Mods / Monsters spawn only undergound
Category:
#Creatures
#Simplification
Author: Akhates
Side: Server
Created: Dec 7th 2024 at 10:25 AM
Last modified: Dec 7th 2024 at 10:53 AM
Downloads: 340
Follow Unfollow 10
Author: Akhates
Side: Server
Created: Dec 7th 2024 at 10:25 AM
Last modified: Dec 7th 2024 at 10:53 AM
Downloads: 340
Follow Unfollow 10
Latest file for v1.20.0-rc.1:
monstersonlyunderground.zip
1-click install
small patch file that changes:
lightLevelType = MaxLight
maxLightLevel = 4
maxYByType = 0.98
for normal drifters, surface bowtorn and surface shivers
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.2 | 339 | Dec 7th 2024 at 10:53 AM | Show | monstersonlyunderground.zip | Install now |
@Blazha This isn't true whatsoever. It's been a pain in my rear too, night will always spawn drifters and bowtorns no matter your temporal rift settings - Yes, even "off". Not invisible. Off. They still spawn.
I have rifts and all temporal activity off, but I still get monsters at night. They're not difficult, just annoying. I'll give this mod a shot.
Since 1.18 (or 1.17 can't really remember when they added those) rifts are the only way for monsters to spawn on surface. If you turn them invisible they will still spawn, but if you turn them off they won't (I can't stand their sound so I turned them off and haven't seen a single enemy on surface even on apocalyptic activity) . You can still get enemies on the surface if you are close to a cave entrance, but that happens even during the day
Rifts are different mechanic though? Monsters still spawn on surface during nighttime or in caves above sea level.
You can easily achieve this by turning temporal rifts off in the settings, that is their only purpose