Mods / CaveContent- Filling up the caves
Category:
#Cosmetics
#Tweak
#Worldgen
Author: Mr1k3
Side: Both
Created: Jan 23rd 2022 at 6:00 AM
Last modified: Feb 2nd 2022 at 4:11 AM
Downloads: 8956
Follow Unfollow 126
Author: Mr1k3
Side: Both
Created: Jan 23rd 2022 at 6:00 AM
Last modified: Feb 2nd 2022 at 4:11 AM
Downloads: 8956
Follow Unfollow 126
Latest file for v1.16.2-rc.1:
CaveContent_v1.0.1.zip
1-click install
Cave content is a mod designed to make the caves a little less boring, my hope is to one day make sure every cave you explore have more than just bare stone.
Works in old worlds, but you will need to explore newly generated terrain to see the new content. Locust and bell changes are global to all areas of the world no matter when they were generated.
Heres my patreon if you'd like to support me: Patreon
Currently cave content tweaks/adds:
New stuff-
- Rot caves- At the deepest depths, the same rot that brought the end of the world still resides down there, dormant, It's aged so much it's no longer a direct threat to your healthy seraph as it only slows your movement speed by 25% when walked through, but it still makes for an eerie reminder of the past, drops rot when broken.
- Compacted machinery- This strange ore seems to form uncommonly near the mantle, how these parts and gears got here is a complete mystery, what is clear is it offers a decent source of some rare components provided you have a decent enough pickaxe. Also drops temporal tinkerer parts with that mod installed.
Tweaks-
- Added 2 more variants to locust nest spawns, a huge and gigantic variant, this should make nests a little more common, but these are also much more deadly to come across.
- Increased spawn rate of sawblade locust and the bell, since you will see more of them the sawblade locust has 5 less health and does 4 less damage.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 8120 | Feb 2nd 2022 at 4:11 AM | Show | CaveContent_v1.0.1.zip | Install now | |
v1.0.0 | 836 | Jan 23rd 2022 at 6:03 AM | Show | CaveContent_v1.0.0.zip | Install now |
On 1.19.8 it causes minor lag to me.
wake up
Still seems to work on 1.20 pre2. Appears in world generation and all that.
There's mods that should still interact with this and make them drop more stuff, but just having this working by itself is great.
Still works on 1.19.8.
Back again to say that this mod still works beautifully, and probably should stay working forever. I have no idea how Mr1k3 did it, but guess the game needs to change in a very fundamental way for this one to break.
I just tested this mod on 1.18.1 and it seems to be working fine. Blocks spawn at about Y30 on a very basic world and spawned in blocks of 3x1x3 more or less. They dropped metal stuff as expected, and even some translocator materials for Translocator Engineering.
I didn't look for the actual caves this is supposed to add, I'm more than fine with just random blocks containing free metal materials, gears and more. - I MIGHT make myself a patch to make those drop some extra gears from Primitive Survival too.
Hope all is going well with this mod development!
Kirona It appears to be working fine on 1.17 as is, almost all my mods survived the update minus a few that need small tweaks to fix them, I do have some content updates planned for this mod that are still in the works right now.
Will there be a 1.17 update, and/or does it still work for 1.17?
This is an odd one, but could we perhaps have a mean to make rot covers for things? Would be nice for some historic / eldritch-y builds.
Thanks for the mod. Exploring caves for ruins and ores should be far more expansive.
1.0.1-
BlueFuryDragon yes, but you will need to go to new terrain to see the new additions. The locust and bell changes are global, even applying to old areas, clarified this in the post now
Can I add this to an already created world?
This is really cool I like the Compacted machinery a lot
this is awesome man