Mods / Flint and Steel 1.0.2
Category:
#Other
Author: Minni6in
Side: Both
Created: Dec 25th 2021 at 9:11 PM
Last modified: Dec 25th 2021 at 11:07 PM
Downloads: 1595
Follow Unfollow 19
Author: Minni6in
Side: Both
Created: Dec 25th 2021 at 9:11 PM
Last modified: Dec 25th 2021 at 11:07 PM
Downloads: 1595
Follow Unfollow 19
Latest file for v1.16.0-rc.2:
FlintandSteel.zip
1-click install
A mod that was a joke but I figured I'd share it. Adds the ability to craft a flint & steel to the game. Is it practical? no but it sure is immersive. 😬
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.2 | 1283 | Dec 25th 2021 at 11:07 PM | Show | FlintandSteel.zip | Install now | |
v1.0.1 | 312 | Dec 25th 2021 at 9:21 PM | Show | FlintandSteel.zip | Install now |
@OmegaHaxors Feel free to take over the entire mod, combine them and republish it for yourself if you'd like, I don't mind at all.
We need a update please !!!! :D
There is a error when loading a world when this mod is enabled. The error says
[Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.GameContent.ItemFirestarter.OnLoaded(ICoreAPI api) in VSSurvivalMod\Item\ItemFirestarter.cs:line 15
at Vintagestory.API.Common.CollectibleObject.OnLoadedNative(ICoreAPI api) in VintagestoryApi\Common\Collectible\Collectible.cs:line 261
at Vintagestory.Server.ServerSystemBlockSimulation.<OnBeginModsAndConfigReady>b__13_0(Item item) in VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 311
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at Vintagestory.Server.ServerSystemBlockSimulation.OnBeginModsAndConfigReady() in VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 311
at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line 614
at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 534
at Vintagestory.Client.ClientProgram.ServerThreadStart() in VintagestoryLib\Client\ClientProgram.cs:line 390
I got that it is a joke mod and that you probably aren't modding seriously, but this mod actually look super immersive (i'm going to try it) . Could you do more variants for the item ? If you do, here are a couple ideas for more material options : en.wikipedia.org/wiki/Fire_striker
Very curious little tidbit, not gamebreaking but figured I should say something if anyone else experiences it; using this mod in conjunction with OmegaHaxors nifty little add-on, and XSkills, somehow removes the 'Quality' addition to all tools forged with Blacksmithing. Removing Flint/Steel + Add-on brings back the said 'Quality' aspect to the tools, so builder beware! All the same, thank you to both Minni6in and Omegahaxors for the mod/add-on!
((possible fix: reloading the game (fresh reboot) seems to restore 'Quality'! Apologies for any weirdness!))
Cool idea though it's just a reskinned firestarter with lots of durability. It would be pretty cool if it could instantly start fires.
EDIT: I have made an addon mod that does just that. Check it out!
my son thinks it would be funny to make a chert & steel and quartz & steel as well, I may or may not haven't decided yet
the entire item is consumed
Ooh. Having this added to the sell list of a survival goods trader would be perfect. Maybe 1 or 2 gears for each striker?
Or add it to a cracked vessel drop list, like, foraging maybe?
When the durability is gone, do you get the striker back or is it consumed aswell?
End game af but I like it haha