
Mods / hidePlayers
Category:
#Other
Author: KenigVovan
Side: Server
Created: Mar 31st 2022 at 3:42 PM
Last modified: Aug 29th at 6:38 AM
Downloads: 822
Follow Unfollow 5
Author: KenigVovan
Side: Server
Created: Mar 31st 2022 at 3:42 PM
Last modified: Aug 29th at 6:38 AM
Downloads: 822
Follow Unfollow 5
Latest file for v1.18.8-rc.1:
hideplayers_1.0.3.zip
1-click install
Player won't get coords of all other players on the map after they logged in the game. Pins will appear only if you are nearby. (Now by default you have pins of other players on your map after you login).
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.3 | 83 | Aug 29th at 6:38 AM | Show | hideplayers_1.0.3.zip | Install now | |
v1.0.2 | 38 | Aug 22nd at 2:08 PM | Show | hideplayers_1.0.2.zip | Install now | |
v1.0.1 | 181 | Aug 21st at 4:38 PM | Show | hideplayers_1.0.1.zip | Install now | |
v0.1.0 | 198 | Jul 9th 2022 at 1:20 PM | Show | hideplayers_v0.1.0.zip | Install now | |
v0.0.2 | 152 | Apr 16th 2022 at 3:56 PM | Show | hideplayers_v0.0.2.zip | Install now | |
v0.0.1 | 170 | Mar 31st 2022 at 3:42 PM | Show | hideplayers_v0.0.1.zip | Install now |
28.8.2023 15:54:50 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object.
amazing
wXDogeKingXw
client side - players don't need to download it now, server side only mod
What exactly
KenigVovan i probably was thinking on something else, i typed wrong, sorry xd
wXDogeKingXw
I don't know what you mean with "not officially", but you're welcome
Thanks for updating the mod!, your mod is officially being used on Atlas Civilizations, Thanks for making a well made mod :3
@WickedSchnitzel , 1.17? The error occured when somebody else joined the game?
[Error] System.NullReferenceException: Object reference not set to an instance of an object.
at hideplayers.src.harmPatch.Prefix_BroadcastPacket(ServerMain __instance, IServerPlayer player)
at Vintagestory.Server.ServerMain.SendPlayerEntities_Patch1(ServerMain this, IServerPlayer player)
at Vintagestory.Server.ServerMain.HandleRequestJoin(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 60
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 110
KenigVovan