Mods / WaypointTogetherContinued
Category:
Author: MaLiN2223
Side: Both
Created: Dec 9th 2024 at 11:57 PM
Last modified: 1 day ago
Downloads: 3502
Follow Unfollow 81
Author: MaLiN2223
Side: Both
Created: Dec 9th 2024 at 11:57 PM
Last modified: 1 day ago
Downloads: 3502
Follow Unfollow 81
Latest file for v1.20.1:
waypointtogethercontiued_2.2.0_1.20.0.zip
1-click install
WaypointTogether updated to newer versions of the game and with added functionality.
Features:
- When adding new waypoint select "share" to send this endpoint to all currently logged in players
- You can do the same when editing an existing waypoint
- Config to enable sharing by default
{
"DeafultSharing": true
}
it's a per client setting so you can add it to VintagestoryData\ModConfig\WaypointTogetherContinued.json
For localization requests, please open a pull request.
TODO:
- Support commands
Feel free to hit me up on the game discord with issues.
Thanks a ton for the new config option, it is very much appreciated.
Please confirm that when auto sharing is enabled that the "Share" option is gone from the panel as my assumption was "Share" would still show but just be checked by default. I wanted to make sure I didn't somehow break this mod as it is very useful in our multi-player worlds.
Also, when doing modifications to an existing waypoint does it also auto share each time?
Thanks
For group-specific sharing you might want to look at Cartographer mod; I don't plan to add any groups in the near future. DanekJovax
Added a config option
```
{
"DeafultSharing": true
}
```
it's a per client setting so you can add it to VintagestoryData\ModConfig\WaypointTogetherContinued.json
Agnot
Any way to have group-specific sharing, in the way Prospecting Together does it? Thanks in advance! ><>
Could we get a config for this to default the sharing on or off? I can see why you do not want this to default in many cases but we have a very small group that will start a map to play and having it defaulted on would be more beneficial for us than having it off. Just saves time of having to click the button. Appreciate your consideration of this.
hello,
Still have crash in some rare cases, when editing a waypoint. Not sure if the issue is due to icons from More Map Icons cs, but it happened when I edited one of this icons.
I didn't actually publish the fix for 1.19.8, do you have the log ? Can you send me the exact mod name and the version you are using?
The reason for the crash is most likely that it is using an icon that you don't have installed.
PrecursorDesign
Seems to be crashing still on 1.19.8. Could it be a conflict with waypoint generated by the auto map markers mod or the more map icons mod? A player shared a map marker made before this mod was installed and it DC'd everyone but her. She had already shared multiple other map markers with us.
Edit: We found that a treasure hunter trader was one of the markers that crashed everyone, so that rules out the more map icons mod.
Added a new version, should stop crashes.
Hello,
I try this new version. I am now able to share new waypoint but if I edit an existing waypoint to share it, it makes the server crash.
crash-log
Magmabot16 You'll want ProspectTogether for that!
MaLiN2223 Very happy to report that it's working at 100% for rc5 now, thank you so much for the speedy hotfixes. c:
Does with work with prospecting waypoints as well?
Released a new version, let's see if that is enough.
Also added support for 1.19.x
MaLiN2223 It happens for both editing and adding new ones!
Is it for when you are editing a waypoint or adding a new one? Shazza
I will release 1.19 once we get this sorted out
Thank you for the fix! It sort of half-works on rc-5, but is passable for the moment. c:
A solid 50% of waypoints shared throw the error "Not a valid index. Use a value between 0 and 16." which is confusingly created at random, as waypoint pins that are the same can either go through correctly or toss that error and won't.
10% of the time it throws "An Exception was thrown while executing Command: Index was outside the bounds of the array... Check error log for more details".
We're not sure where that error log is though.
Will this fix be applied to the 1.19.8 version?
I think I've released a fix. Please make sure to also update the mod on the server.
Wanted to drop in that waypoints seem to only pop up if they're created when the other player is in the same chunk! Edit: Nope, even in the same chunk it won't. x'D rc-5
Also, when making ANY markers the other person will have that waypoint name pop up in chat, regardless of the box being ticked on or off.
Yeah I have the same results in my game, the waypoints aren't shared. Please let me know if you need help testing
Don't worry, I may have misspoke too.
OK I will see.
Sorry, I misundersood, I thought you are getting the waypoints on the second player's map. I'll look into it.
Humm OK. Well I don't understand 😅.
Features:
If I select "share", the only thing that happens is to write in the chat the point. Other Players don't see anything on the map. I thought it was the purpose.
But whatever, thanks for precision.
share status is not saved on purpose, this mod only works on the client side so server doesn't know if it's shared or not.
If you want something that synces with the server I recommend Cartographer
Hello,
Thanks for updating this mod ;)
In fact, like Eluarie, waypoint for other players are not displayed. I noticed that the "share" status is not saved. If I select "share" for a waypoint and if I edit the waypoint the pin has disappeared.
Yes you are right, as of now I am not sure how to reveal the map around the waypoint correctly. It should add the waypoint to list of that all active players endpoints though.
I will add coordinates to the message, thanks for the suggestion Eluarie
It's on my UI fine, and on my friends. Only problem is (LAN Game) it doesn't share/display it on the map for the other person, it just puts in chat the title of the waypoint and the other persons name when you press share waypoint. No coordinates or anything.
I've been trying this mod out today but can't get it to function reliably. I'm hosting an internet game from my own game client, two people have joined, all on 1.20.0-rc.1
The first waypoint we tried sharing worked, I shared it and it popped up for the other players who had joined. Since then, no waypoints any of us share show up for other players.
As requested by macoto_hino in the original mod's comments, I've added ability to localize the strings.
Untested but added functionality to sharing waypoints when editing, so you don't need to recreate it again. Note: this doesn't update waypoints for other players.
Also added "Waypoint shared." message to indicate that the waypoint creation was propagated.
Released for both 1.19 and 1.20-rc.
re-install older version if any issues
based
wojtek16
Currently the mod shares only when adding to people who are online. I am currently working on sharing the existing endpoints.
There are no plans of storing the endpoints on the server (at least for now). If you want to have group options, or server storage you might want to look at mods.vintagestory.at/sharablewaypoints
Does this mod let you share your created waypoints with other players in the server? How does it work? Or does it only hare new waypoints for future after adding the players to the group? Sorry, would love to use it but not sure how! Thank you for a mod that I wih could be part of base game!