Mods / Canoe Mod

Category:
Author: iuno
Side: Both
Created: 2 days ago
Last modified: 1 day ago
Downloads: 469
Follow Unfollow 73

Latest file for v1.20.0-rc.4:
canoemod.zip 1-click install


Are you tired of floating around on a makeshift raft? Are you still waiting for your flax field to grow? Or do you just not feel like building a huge sailboat just to get across a lake? This mod adds a sporty birchbark canoe that's perfect for your early-mid game transport or exploration needs. No need to use those awful crude oars anymore either, this mod adds craftable woodtyped carved oars that you can use to row around in style.

The canoe can carry up to 4 players or 1 player, 2 reed baskets, and a clay vessel or chest. It also has a rack on the side to store your carved oar. The birchbark canoe has the same travel speed as the sailboat and the raft. The birchbark canoe can be picked up and portaged in an empty bag slot.

The carved oar can be used with the vanilla raft if you're so inclined, and the crude oar can likewise be used with the birchbark canoe. The crude oar cannot, however, be stored in the bark canoe.

If you have suggestions, issues, or localizations you want me to include in the mod (with credit to you of course) please put them in the forum thread! https://www.vintagestory.at/forums/topic/13586-canoe-mod/

Crafting

Canoe

Crafting a birchbark canoe is simple. Just combine 6 logs of any type you like, 10 birch logs, 4 portions of pitch glue, 4 coils of rope, and an axe in the crafting grid. 10 durability will be taken off of the axe and you'll have a shiny new canoe!
Birchbark Canoe Recipe

Carved Oar

The carved oar is crafted almost exactly like the crude oar, requiring 2 units of rope and 2 logs of any type, and a knife with at least 4 durability.

Carved Oar Recipe

 

 

Future plans:
  • add a few different types of small watercraft, kayaks, umiaks, coracles, sampans, etc. 
  • tweak and tune the rowing animations
  • transition from a content to a code mod, allowing use of the game's shipbuilding system and control over a bunch of hardcoded stuff like boat speed
  • add some more customization options like decals and decorations
  • add a slightly faster (and quite expensive) small endgame watercraft

 

 

Changelog:

v1.0.2

  • fixed the inventory icon for the birchbark canoe, which I accidentally messed up in the last version

v1.0.1:

  • fixed some Z-fighting textures on the birchbark canoe
  • fixed a piece of the keel poking through the stern of the birchbark canoe
  • resolved some ambiguous texture references
  • patches that only need to be loaded serverside should now only be loaded serverside
  • added the ability to pick up the birchbark canoe with a free bag slot
  • added a portaging animation for moving canoes around


v1.0.0:

  • Released with woodtyped birchbark canoes and carved oars

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.2 353 1 day ago Show canoemod.zip Install now
v1.0.1 40 1 day ago Show canoemod.zip Install now
v1.0.0 76 1 day ago Show canoemod.zip Install now

18 Comments (oldest first | newest first)

💬 iunoAuthor, 10 hours ago

pharmer

Unfortunately it won't, it relies on the new vehicle and attachment system in 1.20.

💬 pharmer, 11 hours ago

Any idea if this will also work with v1.19.8 ? I prefer to play on stable.

💬 iunoAuthor, 14 hours ago

MrFlame

Thanks! I don't really do discord, but feel free to put the localization and anything else in the mod's forum thread! I've got it linked up above as well.

MRGOOSE

I was thinking about that but I haven't done it for 2 reasons: reason 1 is that this is currently only a content mod and the speed for boat entities is hardcoded in the current version, meaning I'd need to start messing with the code to get that to work. That's on the to-do list though! Reason 2 is that I don't want to touch the vanilla entities too much when I do transition this mod to a code one as that might break compatibility with other mods depending on how I do it.

Worker

In my defense the base game makes that mistake too, haha. I'll change it whenever I put out a new version. There's STILL some Z-fighting going on in a few small spots on the canoe model so I have other stuff to fix too. 

Thanks for the support everyone!

💬 Thranos, 14 hours ago

Very cool mod- could future releases please have a version identifier in the .zip name though? Just so it's easier to check which version is on a client/server.

💬 Plumeria, 15 hours ago

Hello! I just made my first canoe, the process was great progression wise I think and I'm loving it! I'm a big fan of boats so this is amazing, thank you for making this mod (: I like how the player sits in the canoe as well, nice work here ^^

💬 Worker, 18 hours ago

Sorry to niggle but what you've got there is a paddle, not an oar.  Oars are for rowing.  Looks great though!

💬 MRGOOSE, 19 hours ago

you should make the carved oar move the normal raft faster if you use it instead of using a crude oar

💬 MrFlame, 20 hours ago

This is a great mod to add to vanilla
I've localized the mod and have a couple of ideas on how to improve it. What is your discord nickname so I can send you materials and feedback?

💬 RIVVION, 21 hours ago

Instant install, keep up the good work man!

💬 AzuliBluespots, 21 hours ago

I was interested in the joy of sailing mod but this? This is beautiful!

💬 Tels, 22 hours ago

This looks fantastic, almost as if it should have been in the game itself. Great jobs! 💛

💬 Retrovertigo, 22 hours ago

Thanks for the update ! :) It makes sense a lot the way you made it !

💬 Khaosmatic, 23 hours ago

I swear the Vintage Story mod community is listening to the Discord Im in! Was literally discussing the other day how I'd love canoes as an upgrade to rafts!

Really like how you carry it! Awesome mod!

💬 TrevorPride, 1 day ago

Love this idea, and it's great to add a bit of variety to a city dock/port!

💬 iunoAuthor, 1 day ago

@Retrovertigo

I just added the ability to move the canoe around in an empty bag slot. It's bigger than the raft so I don't think it should really fit in the player's inventory, so this seems like a decent compromise. 

thanks everyone!

💬 Michaloid, 1 day ago

Now i have a reason to make glue, fantastic!

💬 SniperGecko, 1 day ago

This looks spectacular!

💬 Retrovertigo, 1 day ago

Hello ! Super cool mod. Just have a question ? Could you make it so that it can be picked-up after use ? Maybe some tweakable option or something like that...Excellent work !

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