Mods / Fauna of the Stone Age: Vombatidae Plus
Author: Tentharchitect
Side: Both
Created: Jan 22nd at 4:05 PM
Last modified: 2 days ago
Downloads: 2670
Follow Unfollow 95
Latest file for v1.20.3:
FotSA-Vombatidae-v0.1.2.zip
1-click install
A collection of marsupials from the family Vombatidae, these mammals will occupy the warmer temperate, sub tropical and tropical regions of your world. The koala will be joining them at a later date!
This mod includes:
Common Name | Scientific name | Category | Weight | Health | Height | Damage | Temp | Precip | Foliage Needs | Altitude | Group Size | Meat Drops | Fat Drops | Hide Drops | Diets | Behaviors |
Northern hairy-nosed wombat | Lasiorhinus krefftii | Vombatidae | 30/35/5 | 9/4 | 1m L | 4t1 | 16-30 | 40-80% | All | 1.0-1.4 | 1-10 M&F, 2 F&B | 4+-1 | 1+-0.3 | 3S |
grass vegetables
|
|
Southern hairy-nosed wombat | Lasiorhinus latifrons | 25/27/5 | 8/4 | .9m L | 4t1 | 16-22 | 25-60% | All | 1.0-1.4 | 1-10 M&F, 2 F&B | 3+-1 | 1+-0.3 | 3S |
grass vegetables
|
||
Common wombat | Vombatus ursinus | 27/30/5 | 8/4 | 1.2m L | 4t1 | 12-21 | 60-100% | All | 1.0-1.6 | 1 M&F, 2 F&B | 3+-1 | 1+-0.3 | 3S |
grass vegetables
|
Wombats can be domesticated over time, reducing the chance of them harming players and reducing their flee distance.
Features:
All species have a unique pelt that can be used to craft hide, and taxidermied full body.
All the animals in this mod have a strict population cap and will only spawn on runtime, not world gen. This is also to make the mod more server friendly so as to not add an overwhelming number of entities.
A big thanks to Cuddly Khan for commissioning the wombats!
And a big thanks to everyone who gave feedback and assistance!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.1.2 | 892 | 2 days ago | Show | FotSA-Vombatidae-v0.1.2.zip | Install now | |
v0.1.1 | 1592 | Jan 22nd at 8:55 PM | Show | FotSA-Vombatidae-v0.1.1.zip | Install now | |
v0.1.0 | 186 | Jan 22nd at 4:06 PM | Show | FotSA-Vombatidae-v0.1.0.zip | Install now |
I'm especially excited for pademelons, quokkas, and Rock-wallaby :D
Just wombats and koalas for this mod. The big marsupial mod will be the kangaroos, which I'm kind of dreading 😅 RobertS42
Soooo many species
Is this gonna be like for australian marsupials like how dinornithiformes plus is for new zealandic birds?
I'll take a look and get it fixed in the next round of updates!
And no plans to do dinosaurs, I've got my hands full with recent fauna JaxsonBright
+1 to BulletSponge's error
Seem to be encountering a crash whenever I open the handbook and trying to click on small raw hides. Unsure if it's a mod conflict or not, love the mods! When disabling this mod all works fine.
Running on 64 bit Windows 10.0.19045.0 with 32690 MB RAM
Game Version: v1.20.3 (Stable)
1/25/2025 10:25:03 PM: Critical error occurred
Loaded Mods: allsideshaveresin@1.0.0, betterloot@1.1.0, bettersticks@1.2.0, chiseltools@1.14.11, caninae@1.0.25, capreolinae@1.2.1, casuariidae@1.0.17, dinornithidae@1.0.9, elephantidae@1.0.2, felinae@0.2.4, machairodontinae@1.0.18, manidae@1.0.9, pantherinae@1.1.18, rhinocerotidae@1.0.12, sirenia@1.0.13, spheniscidae@1.0.5, vombatidae@0.1.1, grasstoropes@1.1.2, sortablestorage@2.2.8, spyglass@0.5.2, stackmore@1.0.0, Vanilla_PlusWorldGen@1.3.5, game@1.20.3, vsimgui@1.1.7, betterfirepit@1.1.5, betterruins@0.4.6, carryon@1.8.0-pre.1, commonlib@2.6.1, configlib@1.3.17, grasstoflax@1.0.1, hudclockpatch@1.0.0, minimalcompass@1.1.2, nocharcoallost@1.0.1, prospecttogether@2.0.0-rc.1, vanillamoremolds@1.1.1, creative@1.20.3, survival@1.20.3, xlib@0.8.9, itemrarity@1.0.1, playercorpse@1.11.0, stonequarry@3.4.3, xskills@0.8.10
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Item vombatidae:pelt-* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 111
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1292
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 58
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 314
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass17_0.b__5(ItemStack cs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 727
at Vintagestory.API.Client.SlideshowItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowItemstackTextComponent.cs:line 233
at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 525
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 469
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 562
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 393
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1908
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 422
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1878
at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 337
at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 906
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 201
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
I don't suppose you have plans to do a Dinosour Pack/Packs liek this?
It'll be a while until I get to the Americas with the main packs of plants and animals, but if you want the capybara sooner I have commission slots open tRead
makes me think we need Capybara :)
Thanks Snare, though I'm not sure why that might be the case. This one uses the least unique features and I did a second pass for memory leaks on every art asset since it had so few.
Does it cause that when by itself? I'm wondering if it might have been the final straw for some issue rather than the entire problem.
Also, I hadn't heard about the Lynx aggression being borked, what's up with that? Snare
I LOVE your series of mods. They're wonderful. I noticed that when I installed this one I would get a LOT of periodic hitches. Stopped when I installed this one. I have all your other mods installed, but the only one I have an issue with so far is this one and Lynx animal aggression being borked.
En attendant la prochaine maj, voici la trad fr: fr.json
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here's the fr translation while waiting for the next update!
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PS: Didn't see any warming. only 2 mods loaded : extraInfo and FotSA-Vombatidae-v0.1.0
Would wombats and related species have round droppings in VS? 🤔
Looks great! However, after starting a new world with it the following kinds of warnings are printed on console:
22.1.2025 19:57:14 [Client Warning] Failed resolving a blocks item drop or smeltedstack with code vombatidae:vombatidae-baby-female-lasiorhinuskrefftii in handbook infogame:
22.1.2025 19:57:14 [Client Warning] Failed resolving a blocks item drop or smeltedstack with code vombatidae:vombatidae-baby-male-lasiorhinuskrefftii in handbook infogame:
22.1.2025 19:57:14 [Client Warning] Failed resolving a blocks item drop or smeltedstack with code vombatidae:vombatidae-baby-female-vombatusursinus in handbook infogame:
22.1.2025 19:57:14 [Client Warning] Failed resolving a blocks item drop or smeltedstack with code vombatidae:vombatidae-baby-male-vombatusursinus in handbook infogame:
Vombatus hacketti, Ramsayia and Phascolonus when?
I love wombats! Time to finally head south and build a new home.
diprotodon when ?
YESSSSSSS WOMBATS LETS GOOO THEYRE SO CUTE THANK YOU
Kangaroos will probably come out as an accompanying pack for either the South West Australian or North East Australian Floral Zone mod. This mod's roster will be filled out for one of those two as well, but the three wombats were commissioned to be done early. MRGOOSE
what about kangaroos? are they upcoming?