Mods / Capture Animals

Category: #Creatures #Magic #Utility
Author: DArkHekRoMaNT
Side: Both
Created: Feb 25th 2021 at 11:16 AM
Last modified: Mar 6th at 3:21 PM
Downloads: 4275
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Warning! 2.0.0+ is not compatible with older versions, you will lose all your cages.

For those who are tired of driving hens or sheep for thousands of blocks 🙃

Cage case can be crafted on an anvil using all tool materials, to turn it into an empty cage, add resin. By default, it captures with a 10 to 25% chance. If you hit and could not capture, then the cage will be doungrade to case, or it will break with a 50-5% chance. The chance depends on the material and is written in the cage tooltip.

You can increase the cage capture chance in two ways:

  1. Decrease the health of the mob. This will give +1% chance for every -2% of the mob's health (50% efficiency). 
  2. Use bait. By default, these types of baits are available in the mod, but you can change, add (or patch with your mod) in config/baits.json, the rest of the cages settings are in the itemtypes/cage.json attributes.

The first and second methods can be used together. 

Default baits:

  • All chicken: any grain, capture chance: 100%
  • All rabbits: carrot, capture chance: 100%
  • All pigs: turnip, capture chance: 50%
  • All sheep: cabbage, capture chance: 50%
  • All foxes: raw poultry, capture chance: 25%
  • All wolf: raw redmeat, capture chance: 25%

 

Below 2.0.0 - see main forum post (homepage link)

 


For bug reports or suggestions, I recommend using the Issues on GitHub (issue tracker link). This makes tracking much easier

You can support me on Patreon

Version For Game version Downloads Release date Changelog Download
v2.1.1 1223 Mar 6th at 3:21 PM Show CaptureAnimals_v1.16.4_v2.1.1.zip
v2.1.0 760 Dec 13th 2021 at 5:11 PM Show CaptureAnimals_v1.16.0-pre.8_v2.1.0.zip
v2.0.1 1091 Jul 25th 2021 at 12:46 PM Show CaptureAnimals_v1.15.2_v2.0.1.zip
v2.0.0 226 Jul 24th 2021 at 9:41 AM Show CaptureAnimals_v1.15.1_v2.0.0.zip
v1.3 975 Feb 25th 2021 at 11:19 AM Show CaptureAnimals_v1.14.2_v1.3.0.zip

5 Comments (oldest first | newest first)

Cendar, Jan 19th at 4:28 AM

Hi! I made a french translation for your mod, feel free to add it if you want. 😊

fr.json - CaptureAnimals 2.1.0

DArkHekRoMaNT, Dec 13th 2021 at 5:12 PM

CaptureAnimals v2.1.0 compatible with 1.16.0-pre.8 or higher, not compatible with 1.15.10

DArkHekRoMaNT, Jul 24th 2021 at 11:07 AM

CaptureAnimals updated to 1.15
Warning! 2.0.0+ is not compatible with older versions, you will lose all your cages.

BotenRedWolf, Jun 20th 2021 at 5:42 PM

Hoping to use it on 1.15 but tis broken. Any plans to bring it up to 1.15 soon?

Version: v1.15.0-pre.4 (Unstable)6/20/2021 12:40:09: Critical error occurred
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.CollectibleObject.Attributes'.
at CaptureAnimals.ItemCage.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)

WickedSchnitzel, Apr 17th 2021 at 7:58 AM

v1.3.0 - [Warning] Failed resolving a blocks itemdrop or smeltedstack with code captureanimals:cage-blistersteel-case in smithing recipe captureanimals:recipes/smithing/cage-case.json

delete edit