Mods / Lumberjacks

Category: #Cosmetics #Crafting #Furniture #Graphics #Other #Worldgen
Author: Tels
Side: Both
Created: Mar 1st at 8:56 PM
Last modified: Mar 10th at 10:35 PM
Downloads: 491

"I'm a lumberjack and I'm okay."

This is deprecated, please do not use it in new worlds!

Always be careful and make a backup of your savegame!

You can view the latest changes in our Changelog.

This mods adds:

  • a new biome (temperate rain forests)
  • new trees (Redwood trees),
  • new wood types (redwood),
  • new plants (farns, moss, hanging moss),
  • new items (glue),
  • crafting recipes (cook glue and use it),
  • new world blocks (moss and mossy blocks, mossy tree logs)

More recipes and items will come later, please see Lumberjacks Wiki for more information.

License: GNU GENERAL PUBLIC LICENSE v3.0

Authors: Phiwa & Tels

This is deprecated, please do not use it in new worlds!

Version For Game version Downloads Release date Changelog Download
v0.0.7 351 Mar 10th at 10:35 PM Show lumberjacks-0.0.7.zip
v0.0.6 140 Mar 3rd at 9:27 PM Show lumberjacks-0.0.6.zip

18 Comments (oldest first | newest first)

Stroam, May 22nd at 12:26 AM

I expected this mod to deal with axes based off the name.

WickedSchnitzel, Apr 17th at 7:56 AM

v0.0.7 -  [Error] Patch 0 (target: game:recipes/grid/barrel.json) in lumberjacks:patches/survival-recipes-grid-barrel.json failed because supplied path /ingredients/P/allowedVariants/- is invalid: The json path /ingredients/P/allowedVariants/- was not found. Could traverse until /ingredients/P, but then 'allowedVariants' does not exist. Full json at this path: {
"type": "item",
"code": "plank-oak"
}

WickedSchnitzel, Apr 9th at 8:55 PM

Suggestion: Make the mossy soil look more distinctive. Some players dont like it that it looks too much alike with terra preta.

1618, Apr 5th at 11:47 PM

@Tels Just noticed Mossy Soil is.

WickedSchnitzel, Apr 3rd at 7:32 AM

I believe it was the mossy blocks and maybe even the moss plates. I also get the following error upon starting the server: [Error] Patch 0 (target: game:recipes/grid/barrel.json) in lumberjacks:patches/survival-recipes-grid-barrel.json failed because supplied path /ingredients/P/allowedVariants/- is invalid: The json path /ingredients/P/allowedVariants/- was not found. Could traverse until /ingredients/P, but then 'allowedVariants' does not exist. Full json at this path: {
"type": "item",
"code": "plank-oak"

Tels, Apr 2nd at 2:04 PM

Hello DoggyLikesDnB, which sounds for which blocks are missing?

WickedSchnitzel, Apr 2nd at 10:15 AM

There are sounds missing when you break stuff that come with the mod. Maybe you could fix that.

Tels, Mar 12th at 1:23 PM

I've switched the issues to "public", so the link should now be working.

Craluminum, Mar 12th at 12:56 PM

This link doesn't work

Tels, Mar 10th at 6:41 PM

Hello DragooKnight11 and ThatOzGuy, sorry for that! That is certainly not intentional and we will fix that bug as soon as possible!

The issue is tracked here: gitlab.com/codesmiths/vs_lumberjacks/-/issues/30

Edit 2021-03-11: The issue should be fixed with the new v0.0.7 release.

DragooKnight11, Mar 10th at 4:20 AM

Was having the same issue, figured out that yeah, it's this mod doing that, so far as I can tell (Just this mod and the base game = no deep ores)

ThatOzGuy, Mar 8th at 4:09 AM

Love the mod, but just a heads up, when I was using it the generated world seemed to be missing ore and all the ancient structures.

I was combinding it with a bunch of other mods, so it could just be that, but if more people report the same it might be worth looking into.

 

radfast, Mar 5th at 9:20 PM

Love the look of the ferns and moss.  Just a heads-up, the base game will have Redwood trees from version 1.15 onwards, including Redwood leaves, Redwood seeds and Redwood saplings.  They look fairly similar to yours :)  Except their trunks are 2x2 blocks wide.

Seems a shame to lose your beautiful textures once we get to public 1.15, but there are many other conifer species which the game could benefit from ... Sequoia?

 

gabb, Mar 5th at 7:44 AM

Started a fresh world with this mod, and it's great! Love the moss, really adds to the game. Can't wait to see what comes next for this mod

Tels, Mar 4th at 9:11 AM

No, we didn't know about this mod. Making our mod compatible with other mods and adding grindstones (albeit not for sharpen tools, but for polishing wood) is on the TODO list.

DragooKnight11, Mar 4th at 2:54 AM

There is another mod (Necessaries) which adds 'glue' (an item used for making grindstones).  Is your glue compatible?

Tels, Mar 3rd at 10:10 PM

The mod should work in existing worlds, but the new trees and plants will only spawn in newly generated chunks. That means you need to travel to undiscovered areas first.

Be careful, and make a backup, as this is the very first version, we are new to modding and have not actually tested adding it to a new world. We will work on this the in the near future :)

Theisgood, Mar 3rd at 10:02 PM

Darn this mod looks so cool! Could I add it to my world? Or will I get errors. Fresh worlds only?

delete edit