Mods / Salty´s View Distance Toggler
Category:
#QoL
Author: SaltyWater
Side: Client
Created: Nov 23rd 2024 at 8:42 PM
Last modified: 17 hours ago
Downloads: 210
Follow Unfollow 19
Author: SaltyWater
Side: Client
Created: Nov 23rd 2024 at 8:42 PM
Last modified: 17 hours ago
Downloads: 210
Follow Unfollow 19
Latest file for v1.20.1:
ViewDistanceToggler1.0.1.zip
1-click install
Pet the floppa to buy me a coffee!
A simple client side mod that let's you dynamically change your view distance with a key (Y by default).
You can add view distance values in the config file, and set what value will be the starting one when entering a world.
I made this mod because entering forests lags my game to oblivion and lowering view distance solves the problem. But going in the settings everytime I enter a forest was a pain in the @#* and I already had all macros set up. So this was my solution, I hope this can help you too.
check out my other mods here:
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 27 | 17 hours ago | Show | ViewDistanceToggler1.0.1.zip | Install now | |
v1.0.0 | 183 | Nov 23rd 2024 at 8:43 PM | Show | ViewDistanceToggler.zip | Install now |
Is it possible to do the same thing with FOV as another button for like quickly "zooming in" in as well?
Brick Hey!! Yes! I was going to implement this but got lazy and wanted to work on firestarters instead🤠
It will be implemented eventually 😂
SaltyWater So if the issue is that forests lag the game, is it possible check for FPS lag spikes to lower view distance dynamically instead of looking for wood in forests?
Well, you can detect an area around the player - if there's forest soil beneath them in a 4x4 or 5x5 configuration, the player probably is in a big forest. The "forest soil" block doesn't appear anywhere else in large quantities.
AzuliBluespots To be fair I did considered making it dynamic, The problem is Vintage Story has no biomes so for example detecting a forest would probably require checking for tree log blocks in a area around the player wich could be pretty resource consuming.. I still want to make it dynamic but I will need to look more into it.
This... This is pretty interesting. I still might have to reduce view distance anyway if I want to play with the volumetric lighting mod, but reducing further when there's no way to view ahead anyway is great. Actually, this should be dynamic. I'm gonna suggest a game change.
Mendall haha I have the same problem, there's too many good mods to choose from
This was a great idea. Will help a lot of people running potatoes. Of course what is lagging my poor potato is running over 90 mods already, so now what mod do I give up so I can add this one hhmmmmmm. Surely there is something I don't use a lot.