Mods / hidePlayers

Category: #Other
Author: KenigVovan
Side: Server
Created: Mar 31st 2022 at 3:42 PM
Last modified: Oct 7th at 4:26 PM
Downloads: 1674
Follow Unfollow 9

Latest file for v1.20.0-pre:
hideplayers_1.1.0.zip 1-click install


Player won't get position info of all other players on the map after they logged in the game. Pins will appear only if you are nearby. (Now by default you have pins of other players on your map after you login). 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.0 70 Oct 7th at 4:26 PM Show hideplayers_1.1.0.zip Install now
v1.0.6 62 Sep 21st at 12:31 PM Show hideplayers_1.0.6.zip Install now
v1.0.5 107 Jun 8th at 3:41 PM Show hideplayers_1.0.5.zip Install now
v1.0.4 69 May 22nd at 3:58 PM Show hideplayers_1.0.4.zip Install now
v1.0.3 193 Aug 29th 2023 at 6:38 AM Show hideplayers_1.0.3.zip Install now
v1.0.2 128 Aug 22nd 2023 at 2:08 PM Show hideplayers_1.0.2.zip Install now
v1.0.1 271 Aug 21st 2023 at 4:38 PM Show hideplayers_1.0.1.zip Install now
v0.1.0 284 Jul 9th 2022 at 1:20 PM Show hideplayers_v0.1.0.zip Install now
v0.0.2 235 Apr 16th 2022 at 3:56 PM Show hideplayers_v0.0.2.zip Install now
v0.0.1 255 Mar 31st 2022 at 3:42 PM Show hideplayers_v0.0.1.zip Install now

19 Comments (oldest first | newest first)

💬 An_Sar, Sep 28th at 5:39 PM

KenigVovan I appreciate you looking into it, I will take another look for compatiable pin removal mods. Cheers 😀

💬 KenigVovanAuthor, Sep 28th at 6:54 AM

An_Sar

I think on moddb already exists mod to remove pins from map completelly

💬 An_Sar, Sep 27th at 8:05 PM

KenigVovan I see that is interesting about minimum distance. I was essentially trying to disable map radar entirely.

💬 KenigVovanAuthor, Sep 27th at 4:41 PM

An_Sar

Mod prevents server from sending information to other players if there is distance (selected by config now) therefore pins are not shown. But if they are close enough (I guess it's 192 blocks) some other  packets are sent by the game and pins are shown.

You need pins not to be displayed under that distance?

💬 An_Sar, Sep 25th at 7:10 PM

Thank You for adding the config. Testing on my server it seems like the value is still using the default of 200 regardless of what is set in the config. Initially I was trying to set it to 0, but have tried other values also.

💬 An_Sar, Sep 19th at 6:02 PM

Would you add a config to control the distance pins are visible? 🙏

💬 KenigVovanAuthor, Jun 8th at 3:41 PM

Blury

try 1.0.5

💬 Blury, Jun 4th at 4:03 PM

1: nobody can join as said error is printed on server console
2: every time
3: another thing that I noticed is that it causes client to download mods even tho it says 0 mods to download (happens after trying to connect again) 
it gets stuck on downloading nothing :D on server side it just shows that player has been disconnected
4. way too many to paste them in here 
5. 1.19.8

atm using Hide Player Pins that seems to be working without issues (even tho outdated)

💬 KenigVovanAuthor, Jun 3rd at 4:12 PM

Blury

some additional info how to reproduce it would be useful. 

  1. Happened on join, exit, join of a different player...?
  2. Happens everytime or randomly?
  3. Any other condition which can lead to this you saw during this time?
  4. Mod list
  5. Game version
💬 Blury, Jun 3rd at 12:34 PM

Having same issue as IKira

💬 IKira, Aug 28th 2023 at 11:00 PM
Console Error caused by this mod new update

28.8.2023 15:54:50 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object.
   at hideplayers.src.harmPatch.Prefix_BroadcastPacket(ServerMain __instance, IServerPlayer player) in C:\Users\koeni\source\
repos\hideplayers_7\hideplayers\hideplayers\hideplayers\src\harmPatch.cs:line 31
   at Vintagestory.Server.ServerMain.SendPlayerEntities_Patch1(ServerMain this, IServerPlayer player)
   at Vintagestory.Server.ServerMain.HandleRequestJoin(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Docume
nts\vintagestory\game\VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 57
   at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Docume
nts\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 133
💬 IKira, Aug 28th 2023 at 2:11 AM

amazing

💬 KenigVovanAuthor, Aug 26th 2023 at 8:21 AM

wXDogeKingXw

client side - players don't need to download it now, server side only mod

💬 IKira, Aug 26th 2023 at 7:28 AM

What exactly

  • set side to server means?
💬 IKira, Aug 22nd 2023 at 3:42 PM

KenigVovan i probably was thinking on something else, i typed wrong, sorry xd

💬 KenigVovanAuthor, Aug 22nd 2023 at 2:09 PM

wXDogeKingXw

I don't know what you mean with "not officially", but you're welcome

💬 IKira, Aug 22nd 2023 at 12:21 AM

Thanks for updating the mod!, your mod is officially being used on Atlas Civilizations, Thanks for making a well made mod :3

💬 KenigVovanAuthor, Sep 8th 2022 at 3:12 PM

@WickedSchnitzel , 1.17? The error occured when somebody else joined the game?

💬 WickedSchnitzel, Sep 8th 2022 at 1:33 PM

[Error] System.NullReferenceException: Object reference not set to an instance of an object.
at hideplayers.src.harmPatch.Prefix_BroadcastPacket(ServerMain __instance, IServerPlayer player)
at Vintagestory.Server.ServerMain.SendPlayerEntities_Patch1(ServerMain this, IServerPlayer player)
at Vintagestory.Server.ServerMain.HandleRequestJoin(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 60
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 110
KenigVovan

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