Mods / Advanced Smithing

Category: #Crafting
Author: OpPointBaker
Side: Both
Created: Dec 26th 2021 at 12:15 PM
Last modified: Feb 24th at 2:21 PM
Downloads: 3800
Follow Unfollow 31

I became tired of seeing so much of my ingots going to waste.
So I made recipies for
Arrowheads (14x)
Chisels (2x)
Hoes (3x)
Knives (2x)
Padlocks (2x)
Prospecting Picks (2x)
Saw Blades (2x)
Scythe Blades (2x)


Some of the recipies are only more efficient if you only use one ingot. All fo them require more technical work of the metal to move the voxels to where you need them.

The recipies are additions and not replacements. 

Unless and until smithing is overhauled or the above tools are removed / significantly changed, the mod should work on all furture updates.

Please post any errors you recieve if you have problems.

Version For Game version Downloads Release date Changelog Download
v1.2.0 2607 Feb 24th at 2:21 PM Show AdvancedSmithing1.2.0.zip
v1.1.0 918 Jan 11th at 12:00 AM Show AdvancedSmithing1.1.0.zip
v1.0.0 275 Dec 26th 2021 at 12:17 PM Show AdvancedArrowhdeads1.0.0.zip

13 Comments (oldest first | newest first)

💬 OpPointBaker, Nov 22nd at 8:07 PM

I don't use Bullseye, so I can't be certain, but looking at the mod's files I can see that it changes smithing to incorporate the black Iron mod. That could be the source of the incompatibility.

💬 TeacupAngel, Nov 19th at 11:11 PM

I'm honestly curious about the incompatibility with Bullseye too. It doesn't change smithing at all, and this mod doesn't seem to touch anything other than smithing recipes.

💬 OpPointBaker, Nov 19th at 12:26 AM

I don't know about combatability with bulleye. Looking at the vanilla recipe, there is enough metal to make 3 wrenches per ingot. [1 ingot is 42 voxels, 1 wrench is 13 voxels, 3 would be 39 voxels.] life is chaotic at the moment, but I expect to be able to do that soon. :)

💬 OpPointBaker, Nov 19th at 12:26 AM

I don't know about combatability with bulleye. Looking at the vanilla recipe, there is enough metal to make 3 wrenches per ingot. [1 ingot is 42 voxels, 1 wrench is 13 voxels, 3 would be 39 voxels.] life is chaotic at the moment, but I expect to be able to do that soon. :)

💬 Ruyeex, Nov 16th at 3:48 PM

Can you make the you could do 1 ingot for 2 wrenches and be compatible to bulleye.

💬 OpPointBaker, Sep 20th at 12:59 AM

Just tested this in 1.17. All schematics worked as intended. Let me know if you have any problems.

💬 Lunchbox, Sep 19th at 2:36 AM

Is there any news on if this mod will be coming to 1.17?

💬 BlueFuryDragon, May 23rd at 3:15 AM

Is there a video or a direction sheet showing how the voxels can be moved for the Scythe Blades?  I waist so much time and reheating trying to get the Scythe Blades done. Some of the voxels move then others don't, it's confusing when you don't do it all the time. It also doesn't feel intuitive to me and oesn't make scense on what is alowed to move and what isn't.

💬 Theisgood, Apr 15th at 10:48 PM

So these are all balanced I see.

Now with 1 ingot, is it possible to make 2X axe heads and pickaxe heads or no do you need 2 ingots?

I never looked to see if there was enough voxels left over to create another pickaxe head/axe head.

💬 Rayle, Feb 26th at 4:16 AM

Thanks for making them additions instead of replacements :D It's a very nice change

💬 OpPointBaker, Feb 24th at 2:23 PM

Only thing I can think of that would be causing a crash with this mod is if you have a mod that is tryting to patch the same files I was in version 1.1.0. Now that with the new version uses entirely new recipies, it should be compatible with mods that patch the vanilla files.

💬 Gepard, Feb 3rd at 5:07 PM

I don't know if this is the only problem with me, or if it's the fault of other mods, but when placing hot brass ingots or copper lead ingots on the anvil, the game crash.

💬 noom_tv, Jan 23rd at 6:05 AM

I would like to suggest leaving the original recipes so that the option is still there for those not confident enough with the increased complexity. Much like how the current arrow head recipes would allow you to do the lower numbers, in exchange for it being easier to complete.

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