Mods / hidePlayers
Category:
#Other
Author: KenigVovan
Side: Server
Created: Mar 31st 2022 at 3:42 PM
Last modified: Oct 7th at 4:26 PM
Downloads: 1488
Follow Unfollow 9
Author: KenigVovan
Side: Server
Created: Mar 31st 2022 at 3:42 PM
Last modified: Oct 7th at 4:26 PM
Downloads: 1488
Follow Unfollow 9
Latest file for v1.20.0-pre:
hideplayers_1.1.0.zip
1-click install
Player won't get position info of all other players on the map after they logged in the game. Pins will appear only if you are nearby. (Now by default you have pins of other players on your map after you login).
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.0 | 42 | Oct 7th at 4:26 PM | Show | hideplayers_1.1.0.zip | Install now | |
v1.0.6 | 37 | Sep 21st at 12:31 PM | Show | hideplayers_1.0.6.zip | Install now | |
v1.0.5 | 88 | Jun 8th at 3:41 PM | Show | hideplayers_1.0.5.zip | Install now | |
v1.0.4 | 53 | May 22nd at 3:58 PM | Show | hideplayers_1.0.4.zip | Install now | |
v1.0.3 | 178 | Aug 29th 2023 at 6:38 AM | Show | hideplayers_1.0.3.zip | Install now | |
v1.0.2 | 110 | Aug 22nd 2023 at 2:08 PM | Show | hideplayers_1.0.2.zip | Install now | |
v1.0.1 | 251 | Aug 21st 2023 at 4:38 PM | Show | hideplayers_1.0.1.zip | Install now | |
v0.1.0 | 265 | Jul 9th 2022 at 1:20 PM | Show | hideplayers_v0.1.0.zip | Install now | |
v0.0.2 | 221 | Apr 16th 2022 at 3:56 PM | Show | hideplayers_v0.0.2.zip | Install now | |
v0.0.1 | 243 | Mar 31st 2022 at 3:42 PM | Show | hideplayers_v0.0.1.zip | Install now |
KenigVovan I appreciate you looking into it, I will take another look for compatiable pin removal mods. Cheers 😀
An_Sar
I think on moddb already exists mod to remove pins from map completelly
KenigVovan I see that is interesting about minimum distance. I was essentially trying to disable map radar entirely.
An_Sar
Mod prevents server from sending information to other players if there is distance (selected by config now) therefore pins are not shown. But if they are close enough (I guess it's 192 blocks) some other packets are sent by the game and pins are shown.
You need pins not to be displayed under that distance?
Thank You for adding the config. Testing on my server it seems like the value is still using the default of 200 regardless of what is set in the config. Initially I was trying to set it to 0, but have tried other values also.
Would you add a config to control the distance pins are visible? 🙏
Blury
try 1.0.5
1: nobody can join as said error is printed on server console
2: every time
3: another thing that I noticed is that it causes client to download mods even tho it says 0 mods to download (happens after trying to connect again)
it gets stuck on downloading nothing :D on server side it just shows that player has been disconnected
4. way too many to paste them in here
5. 1.19.8
atm using Hide Player Pins that seems to be working without issues (even tho outdated)
Blury
some additional info how to reproduce it would be useful.
Having same issue as IKira
28.8.2023 15:54:50 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object.
amazing
wXDogeKingXw
client side - players don't need to download it now, server side only mod
What exactly
KenigVovan i probably was thinking on something else, i typed wrong, sorry xd
wXDogeKingXw
I don't know what you mean with "not officially", but you're welcome
Thanks for updating the mod!, your mod is officially being used on Atlas Civilizations, Thanks for making a well made mod :3
@WickedSchnitzel , 1.17? The error occured when somebody else joined the game?
[Error] System.NullReferenceException: Object reference not set to an instance of an object.
at hideplayers.src.harmPatch.Prefix_BroadcastPacket(ServerMain __instance, IServerPlayer player)
at Vintagestory.Server.ServerMain.SendPlayerEntities_Patch1(ServerMain this, IServerPlayer player)
at Vintagestory.Server.ServerMain.HandleRequestJoin(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 60
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 110
KenigVovan