Mods / No monsters

Tags: #Creatures
Author: Procdrone
Side: Server
Created: Jan 7th at 9:14 AM
Last modified: Jun 17th at 12:19 AM
Downloads: 1431
Follow Unfollow 37

Recommended download (for Vintage Story 1.20.0 and 1.20.12):
nomonsters_103.zip  1-click install


This mod prevents all supernatural monsters from spawning.

It is recommended to disable Temporal storms from your game, as monsters might spawn during a storm.

 

I'm just a dabbling amateur modder, and I made this for myself really. If there are any issues, please let me know in the comments.

Mod Version For Game version Downloads Release date Changelog Download 1-click mod install*
1.0.3 910 Feb 21st at 5:13 PM Empty nomonsters_103.zip 1-click install
1.0.2 242 Jan 24th at 8:10 AM Empty nomonsters_102.zip 1-click install

16 Comments (oldest first | newest first)

💬 Procdrone , Feb 21st at 5:15 PM

I tried something different for the new release, it should remove locusts entirely. asr11415 give it a try

💬 Procdrone , Feb 21st at 4:49 PM

YvonneS In this mod, only bronze locusts currently spawn(I am trying to figure out a fix). so no corrupted sawblades, no drifters, no bowtorns, no shivers, no bells.

If you want drifters, you can locally modify the mod, and remove the file "survival-entities-land-drifter.json" to reenable drifters.

💬 YvonneS, Feb 21st at 2:57 PM

Is it possible that only drifters spawn? I really hate the new monsters.

💬 asr11415, Feb 18th at 11:39 PM

I just generated a world a few days ago and I am having locust nests with bronze locusts spawning in vanilla ruins and caves. I noticed you addressed this below and said it should only occur with an existing world but this is a new save that has never been loaded without this mod. Do you know why this is?

💬 Procdrone , Jan 24th at 8:15 AM

The_Red_God I have just released an update that should take care of all the bells and drifters and whatnot, this should be as airtight as possible.

note on locusts: my mod prevents locust nests from generating, so if you are using this mod with an already existing world, it will not prevent the nests from creating bronze locusts.

💬 The_Red_God, Jan 20th at 4:37 PM

ok had a bell which spawned a deep drifter and corrupt locusts in a cave

💬 The_Red_God, Jan 20th at 1:29 PM

@Procdrone thanks! they spawned in a cave from their nests 

💬 Procdrone , Jan 20th at 3:03 AM

The_Red_God I didn't touch any bosses, they should appear as normal.

But there again, the archives boss isn't really scary or anything.

Also, where did the bronze locusts spawn for you?

💬 The_Red_God, Jan 19th at 6:20 PM

Bronze Locusts still spawn

💬 The_Red_God, Jan 19th at 2:43 PM

thank you! but i have one question: possible SPOILER! 

please without spoilering to much, i heard that there is a "boss" at the archives, does that one still spawn?

💬 Procdrone , Jan 15th at 2:18 AM

ctheos i havent seen any so far

💬 ctheos, Jan 8th at 12:59 PM

Does this mod stop mobs from spawning in structures/dungeons? I have no strong feelings either way, I'd just like to know so I don't get jumpscared by a locust or smth when I turn a corner in a vanilla/modded ruin.

💬 Procdrone , Jan 7th at 10:17 AM

I've added the mention of storms to the description, good catch. I made this mod because the other one that did this sadly likely will never get updated for 1.20, and it seemed easy to do on my own.

💬 SallyTasmin, Jan 7th at 10:03 AM

Thanks for the fix. It works great. I'm so glad to find this mod. In my last play session a surface shiver skittered out of a hole like a spider and it was just TOO much for me.

Just a note for others; monsters still spawn in temporal storms... but if you've got this mod you probably have temporal storms off too.

💬 Procdrone , Jan 7th at 9:49 AM

sorry about that, the new version should work.

💬 SallyTasmin, Jan 7th at 9:45 AM

It says unable to load mod due to dependacy on 1.20.0. I am on 1.20-rc.8.

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