Mods / Entangled In Nature
Category:
#QoL
#Tweak
Author: misterandydandy
Side: Both
Created: Dec 29th 2024 at 3:34 AM
Last modified: 1 day ago
Downloads: 206
Follow Unfollow 33
Author: misterandydandy
Side: Both
Created: Dec 29th 2024 at 3:34 AM
Last modified: 1 day ago
Downloads: 206
Follow Unfollow 33
Latest file for Various v1.20.x:
Entangled-In-Nature_v1.02.zip
1-click install
"Entangled In Nature"
is a mod designed to immerse players in a more interactive and dynamic natural environment. It enhances the world of Vintage Story by introducing mechanics that allow the player to experience nature in a more tactile way, encouraging both exploration and interaction with the flora around them.
Has Config lib support. Install it to configure the mod.
Key Features:
- Environmental Impact: The game introduces a new gameplay mechanic where entities are influenced by the world. For example, through dense foliage, such as leaves, will slow entities, while the type of (e.g., plants versus leaves) can affect the level of friction or drag Additionally, moving through snow will now impede movement.
Config Feature:
- Blacklist Entities: You can configure which entities are affected by Entangled In Nature. - (Default - "@.*(butterfly).*")
- WearableSelector: You can configure which item that can help you move through snow a bit better. - (Default - "@.*(clothes-foot-wool-lined-knee-high-boots).*")
- AffectedBySnow: You can configure if you should be affected by snow at all. - (Default - True)
- SnowSlowdownMultiplier: You can configure the Multiplier of snow. - (Default - 2, Range - 1 to 2)
- LeafSlowdownMultiplier: You can configure the Multiplier of leaves. - (Default - 15, Range - 1 to 33)
- PlantSlowdownMultiplier: You can configure the Multiplier of plants. - (Default - 8, Range - 1 to 10)
More features to come.
Quick sand? this could be mud too.
Spider web?
Ice breaking when you walk on it?
Custom snow boots - Shape, Texture, etc
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.2 | 59 | 1 day ago | Show | Entangled-In-Nature_v1.02.zip | Install now | |
v1.0.1 | 84 | Dec 30th 2024 at 8:40 PM | Show | Entangled-In-Nature_v1.01.zip | Install now | |
v1.0.0 | 63 | Dec 29th 2024 at 3:36 AM | Show | Entangled_In_Nature.zip | Install now |
Damnn that's pretty cool idea Lumvik
I really like your mod! I actually wanted to make something similar myself at one point XD.
Have you thought about adding different walking speeds based on the surface material?
For example, walking on grass or dirt could be at normal speed, while on sand, the seraph might move slightly slower.
I'll have it so you can configure value. Dirty_Shisno
A 50% > 5% range sounds brutal. This idea is very 'solid' and I love it.
Cuddly_Khan That's what I was thinking of doing.
Thanks TheRealFlynn
Ice breaking when you walk on it would be cool! Maybe make it a chance thing also effected by how many other ice blocks are around it. If it's an ice block by itself make it 50% chance, and if it is fully surrounded by ice on all 8 sides make the chance 5%
"where entities, including (there is a word missing here), are influenced by"
love this mod. it's great being slowed where you should be.
Well glad you like it.
My "favorite" Project Zomboid feature now in Vintage Story. Oh yes.
It's should work fine but it won't break your world as the way I coded it.
do you know how compatible this is with the flora zones mods and thew FOTSA animals?.. im thinking if using this as i love the idea but i want to make sure its consistant in the world. i dont want certain vegitaion to just not do anything and certain entities like say a tiger from fotsa to ignore all vegitation.
Just finished adding the snow code, all I need now is to make some snow shoes.
Be sure to delete old mod from cache folder and the mod it self in mods folder.
Updated TheRealFlynn rhino1998
I will be adding config I'll probably end up using configlib
And for the wind I can try.
config would be nice. great mod. tysm
also, what about being slowed when winds are really high?
Is there any config for this mod yet? I poked around a bit but didn't see anything obvious. I was looking for a way to make ridden elk not affected by tall grass (but still affected by leaves)
I like that nice idea.
Nice idea! The last comment about snow got me thinking. How about having the amount of snow affecting player speed proportionally, and the player walking not directly on top of snow blocks but at a %depth? I like the idea of having to craft snow shoes to walk on top of deep snow and regain movement speed. If this could be incorporated with something like the Natural trails mod, that would really be cool.
Cross country skis or riding elks could be something to consider too.
That is really cool! I'm also very excited to see what other features you plan to add, this mod is great!
Gabitzu
it should work with most mods as long as the foliage doesn't have a collision box and for the other question small plant - grass, brushes, wildvine etc, anything that's got blockmaterial: "Plant", or "Leaves".
It works with Wildgrass.
Oh my effin god! You're a god for making this, thank you so much!!!!!! Now i can pass through annoying leaves in a forest, (even though it slows me down a bit)
Awesome mod! What flora affects the player speed and is it compatible with mods like Wildgrass? Thanks!