Mods / One Bed Sleeping
Author: Apache
Side: Both
Created: Mar 20th 2022 at 5:30 PM
Last modified: Mar 28th at 7:38 PM
Downloads: 6423
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Latest file for v1.19.3:
OneBedSleeping_v2.4.1.zip
1-click install
One Bed Sleeping
For use on SMP servers. Only one person needs to sleep in order to pass the night.
Server Admin command: /obs hunger (0.0 -> 2.0) - Change the rate at which saturation is lost while sleeping. Default : 1.0
This mod can cause a vast amount of saturation to be consumed during play. Every 0.2 to this value is one small bar of hunger lost over a seven hour sleeping period. Sleeping in a straw bed usually drops a player's saturation by five bars.
Server Admin command: /obs players (0.0 -> 100.0) - The percentage of players online that need to sleep, before time passes. Minimum of one person. Default: 0.0
At the moment, I haven't added a sleep-voting system, because of the logic involved in making such a system. As this mod evolves, I may be able to add something like that in, as a separate feature.
Support the Mod Author
If you find this mod useful, and you would like to show appreciation for the work I produce; please consider supporting me, and my work, using one of the methods below. Every single expression of support is most appreciated, and makes it easier to produce updates, and new features for my mods, moving fowards. Thank you.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v2.4.1 | 362 | Mar 28th at 7:38 PM | Show | OneBedSleeping_v2.4.1.zip | Install now | |
v2.4.0 | 608 | Feb 17th at 5:12 PM | Show | OneBedSleeping_v2.4.0.zip | Install now | |
v2.3.0 | 1138 | Oct 24th 2023 at 12:51 AM | Show | OneBedSleeping_v2.3.0.zip | Install now | |
v2.2.0 | 2571 | Apr 22nd 2023 at 2:48 AM | Show | ApacheTech.VintageMods.OneBedSleeping_v2.2.0.zip | Install now | |
v2.1.2 | 485 | Feb 23rd 2023 at 1:58 PM | Show | ApacheTech.VintageMods.OneBedSleeping_v2.1.2.zip | Install now |
Screwy, delete your messages. Do not post spam stack traces to these comments. I've added an issue tracker for people to report bugs to. Use that. Any bugs reported here will be ignored.
Appreciate it!
Telemachus, I'll talk to Vies, and see what he's changed with that bed. We might be able to do some compatibility stuff with it.
Is this mod compatible with newer 1.18.X versions? Thank you!
Is there any way to add beds from other mods to this? For example, we recently started using ViesBlocks which has a neat little bed that keeps you warm and heals you slowly while you sleep. However, if a single player sleeps in that bed, it doesn't skip time like it normally does for the vanilla beds.
Anyone tested this with Pre-7 ?
Many apologies. Now updated. I'm hoping this fix will work. I've tested it with both my accounts logged into a test server. If there's any other issues, let me know.
I'm very interested in this mod, I hope the crash bug reported by Blackmare is fixed soon. :)
Blackmare, thanks for the report. I'll have a look into this. Should be a simple fix.
Ran into this last night twice when 2 players were trying to sleep after making the sleep threshold 60%
21:05:49 [Server Fatal] System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at ApacheTech.VintageMods.OneBedSleeping.Features.OneBedSleeping.Patches.ModSleepingServerPatches.BroadcastSleepingMessage()
at ApacheTech.VintageMods.OneBedSleeping.Features.OneBedSleeping.Patches.ModSleepingServerPatches.Patch_ModSleeping_ServerSlowTick_Prefix(ModSleeping __instance, ICoreServerAPI ___sapi, Double& ___lastTickTotalDays, IServerNetworkChannel ___serverChannel)
at Vintagestory.GameContent.ModSleeping.ServerSlowTick_Patch1(ModSleeping this, Single dt)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 106
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 123
at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 768
\o/
the day has arrived!
Update to v2.1.0
Could you add a new feature? I would like this mod to recognize percentages of people connected and to do it during the day or with voting, it would be nice, I have a Latin and Spanish multiplayer server, my players would appreciate it a lot, currently your mod can only sleep one person and it does it during the day, for which it is too OP, but if you do it by percentages it would be nice, thanks.
Confiming the download loop issue on my server too, I noticed the modinfo.json for version 1.1.0 has teh versionas 1.0.0, could that be the cause? using version 1.0.0 does not result in the download loop.
I have tried to install the mod on my server but after the game prompted me to download it (which i did, it downloaded into the modsbyserver id folder) the game just continued to prompt me again and again in a loop. so i had to uninstall it, because the game did not recognize the mod as installed
RogueRaidenTV, maybe one day. I'm not personally interested in anything like that, and neither is the server this mod was made for. I'll add it to the backlog though. The new update allows you to control the amount of hunger lost during sleep.
/obs hunger (0.0 -> 2.0)
Is a config set percentage of players sleeping possible? so that its more of a vote system. Wonderful to finally see something like this!