don't need to download it now, server side only mod

💬 IKira, Aug 26th 2023 at 7:28 AM

What exactly

  • set side to server means?
💬 IKira, Aug 22nd 2023 at 3:42 PM

KenigVovan i probably was thinking on something else, i typed wrong, sorry xd

💬 KenigVovanAuthor, Aug 22nd 2023 at 2:09 PM

wXDogeKingXw

I don't know what you mean with "not officially", but you're welcome

💬 IKira, Aug 22nd 2023 at 12:21 AM

Thanks for updating the mod!, your mod is officially being used on Atlas Civilizations, Thanks for making a well made mod :3

💬 KenigVovanAuthor, Sep 8th 2022 at 3:12 PM

@WickedSchnitzel , 1.17? The error occured when somebody else joined the game?

💬 WickedSchnitzel, Sep 8th 2022 at 1:33 PM

[Error] System.NullReferenceException: Object reference not set to an instance of an object.
at hideplayers.src.harmPatch.Prefix_BroadcastPacket(ServerMain __instance, IServerPlayer player)
at Vintagestory.Server.ServerMain.SendPlayerEntities_Patch1(ServerMain this, IServerPlayer player)
at Vintagestory.Server.ServerMain.HandleRequestJoin(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 60
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 110
KenigVovan

(edit comment delete)