Mods / Capture Animals

Category: #Creatures #Magic #Utility
Author: DArkHekRoMaNT
Side: Both
Created: Feb 25th at 11:16 AM
Last modified: Jul 25th at 12:46 PM
Downloads: 1620

Warning! 2.0.0+ is not compatible with older versions, you will lose all your cages.

For those who are tired of driving hens or sheep for thousands of blocks 🙃

Cage case can be crafted on an anvil using all tool materials, to turn it into an empty cage, add resin. By default, it captures with a 10 to 25% chance. If you hit and could not capture, then the cage will be doungrade to case, or it will break with a 50-5% chance. The chance depends on the material and is written in the cage tooltip.

You can increase the cage capture chance in two ways:

  1. Decrease the health of the mob. This will give +1% chance for every -2% of the mob's health (50% efficiency). 
  2. Use bait. By default, these types of baits are available in the mod, but you can change, add (or patch with your mod) in config/baits.json, the rest of the cages settings are in the itemtypes/cage.json attributes.

The first and second methods can be used together. 

Default baits:

  • All chicken: any grain, capture chance: 100%
  • All rabbits: carrot, capture chance: 100%
  • All pigs: turnip, capture chance: 50%
  • All sheep: cabbage, capture chance: 50%
  • All foxes: raw poultry, capture chance: 25%
  • All wolf: raw redmeat, capture chance: 25%

 

Below 2.0.0 - see main forum post (homepage link)

 

Please use Issue traker link for bug reports or suggestions

Version For Game version Downloads Release date Changelog Download
v2.0.1 681 Jul 25th at 12:46 PM Show CaptureAnimals_v1.15.2_v2.0.1.zip
v2.0.0 101 Jul 24th at 9:41 AM Show CaptureAnimals_v1.15.1_v2.0.0.zip
v1.3 838 Feb 25th at 11:19 AM Show CaptureAnimals_v1.14.2_v1.3.0.zip

3 Comments (oldest first | newest first)

DArkHekRoMaNT, Jul 24th at 11:07 AM

CaptureAnimals updated to 1.15
Warning! 2.0.0+ is not compatible with older versions, you will lose all your cages.

BotenRedWolf, Jun 20th at 5:42 PM

Hoping to use it on 1.15 but tis broken. Any plans to bring it up to 1.15 soon?

Version: v1.15.0-pre.4 (Unstable)6/20/2021 12:40:09: Critical error occurred
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.CollectibleObject.Attributes'.
at CaptureAnimals.ItemCage.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)

WickedSchnitzel, Apr 17th at 7:58 AM

v1.3.0 - [Warning] Failed resolving a blocks itemdrop or smeltedstack with code captureanimals:cage-blistersteel-case in smithing recipe captureanimals:recipes/smithing/cage-case.json

delete edit