Mods / Salty´s View Distance Toggler

Tags: #QoL
Author: SaltyWater
Side: Client
Created: Nov 23rd 2024 at 8:42 PM
Last modified: Jan 20th at 1:48 AM
Downloads: 605
Follow Unfollow 38

Latest release (for outdated Vintage Story v1.20.x):
ViewDistanceToggler1.0.1.zip  1-click install


          

Pet the floppa to buy me a coffee!           

 

 

 

A simple client side mod that let's you dynamically change your view distance with a key (Y by default).
You can add view distance values in the config file, and set what value will be the starting one when entering a world.
I made this mod because entering forests lags my game to oblivion and lowering view distance solves the problem. But going in the settings everytime I enter a forest was a pain in the @#* and I already had all macros set up. So this was my solution, I hope this can help you too.

 

 

check out my other mods here:

SaltyWater

   

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 363 Jan 20th at 1:48 AM Show ViewDistanceToggler1.0.1.zip 1-click install
v1.0.0 242 Nov 23rd 2024 at 8:43 PM Show ViewDistanceToggler.zip 1-click install

12 Comments (oldest first | newest first)

💬 Marshlello, Apr 5th at 2:33 PM

Hi Salty, the Y key is reserved for story-based mechanics that were introduced in 1.20 and will need to be adjusted to a different key by default. :)

💬 SaltyWater , Feb 10th at 7:40 PM

Oulana Nice!! Glad I could help! ^^

💬 Oulana, Feb 10th at 12:21 AM

oh yes, that's exactly what I was looking for haha. thank you

💬 SaltyWater , Feb 8th at 8:47 PM

Oulana You should definitely Check this out!
Zoom button mod

💬 Oulana, Jan 20th at 4:26 PM

Is it possible to do the same thing with FOV as another button for like quickly "zooming in" in as well?

💬 SaltyWater , Jan 20th at 11:47 AM

Brick Hey!! Yes! I was going to implement this but got lazy and wanted to work on firestarters instead🤠
It will be implemented eventually 😂

💬 Brick, Jan 20th at 11:26 AM

SaltyWater So if the issue is that forests lag the game, is it possible check for FPS lag spikes to lower view distance dynamically instead of looking for wood in forests?

💬 AzuliBluespots, Nov 24th 2024 at 5:20 PM

Well, you can detect an area around the player - if there's forest soil beneath them in a 4x4 or 5x5 configuration, the player probably is in a big forest. The "forest soil" block doesn't appear anywhere else in large quantities.

💬 SaltyWater , Nov 24th 2024 at 1:12 PM

AzuliBluespots To be fair I did considered making it dynamic, The problem is Vintage Story has no biomes so for example detecting a forest would probably require checking for tree log blocks in a area around the player wich could be pretty resource consuming.. I still want to make it dynamic but I will need to look more into it.

💬 AzuliBluespots, Nov 24th 2024 at 10:01 AM

This... This is pretty interesting. I still might have to reduce view distance anyway if I want to play with the volumetric lighting mod, but reducing further when there's no way to view ahead anyway is great. Actually, this should be dynamic. I'm gonna suggest a game change.

💬 SaltyWater , Nov 24th 2024 at 5:04 AM

Mendall haha I have the same problem, there's too many good mods to choose from

💬 Mendall, Nov 24th 2024 at 12:21 AM

This was a great idea. Will help a lot of people running potatoes. Of course what is lagging my poor potato is running over 90 mods already, so now what mod do I give up so I can add this one hhmmmmmm. Surely there is something I don't use a lot.

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