
Mods / CaveContent- Filling up the caves
Category:
#Cosmetics
#Tweak
#Worldgen
Author: Mr1k3
Side: Both
Created: Jan 23rd at 6:00 AM
Last modified: Feb 2nd at 4:11 AM
Downloads: 2587
Follow Unfollow 33
Author: Mr1k3
Side: Both
Created: Jan 23rd at 6:00 AM
Last modified: Feb 2nd at 4:11 AM
Downloads: 2587
Follow Unfollow 33
Cave content is a mod designed to make the caves a little less boring, my hope is to one day make sure every cave you explore have more than just bare stone.
Works in old worlds, but you will need to explore newly generated terrain to see the new content. Locust and bell changes are global to all areas of the world no matter when they were generated.
Currently cave content tweaks/adds:
New stuff-
- Rot caves- At the deepest depths, the same rot that brought the end of the world still resides down there, dormant, It's aged so much it's no longer a direct threat to your healthy seraph as it only slows your movement speed by 25% when walked through, but it still makes for an eerie reminder of the past, drops rot when broken.
- Compacted machinery- This strange ore seems to form uncommonly near the mantle, how these parts and gears got here is a complete mystery, what is clear is it offers a decent source of some rare components provided you have a decent enough pickaxe. Also drops temporal tinkerer parts with that mod installed.
Tweaks-
- Added 2 more variants to locust nest spawns, a huge and gigantic variant, this should make nests a little more common, but these are also much more deadly to come across.
- Increased spawn rate of sawblade locust and the bell, since you will see more of them the sawblade locust has 5 less health and does 4 less damage.
Version | For Game version | Downloads | Release date | Changelog | Download |
---|---|---|---|---|---|
v1.0.1 | 2019 | Feb 2nd at 4:11 AM | Show | CaveContent_v1.0.1.zip | |
v1.0.0 | 568 | Jan 23rd at 6:03 AM | Show | CaveContent_v1.0.0.zip |
This is an odd one, but could we perhaps have a mean to make rot covers for things? Would be nice for some historic / eldritch-y builds.
Thanks for the mod. Exploring caves for ruins and ores should be far more expansive.
1.0.1-
BlueFuryDragon yes, but you will need to go to new terrain to see the new additions. The locust and bell changes are global, even applying to old areas, clarified this in the post now
Can I add this to an already created world?
This is really cool I like the Compacted machinery a lot
this is awesome man