
Mods / Still Necessaries' Grindstone
Tags:
#Crafting
#QoL
Author: Eurus8
Side: Both
Created: Jan 29th at 11:12 PM
Last modified: Jan 29th at 11:14 PM
Downloads: 1276
Follow Unfollow 36
Author: Eurus8
Side: Both
Created: Jan 29th at 11:12 PM
Last modified: Jan 29th at 11:14 PM
Downloads: 1276
Follow Unfollow 36
Latest release (for outdated Vintage Story v1.20.1):
stillnecessariesgrindstone.zip
1-click install
See original Still Necessaries mod for more details.
- Spanish translation by JefferZ and AzuliBluespots
- Brazilian Portuguese translation by AzuliBluespots
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.0.1 | 1127 | Jan 29th at 11:14 PM | Show | stillnecessariesgrindstone.zip | 1-click install |
https://pastebin.com/apYQvLhs
Good day. 100% translation into Russian
ru.json from Still Necessaries' Grindstone v1.2.2
Eurus8
I'm encountering a conflict between this and Potash Making, I believe the issue lies with the combustion properties added to bonemeal from the other mod. The issue comes when trying to cook the sulfuric acid and bonemeal to create the gluten. I think possibly it's because the bonemeal cannot get hot enough to convert? Any assistance with this would be greatly appreciated, thank you!!
rhino1998
I'm pretty sure it worked for me, but I'll def look into it. How exactly are you going about making it?
The gluten recipe is failing for me. No large stack trace, but
AzuliBluespots
Thanks for verifying that for me.
Oh this is NOICE
Btw, we've mostly been only using the grindstone, and haven't even found obsidian OR sulphur to make better discs, so no lead bowl for gluten (since you mentioned you removed it)
Is this a direct replacement then? Can I just remove the og still necessaries and keep this in place?
Edit: Tested, it is a perfect replacement, game didn't even complain!!
ayy! thanks for the ping, will add it to my list and check it out when able c:
Hmmm, Maybe because if a mod with compat to the main mod detects the same folder name in this one it tries to do the normal patch and causes an error due to missing pieces from that compat patch's perspective?
Not a modder so this is just an educated guess.
Mandikor
Yes, I know it does. So does the Still Necessaries mod. I didn't see a point in changing it because there would be no reason I can think of to use both mods. Mine adds nothing, only removing stuff from those mods.
I will take a look at the folder structure tho.
Hello Eurus8.
You should check your mod structure again.
Firstly, you are using the same name for your assets folder ("necessaries") as the original mod. If someone now uses both mods, there could be overlaps and thus malfunctions.
Secondly, all subfolders from your necessaries folder are also in the assets folder.
Please, anyone let me know if you run into any issues!